Player Matchup

Ganesha
Ganesha
Get Calculated
Ganesha
Level 160
God Stats
1W - 3L
1,455 SR
Queue Stats
104W - 103L
1,511 Elo+
Solo
Tiamat
Tiamat
Mat149t567341
Tiamat
Level 126
God Stats
4W - 6L
1,372 SR
Queue Stats
33W - 40L
1,508 Elo+
Solo
Neith
Neith
MomSsSpaghetti
Neith
Level 127
God Stats
4W - 4L
1,165 SR
Queue Stats
183W - 179L
1,541 Elo+
Party 1
Chaac
Chaac
Smearl
Chaac
Level 136
God Stats
10W - 5L
1,740 SR
Queue Stats
162W - 155L
1,582 Elo+
Party 1
Hun Batz
Hun Batz
alancv20
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 138
1,446 SR
1,528 Elo+

VS

Team Averages
Level 128
1,594 SR
1,607 Elo+
Zeus
Zeus
GoldMantis78083
Zeus
Level 147
God Stats
2W - 1L
1,932 SR
Queue Stats
143W - 123L
1,634 Elo+
Solo
Rama
Rama
GoodShxtMike
Rama
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,628 Elo+
Solo
Sol
Sol
PaladinMaxson
Sol
Level 109
God Stats
1W - 2L
1,545 SR
Queue Stats
201W - 188L
1,555 Elo+
Solo
Bastet
Bastet
SiRaacha
Bastet
Level 159
God Stats
30W - 23L
1,495 SR
Queue Stats
492W - 464L
1,574 Elo+
Solo
Achilles
Achilles
TypeInfinite
Achilles
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
305W - 263L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 12
10,781
829
8,814
11,706
9,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 3 / 6
10,342
796
9,389
10,731
8,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 3 / 8
11,537
887
11,524
9,723
4,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Smearl
Chaac
17
3 / 3 / 11
10,379
798
9,061
18,062
12,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
alancv20
Hun Batz
15
3 / 5 / 11
9,754
750
11,453
13,206
7,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
10,243
788
14,574
8,149
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 3 / 7
9,982
768
10,854
13,951
5,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 1
7,996
615
4,110
8,205
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
SiRaacha
Bastet
17
7 / 5 / 5
11,429
879
12,059
11,370
4,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
TypeInfinite
Achilles
16
2 / 5 / 11
9,805
754
10,071
16,632
17,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
46
20
Kills
17
17
Deaths
20
48
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
L
3
3
5
1.83
L
4
3
7
2.5
W
5
3
6
2.67
W
7
3
8
3.67
L
1
4
1
0.38
L
Bastet
SiRaacha
Bastet
7
5
5
1.9
W
Chaac
Smearl
Chaac
3
3
11
2.83
L
Achilles
TypeInfinite
Achilles
2
5
11
1.5
W
Hun Batz
alancv20
Hun Batz
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,241
Damage
51,668
63,428
Taken
58,307
42,687
Mitigated
32,490
10,269
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,814
405
0
0
11,706
9,770
1
2,483
9,027
23,980
0
L
14,574
1,223
0
943
8,149
2,640
1
1,879
6,222
39,886
0
L
10,854
7,659
0
4,399
13,951
5,238
0
5,138
8,629
0
40,650
W
9,389
633
0
1,594
10,731
8,605
0
1,994
8,617
32,287
0
W
11,524
3,174
0
2,549
9,723
4,000
2,190
3,864
5,759
0
38,132
L
4,110
1,443
0
2,401
8,205
2,579
1
2,454
5,717
27,290
0
L
Bastet
SiRaacha
Bastet
12,059
2,545
0
935
11,370
4,204
0
3,821
7,395
0
17,263
W
Chaac
Smearl
Chaac
9,061
2,287
0
6,126
18,062
12,524
821
5,988
11,722
0
37,332
L
Achilles
TypeInfinite
Achilles
10,071
2,230
0
872
16,632
17,829
0
4,692
11,714
0
23,340
W
Hun Batz
alancv20
Hun Batz
11,453
1,132
0
0
13,206
7,788
608
3,758
9,302
0
31,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,793
Gold Earned
49,455
305
Minions Killed
291
8
Camps Cleared
9
1,224,276
Distance Traveled
1,021,202
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,781
829
19
1
0
234,536
0
L
Zeus
10,243
788
87
7
1
189,775
2
L
Rama
9,982
768
99
8
1
204,996
0
W
Tiamat
10,342
796
78
6
2
229,524
4
W
Neith
11,537
887
84
6
0
226,305
1
L
Sol
7,996
615
58
4
6
145,620
1
L
Bastet
11,429
879
11
1
0
249,108
1
W
Chaac
10,379
798
79
6
0
287,603
3
L
Achilles
9,805
754
36
3
1
231,703
4
W
Hun Batz
9,754
750
45
3
6
246,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role