Player Matchup

Arachne
Arachne
MadMartyr
Arachne
Level 27
God Stats
5W - 3L
1,594 SR
Queue Stats
9W - 10L
1,423 Elo+
Party 1
Hercules
Hercules
Siebenbürgen
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
St0rm2K
Bellona
Level 23
God Stats
2W - 1L
1,517 SR
Queue Stats
12W - 14L
1,417 Elo+
Party 1
Chernobog
Chernobog
Trubrek
Chernobog
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,378 Elo+
Party 1
Sol
Sol
smasin
Sol
Level 29
God Stats
7W - 6L
1,574 SR
Queue Stats
8W - 11L
1,399 Elo+
Party 1
Team Averages
Level 23
1,537 SR
1,423 Elo+

VS

Team Averages
Level 11
1,475 SR
1,478 Elo+
Guan Yu
Guan Yu
Bio_warrior_98
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
CormacWasTaken
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kali
Kali
M4G1C99
Kali
Level 29
God Stats
0W - 1L
1,373 SR
Queue Stats
58W - 61L
1,574 Elo+
Solo
Sobek
Sobek
MurphoLT
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
alpergunal
Hou Yi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MadMartyr
Arachne
14
5 / 1 / 8
9,058
604
6,066
11,476
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Siebenbürgen
Hercules
14
15 / 1 / 9
10,305
687
15,852
12,655
8,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
St0rm2K
Bellona
14
2 / 0 / 5
8,962
597
4,732
7,272
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Trubrek
Chernobog
14
10 / 1 / 10
9,805
654
11,136
6,916
2,331
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sol
smasin
Sol
16
16 / 1 / 2
10,839
723
16,640
8,989
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 0
6,539
436
4,688
13,315
8,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
2 / 12 / 0
5,795
386
6,076
12,272
3,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kali
M4G1C99
Kali
9
0 / 6 / 1
6,110
407
3,699
14,399
5,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
MurphoLT
Sobek
9
1 / 13 / 1
6,877
458
2,606
19,500
18,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
alpergunal
Hou Yi
9
0 / 7 / 1
5,887
392
4,291
11,125
4,850
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
7
48
Kills
4
4
Deaths
48
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
L
2
12
0
0.17
L
Kali
M4G1C99
Kali
0
6
1
0.08
W
Arachne
MadMartyr
Arachne
5
1
8
9
L
Sobek
MurphoLT
Sobek
1
13
1
0.12
W
Hercules
Siebenbürgen
Hercules
15
1
9
19.5
W
Bellona
St0rm2K
Bellona
2
0
5
4.5
W
Chernobog
Trubrek
Chernobog
10
1
10
15
L
Hou Yi
alpergunal
Hou Yi
0
7
1
0.07
W
Sol
smasin
Sol
16
1
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,426
Damage
21,360
47,308
Taken
70,611
23,796
Mitigated
40,981
20,036
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,688
572
160
1,457
13,315
8,799
0
2,400
10,915
0
19,388
L
6,076
2,571
287
1,741
12,272
3,767
0
6,378
5,478
21,766
0
L
Kali
M4G1C99
Kali
3,699
1,761
0
3,435
14,399
5,361
0
5,180
9,123
0
25,849
W
Arachne
MadMartyr
Arachne
6,066
4,000
573
6,047
11,476
3,976
414
1,356
10,090
0
44,882
L
Sobek
MurphoLT
Sobek
2,606
868
0
1,370
19,500
18,204
0
2,728
16,772
15,460
0
W
Hercules
Siebenbürgen
Hercules
15,852
5,792
414
5,253
12,655
8,830
1,099
3,294
8,971
11,174
28,438
W
Bellona
St0rm2K
Bellona
4,732
2,340
0
1,736
7,272
5,473
985
166
7,106
192
35,837
W
Chernobog
Trubrek
Chernobog
11,136
8,014
0
0
6,916
2,331
2,596
1,390
5,321
0
42,733
L
Hou Yi
alpergunal
Hou Yi
4,291
1,435
0
590
11,125
4,850
160
2,645
8,384
0
19,806
W
Sol
smasin
Sol
16,640
8,000
0
6,013
8,989
3,186
5,606
2,476
6,453
73,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,969
Gold Earned
31,208
433
Minions Killed
175
0
Camps Cleared
0
1,348,113
Distance Traveled
1,274,068
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,539
436
36
2
0
294,907
0
L
Olorun
5,795
386
27
2
0
238,480
5
L
Kali
6,110
407
61
4
0
268,055
3
W
Arachne
9,058
604
95
6
0
344,186
1
L
Sobek
6,877
458
16
1
0
239,166
1
W
Hercules
10,305
687
56
4
0
259,919
3
W
Bellona
8,962
597
83
6
0
254,161
0
W
Chernobog
9,805
654
74
5
0
265,278
1
L
Hou Yi
5,887
392
35
2
0
233,460
0
W
Sol
10,839
723
125
8
0
224,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role