Player Matchup

Chiron
Chiron
DadsDiner
Chiron
Level 13
God Stats
2W - 5L
1,707 SR
Queue Stats
259W - 231L
1,709 Elo+
Party 2
Khepri
Khepri
Intricateee
Khepri
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 62L
1,659 Elo+
Solo
Arachne
Arachne
OnlyFren
Arachne
Level 8
God Stats
1W - 2L
1,854 SR
Queue Stats
20W - 13L
1,660 Elo+
Solo
Anubis
Anubis
Vennie33
Anubis
Level 46
God Stats
18W - 14L
1,569 SR
Queue Stats
179W - 171L
1,552 Elo+
Party 2
Ullr
Ullr
dorritodust346
Ullr
Level 6
God Stats
1W - 1L
1,760 SR
Queue Stats
17W - 8L
1,771 Elo+
Solo
Team Averages
Level 20
1,678 SR
1,670 Elo+

VS

Team Averages
Level 24
1,621 SR
1,611 Elo+
Set
Set
Computation
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
D3kro
Janus
Level 28
God Stats
4W - 2L
1,698 SR
Queue Stats
39W - 31L
1,682 Elo+
Party 1
Anhur
Anhur
MtHua
Anhur
Level 16
God Stats
20W - 27L
1,589 SR
Queue Stats
143W - 125L
1,680 Elo+
Solo
Hercules
Hercules
NoSupportForMe
Hercules
Level 19
God Stats
6W - 7L
1,583 SR
Queue Stats
148W - 153L
1,576 Elo+
Solo
Cthulhu
Cthulhu
llBlossomll
Cthulhu
Level 28
God Stats
14W - 6L
1,734 SR
Queue Stats
72W - 61L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DadsDiner
Chiron
15
4 / 6 / 1
10,163
484
7,120
12,705
3,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
15
3 / 2 / 8
10,529
501
4,897
10,590
12,143
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
OnlyFren
Arachne
16
3 / 4 / 5
10,182
485
5,485
17,187
8,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Vennie33
Anubis
17
6 / 5 / 2
11,332
540
10,659
11,781
5,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 9 / 3
12,417
591
11,152
18,316
10,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 6
12,023
573
5,413
18,203
6,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
D3kro
Janus
18
3 / 3 / 4
11,618
553
4,852
7,311
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
MtHua
Anhur
20
9 / 2 / 7
14,922
711
20,535
16,666
5,751
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
20
10 / 2 / 6
13,733
654
18,241
19,452
24,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
llBlossomll
Cthulhu
15
1 / 6 / 6
10,384
494
4,279
14,130
9,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
19
Kills
26
26
Deaths
19
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
6
6
1
W
Janus
D3kro
Janus
3
3
4
1.67
L
Chiron
DadsDiner
Chiron
4
6
1
0.75
L
Khepri
3
2
8
3.5
W
Anhur
MtHua
Anhur
9
2
7
6.25
W
Hercules
10
2
6
6.5
L
Arachne
OnlyFren
Arachne
3
4
5
1.38
L
Anubis
Vennie33
Anubis
6
5
2
1.4
L
3
9
3
0.5
W
Cthulhu
llBlossomll
Cthulhu
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,313
Damage
53,320
70,579
Taken
75,762
39,783
Mitigated
48,889
14,597
Healing
30,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,413
3,491
0
7,195
18,203
6,677
0
3,877
14,326
0
89,053
W
Janus
D3kro
Janus
4,852
58
0
2,127
7,311
2,257
1,250
2,736
4,575
73,535
0
L
Chiron
DadsDiner
Chiron
7,120
2,799
95
2,458
12,705
3,070
0
343
12,130
0
62,458
L
Khepri
4,897
826
0
1,952
10,590
12,143
0
2,042
8,548
21,876
0
W
Anhur
MtHua
Anhur
20,535
13,085
0
8,786
16,666
5,751
8,093
2,460
14,206
0
119,336
W
Hercules
18,241
3,730
0
8,328
19,452
24,245
1,902
3,794
15,658
0
81,259
L
Arachne
OnlyFren
Arachne
5,485
4,368
0
3,522
17,187
8,015
0
2,256
14,931
0
61,228
L
Anubis
Vennie33
Anubis
10,659
85
0
4,272
11,781
5,853
0
2,446
9,335
72,467
0
L
11,152
6,223
0
2,298
18,316
10,702
5,177
2,044
16,272
0
96,316
W
Cthulhu
llBlossomll
Cthulhu
4,279
303
717
3,453
14,130
9,959
181
6,118
8,012
26,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,623
Gold Earned
62,680
558
Minions Killed
673
0
Camps Cleared
0
1,826,856
Distance Traveled
1,982,418
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,023
573
141
7
0
390,958
0
W
Janus
11,618
553
154
7
0
403,144
8
L
Chiron
10,163
484
124
6
0
317,041
3
L
Khepri
10,529
501
23
1
0
363,056
5
W
Anhur
14,922
711
174
8
0
381,593
3
W
Hercules
13,733
654
174
8
0
411,084
2
L
Arachne
10,182
485
100
5
0
434,844
1
L
Anubis
11,332
540
126
6
0
333,667
3
L
Ullr
12,417
591
185
9
0
378,248
3
W
Cthulhu
10,384
494
30
1
0
395,639
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role