Player Matchup

Sobek
Sobek
JohnnyboyRS
Sobek
Level 20
God Stats
1W - 2L
1,738 SR
Queue Stats
20W - 28L
1,523 Elo+
Solo
Artemis
Artemis
MrDrCPT
Artemis
Level 4
God Stats
1W - 2L
1,807 SR
Queue Stats
2W - 2L
1,823 Elo+
Party 1
Nemesis
Nemesis
TXI Omelett
Nemesis
Level 19
God Stats
12W - 14L
1,455 SR
Queue Stats
17W - 23L
1,382 Elo+
Party 1
Set
Set
VivaViaggroCrag
Set
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 62L
1,852 Elo+
Solo
Kukulkan
Kukulkan
fieldop626
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,823 Elo+
Party 1
Team Averages
Level 13
1,600 SR
1,680 Elo+

VS

Team Averages
Level 20
1,639 SR
1,598 Elo+
Olorun
Olorun
DJ_the_boss_2809
Olorun
Level 3
God Stats
3W - 0L
1,708 SR
Queue Stats
3W - 0L
1,684 Elo+
Solo
Fenrir
Fenrir
DaddysFatSack_
Fenrir
Level 17
God Stats
14W - 11L
1,692 SR
Queue Stats
97W - 68L
1,560 Elo+
Solo
Neith
Neith
F_L_O_R_EZ
Neith
Level 23
God Stats
16W - 9L
1,627 SR
Queue Stats
37W - 36L
1,483 Elo+
Solo
Chaac
Chaac
SpicyDeluxeMeal
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 86L
1,627 Elo+
Solo
Sol
Sol
monkeyqb
Sol
Level 28
God Stats
27W - 16L
1,669 SR
Queue Stats
116W - 106L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,011
477
5,867
16,185
16,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
MrDrCPT
Artemis
15
4 / 7 / 4
9,188
438
10,523
12,718
4,900
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
TXI Omelett
Nemesis
13
0 / 5 / 3
8,310
396
3,083
12,754
4,404
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 5 / 3
11,338
540
12,470
17,479
12,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
fieldop626
Kukulkan
16
2 / 9 / 1
9,561
455
5,530
14,201
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
6,986
333
652
5,236
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
9 / 3 / 5
12,750
607
12,539
17,757
15,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
17
0 / 7 / 5
10,591
504
6,596
13,078
4,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
12 / 0 / 1
12,222
582
16,487
17,265
9,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 4 / 6
12,034
573
14,387
15,252
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
16
Kills
28
28
Deaths
18
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
W
9
3
5
3.83
W
Neith
0
7
5
0.36
L
3
2
3
2.25
L
Artemis
MrDrCPT
Artemis
4
7
4
0.86
W
12
0
1
12.5
L
Nemesis
TXI Omelett
Nemesis
0
5
3
0.3
L
7
5
3
1.7
L
Kukulkan
fieldop626
Kukulkan
2
9
1
0.28
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,473
Damage
50,661
73,337
Taken
68,588
43,682
Mitigated
38,239
11,190
Healing
25,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
652
377
0
1,482
5,236
1,381
150
0
5,236
12,517
0
W
12,539
2,443
0
7,806
17,757
15,205
3,964
1,291
16,466
0
85,312
W
Neith
6,596
2,862
0
2,435
13,078
4,862
2,087
3,379
9,699
0
64,403
L
5,867
604
0
5,086
16,185
16,954
286
783
15,402
35,530
0
L
Artemis
MrDrCPT
Artemis
10,523
6,620
231
231
12,718
4,900
689
1,468
11,250
0
39,105
W
16,487
4,339
0
7,708
17,265
9,977
157
2,094
15,171
0
96,921
L
Nemesis
TXI Omelett
Nemesis
3,083
802
0
2,008
12,754
4,404
0
1,404
11,350
0
45,217
L
12,470
5,297
0
2,225
17,479
12,134
2,682
7,045
10,434
0
70,473
L
Kukulkan
fieldop626
Kukulkan
5,530
112
0
1,409
14,201
5,290
0
4,095
10,106
62,476
0
W
14,387
2,545
137
6,317
15,252
6,814
2,234
4,633
10,619
63,636
2,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,408
Gold Earned
54,583
418
Minions Killed
557
0
Camps Cleared
0
1,710,116
Distance Traveled
1,668,814
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,986
333
25
1
0
137,549
0
W
Fenrir
12,750
607
142
7
0
383,338
8
W
Neith
10,591
504
122
6
0
363,408
0
L
Sobek
10,011
477
43
2
0
383,062
1
L
Artemis
9,188
438
69
3
0
367,755
0
W
Chaac
12,222
582
146
7
0
455,433
6
L
Nemesis
8,310
396
74
4
0
307,070
0
L
Set
11,338
540
118
6
0
310,447
4
L
Kukulkan
9,561
455
114
5
0
341,782
0
W
Sol
12,034
573
122
6
0
329,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role