Player Matchup

Hercules
Hercules
AdonisDyer
Hercules
Level 7
God Stats
1W - 3L
1,687 SR
Queue Stats
7W - 4L
1,739 Elo+
Party 1
Cthulhu
Cthulhu
SloppyPeen
Cthulhu
Level 7
God Stats
2W - 10L
1,271 SR
Queue Stats
27W - 41L
1,484 Elo+
Solo
Mercury
Mercury
Warrior_1nonly
Mercury
Level 29
God Stats
2W - 2L
1,706 SR
Queue Stats
66W - 62L
1,635 Elo+
Solo
Scylla
Scylla
wanabemyfrend
Scylla
Level 28
God Stats
28W - 42L
1,555 SR
Queue Stats
242W - 289L
1,567 Elo+
Solo
Heimdallr
Heimdallr
Ðara
Heimdallr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 18L
1,693 Elo+
Party 1
Team Averages
Level 16
1,544 SR
1,624 Elo+

VS

Team Averages
Level 23
1,551 SR
1,563 Elo+
Mulan
Mulan
AFC_BigMacN
Mulan
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 12L
1,519 Elo+
Solo
Raijin
Raijin
Chernodaddy
Raijin
Level 27
God Stats
9W - 10L
1,879 SR
Queue Stats
506W - 465L
1,554 Elo+
Solo
Arachne
Arachne
GRT_JuanJoJM
Arachne
Level 25
God Stats
8W - 6L
1,588 SR
Queue Stats
21W - 18L
1,548 Elo+
Solo
Anhur
Anhur
fasfar
Anhur
Level 24
God Stats
2W - 4L
1,290 SR
Queue Stats
94W - 81L
1,686 Elo+
Solo
Chaac
Chaac
samfisher197
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdonisDyer
Hercules
7
0 / 6 / 0
4,339
434
1,285
7,871
2,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
SloppyPeen
Cthulhu
6
0 / 5 / 0
3,998
400
1,069
7,944
2,995
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 1 / 0
5,112
511
894
5,960
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 1 / 0
3,840
384
663
939
197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Ðara
Heimdallr
6
0 / 4 / 0
3,926
393
1,269
4,662
614
Boots

Boots

+6%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,271
627
3,235
7,385
3,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
10
1 / 0 / 2
5,849
585
834
2,955
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
GRT_JuanJoJM
Arachne
11
1 / 0 / 3
6,070
607
804
3,553
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Anhur
fasfar
Anhur
12
8 / 0 / 3
7,172
717
7,156
5,012
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
6 / 0 / 4
6,430
643
4,842
4,377
2,188
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
17
17
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Hercules
AdonisDyer
Hercules
0
6
0
0
W
Raijin
1
0
2
2
W
Arachne
GRT_JuanJoJM
Arachne
1
0
3
2.5
L
Cthulhu
SloppyPeen
Cthulhu
0
5
0
0
L
0
1
0
0
W
Anhur
fasfar
Anhur
8
0
3
9.5
W
6
0
4
8
L
0
1
0
0
L
Heimdallr
Ðara
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,180
Damage
16,871
27,376
Taken
23,282
7,745
Mitigated
9,031
5,872
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,235
1,366
0
2,161
7,385
3,031
2,550
745
6,490
0
33,537
L
Hercules
AdonisDyer
Hercules
1,285
245
0
1,302
7,871
2,331
0
0
7,871
0
10,663
W
Raijin
834
213
0
523
2,955
872
769
539
2,292
22,893
0
W
Arachne
GRT_JuanJoJM
Arachne
804
570
0
1,599
3,553
1,370
698
114
3,379
0
28,069
L
Cthulhu
SloppyPeen
Cthulhu
1,069
228
0
1,160
7,944
2,995
0
48
7,896
5,067
0
L
894
416
0
2,657
5,960
1,608
0
233
5,677
0
28,351
W
Anhur
fasfar
Anhur
7,156
4,166
0
2,853
5,012
1,570
1,905
0
5,012
0
39,398
W
4,842
933
282
1,879
4,377
2,188
0
0
4,377
0
25,310
L
663
80
0
250
939
197
0
423
436
5,943
0
L
Heimdallr
Ðara
Heimdallr
1,269
745
0
503
4,662
614
0
0
4,662
0
11,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,215
Gold Earned
31,792
124
Minions Killed
319
0
Camps Cleared
0
787,078
Distance Traveled
932,228
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,271
627
92
9
0
182,463
1
L
Hercules
4,339
434
22
2
0
209,311
3
W
Raijin
5,849
585
58
6
0
164,873
1
W
Arachne
6,070
607
69
7
0
215,845
2
L
Cthulhu
3,998
400
12
1
0
184,734
0
L
Mercury
5,112
511
60
6
0
195,126
3
W
Anhur
7,172
717
60
6
0
172,226
0
W
Chaac
6,430
643
40
4
0
196,821
1
L
Scylla
3,840
384
10
1
0
45,022
1
L
Heimdallr
3,926
393
20
2
0
152,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role