Player Matchup

Scylla
Scylla
DrChic0
Scylla
Level 28
God Stats
3W - 2L
1,618 SR
Queue Stats
74W - 78L
1,364 Elo+
Solo
Odin
Odin
TRiP_theGOAT
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,381 Elo+
Solo
Sol
Sol
dlgngrtg
Sol
Level 30
God Stats
7W - 4L
1,565 SR
Queue Stats
58W - 93L
1,399 Elo+
Solo
Ra
Ra
extraloudherb420
Ra
Level 28
God Stats
37W - 38L
1,405 SR
Queue Stats
131W - 146L
1,304 Elo+
Party 2
Nemesis
Nemesis
xsue21_
Nemesis
Level 18
God Stats
23W - 34L
1,454 SR
Queue Stats
54W - 75L
1,343 Elo+
Party 2
Team Averages
Level 22
1,508 SR
1,358 Elo+

VS

Team Averages
Level 17
1,553 SR
1,328 Elo+
Chang'e
Chang'e
BrandonLS_CR290
Chang'e
Level 28
God Stats
8W - 3L
1,295 SR
Queue Stats
84W - 106L
1,332 Elo+
Party 3
Gilgamesh
Gilgamesh
Isaacr_CR18
Gilgamesh
Level 27
God Stats
20W - 16L
1,474 SR
Queue Stats
94W - 114L
1,334 Elo+
Party 3
Olorun
Olorun
OG_pilgrims
Olorun
Level 9
God Stats
4W - 5L
1,733 SR
Queue Stats
8W - 15L
1,215 Elo+
Solo
Cthulhu
Cthulhu
TTN_JCE
Cthulhu
Level 16
God Stats
10W - 5L
1,613 SR
Queue Stats
52W - 60L
1,338 Elo+
Party 1
Neith
Neith
feroz-escolta692
Neith
Level 7
God Stats
24W - 18L
1,649 SR
Queue Stats
97W - 104L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrChic0
Scylla
17
9 / 15 / 3
12,091
526
13,604
19,029
6,870
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 13 / 1
7,523
327
2,847
15,575
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 5 / 0
8,374
364
7,591
13,656
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 11 / 1
10,972
477
9,846
18,832
10,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
xsue21_
Nemesis
16
0 / 4 / 7
10,469
455
8,107
18,141
7,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 5 / 17
12,822
557
15,305
17,166
6,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Isaacr_CR18
Gilgamesh
18
16 / 1 / 5
12,836
558
15,827
15,472
7,343
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
16
9 / 5 / 13
11,395
495
12,764
14,212
4,971
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
TTN_JCE
Cthulhu
17
7 / 0 / 13
12,169
529
12,079
21,961
26,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
6 / 6 / 8
10,943
476
12,668
12,408
5,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
103
17
Kills
47
48
Deaths
17
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
9
5
17
3.5
L
Scylla
DrChic0
Scylla
9
15
3
0.7
W
Gilgamesh
Isaacr_CR18
Gilgamesh
16
1
5
18.5
W
Olorun
9
5
13
3.1
L
1
13
1
0.12
W
Cthulhu
TTN_JCE
Cthulhu
7
0
13
13.5
L
2
5
0
0.4
L
5
11
1
0.5
W
6
6
8
1.67
L
Nemesis
xsue21_
Nemesis
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,995
Damage
68,643
85,233
Taken
81,219
34,230
Mitigated
50,364
13,271
Healing
18,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,305
1,571
2,959
6,771
17,166
6,858
1,351
5,032
12,134
73,021
0
L
Scylla
DrChic0
Scylla
13,604
892
0
1,044
19,029
6,870
0
9,239
9,518
36,702
0
W
Gilgamesh
Isaacr_CR18
Gilgamesh
15,827
3,543
0
1,664
15,472
7,343
5,029
4,430
11,042
0
56,522
W
Olorun
12,764
8,211
109
4,077
14,212
4,971
1,081
4,877
9,335
52,408
0
L
2,847
1,540
0
39
15,575
5,379
0
8,562
6,799
0
10,124
W
Cthulhu
TTN_JCE
Cthulhu
12,079
919
242
1,273
21,961
26,076
868
9,360
12,601
45,683
0
L
7,591
2,535
0
5,138
13,656
3,821
699
3,924
9,643
35,841
0
L
9,846
1,165
1,415
3,847
18,832
10,397
975
10,596
8,004
73,555
0
W
12,668
8,677
0
1,654
12,408
5,116
4,784
7,342
5,066
0
47,400
L
Nemesis
xsue21_
Nemesis
8,107
1,762
0
1,788
18,141
7,763
1,482
6,894
11,121
0
42,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,429
Gold Earned
60,165
335
Minions Killed
423
0
Camps Cleared
0
1,627,381
Distance Traveled
2,180,048
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,822
557
119
5
0
437,948
1
L
Scylla
12,091
526
61
3
0
311,545
2
W
Gilgamesh
12,836
558
77
3
0
494,106
3
W
Olorun
11,395
495
76
3
0
385,682
0
L
Odin
7,523
327
27
1
0
332,004
0
W
Cthulhu
12,169
529
51
2
0
475,999
0
L
Sol
8,374
364
51
2
0
218,760
2
L
Ra
10,972
477
118
5
0
341,657
0
W
Neith
10,943
476
100
4
0
386,313
1
L
Nemesis
10,469
455
78
3
0
423,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role