Player Matchup

Janus
Janus
Antwone3497
Janus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,477 Elo+
Solo
King Arthur
King Arthur
Chronic Rain
King Arthur
Level 158
God Stats
1W - 4L
1,417 SR
Queue Stats
244W - 250L
1,543 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DUSTFADE826
Ah Muzen Cab
Level 121
God Stats
4W - 3L
1,833 SR
Queue Stats
303W - 318L
1,619 Elo+
Solo
Xbalanque
Xbalanque
HUGEPENIX
Xbalanque
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 58L
1,635 Elo+
Solo
Fenrir
Fenrir
xSaintMychaelx
Fenrir
Level 128
God Stats
9W - 6L
1,539 SR
Queue Stats
528W - 517L
1,571 Elo+
Solo
Team Averages
Level 123
1,558 SR
1,569 Elo+

VS

Team Averages
Level 104
1,439 SR
1,644 Elo+
Thoth
Thoth
CoachRoman
Thoth
Level 126
God Stats
5W - 2L
1,630 SR
Queue Stats
76W - 53L
1,615 Elo+
Party 1
Cupid
Cupid
CuddlyDragoon
Cupid
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,795 Elo+
Solo
Sol
Sol
KamȈ
Sol
Level 147
God Stats
2W - 1L
1,247 SR
Queue Stats
104W - 71L
1,586 Elo+
Party 1
Ares
Ares
King0325
Ares
Level 86
God Stats
3W - 1L
1,447 SR
Queue Stats
88W - 59L
1,632 Elo+
Party 1
Ah Puch
Ah Puch
Matanzaa
Ah Puch
Level 45
God Stats
2W - 1L
1,369 SR
Queue Stats
49W - 26L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
8,112
737
4,993
8,190
3,699
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Chronic Rain
King Arthur
14
2 / 3 / 5
8,392
763
3,125
10,492
10,698
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
DUSTFADE826
Ah Muzen Cab
16
1 / 5 / 7
8,432
767
6,539
9,596
4,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
HUGEPENIX
Xbalanque
16
2 / 4 / 5
8,566
779
6,530
8,720
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 7 / 4
9,251
841
6,542
10,784
9,839
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
9 / 2 / 8
10,187
926
14,415
7,420
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 1
7,444
677
1,907
3,998
1,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Sol
KamȈ
Sol
18
5 / 2 / 11
10,614
965
11,115
8,384
4,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
17
4 / 1 / 13
9,622
875
6,942
10,105
12,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
Matanzaa
Ah Puch
15
6 / 4 / 5
9,365
851
7,589
7,209
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
10
Kills
24
24
Deaths
11
24
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
King Arthur
Chronic Rain
King Arthur
2
3
5
1.5
W
Thoth
9
2
8
6.5
W
0
2
1
0.25
L
Ah Muzen Cab
DUSTFADE826
Ah Muzen Cab
1
5
7
0.9
L
Xbalanque
HUGEPENIX
Xbalanque
2
4
5
1.13
W
Sol
KamȈ
Sol
5
2
11
5.25
W
Ares
4
1
13
10.5
W
Ah Puch
Matanzaa
Ah Puch
6
4
5
2.13
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,729
Damage
41,968
47,782
Taken
37,116
31,728
Mitigated
26,227
10,442
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,993
80
831
979
8,190
3,699
0
8,096
94
13,197
0
L
King Arthur
Chronic Rain
King Arthur
3,125
314
845
2,868
10,492
10,698
26
6,750
3,742
0
14,747
W
Thoth
14,415
145
175
230
7,420
3,799
1,001
763
6,657
25,254
0
W
1,907
568
793
682
3,998
1,824
577
623
3,375
0
11,267
L
Ah Muzen Cab
DUSTFADE826
Ah Muzen Cab
6,539
1,475
1,273
2,191
9,596
4,343
54
8,581
1,015
0
21,534
L
Xbalanque
HUGEPENIX
Xbalanque
6,530
2,292
0
997
8,720
3,149
0
7,124
1,596
0
20,597
W
Sol
KamȈ
Sol
11,115
4,252
313
2,434
8,384
4,830
2,739
1,042
7,342
33,749
0
W
Ares
6,942
65
530
2,853
10,105
12,041
113
2,205
7,900
7,445
0
W
Ah Puch
Matanzaa
Ah Puch
7,589
125
729
1,102
7,209
3,733
541
360
6,849
19,967
0
L
6,542
1,067
0
458
10,784
9,839
0
9,510
1,274
0
11,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,753
Gold Earned
47,232
137
Minions Killed
148
0
Camps Cleared
0
971,331
Distance Traveled
972,831
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,112
737
26
2
0
167,032
0
L
King Arthur
8,392
763
19
2
0
194,110
0
W
Thoth
10,187
926
27
2
0
200,969
0
W
Cupid
7,444
677
17
2
0
115,866
0
L
Ah Muzen Cab
8,432
767
41
4
0
219,272
0
L
Xbalanque
8,566
779
43
4
0
206,275
1
W
Sol
10,614
965
69
6
0
202,922
0
W
Ares
9,622
875
7
1
0
261,322
2
W
Ah Puch
9,365
851
28
3
0
191,752
0
L
Fenrir
9,251
841
8
1
0
184,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role