Player Matchup

Cernunnos
Cernunnos
DasGermanEagle
Cernunnos
Level 25
God Stats
21W - 21L
1,529 SR
Queue Stats
89W - 109L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HisokaNflow
Cthulhu
Level 8
God Stats
3W - 1L
1,732 SR
Queue Stats
71W - 76L
1,492 Elo+
Solo
Fenrir
Fenrir
Infernea
Fenrir
Level 28
God Stats
18W - 13L
1,476 SR
Queue Stats
815W - 874L
1,491 Elo+
Solo
Janus
Janus
JayethTheSheep
Janus
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
70W - 61L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
coolmiser
Gilgamesh
Level 34
God Stats
7W - 6L
1,668 SR
Queue Stats
153W - 182L
1,465 Elo+
Party 1
Team Averages
Level 24
1,581 SR
1,499 Elo+

VS

Team Averages
Level 14
1,529 SR
1,459 Elo+
King Arthur
King Arthur
Elscream-B3
King Arthur
Level 11
God Stats
1W - 2L
1,693 SR
Queue Stats
15W - 18L
1,464 Elo+
Solo
Ganesha
Ganesha
HeartVoided
Ganesha
Level 4
God Stats
1W - 1L
1,424 SR
Queue Stats
4W - 5L
1,483 Elo+
Party 2
Cupid
Cupid
KiaLockdown
Cupid
Level 4
God Stats
2W - 1L
1,424 SR
Queue Stats
6W - 8L
1,483 Elo+
Party 2
Neith
Neith
Ocwazychris_
Neith
Level 23
God Stats
0W - 2L
1,468 SR
Queue Stats
1W - 3L
1,380 Elo+
Solo
Merlin
Merlin
Trash-this
Merlin
Level 29
God Stats
3W - 2L
1,636 SR
Queue Stats
148W - 135L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DasGermanEagle
Cernunnos
18
9 / 8 / 7
12,529
545
13,594
19,609
7,590
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
HisokaNflow
Cthulhu
17
9 / 3 / 9
12,083
525
16,959
21,486
21,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Infernea
Fenrir
18
7 / 4 / 6
12,099
526
6,928
16,622
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 5 / 13
13,590
591
18,176
14,104
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
coolmiser
Gilgamesh
20
4 / 3 / 5
12,652
550
10,880
20,705
12,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elscream-B3
King Arthur
13
2 / 6 / 4
9,328
406
3,417
15,995
9,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
HeartVoided
Ganesha
15
0 / 7 / 11
10,258
446
7,335
22,690
19,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
17 / 9 / 3
13,623
592
24,995
21,685
9,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 2
10,482
456
8,888
14,867
5,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Trash-this
Merlin
16
1 / 7 / 2
10,245
445
9,603
13,844
5,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
33
Kills
22
23
Deaths
34
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DasGermanEagle
Cernunnos
9
8
7
1.56
L
King Arthur
Elscream-B3
King Arthur
2
6
4
0.67
L
Ganesha
HeartVoided
Ganesha
0
7
11
0.79
W
Cthulhu
HisokaNflow
Cthulhu
9
3
9
4.5
W
Fenrir
Infernea
Fenrir
7
4
6
2.5
W
4
5
13
2.1
L
17
9
3
2.06
L
2
5
2
0.6
L
Merlin
Trash-this
Merlin
1
7
2
0.29
W
Gilgamesh
coolmiser
Gilgamesh
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,537
Damage
54,238
92,526
Taken
89,081
53,621
Mitigated
48,639
25,106
Healing
17,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DasGermanEagle
Cernunnos
13,594
7,055
0
5,789
19,609
7,590
1,329
2,542
16,981
0
76,227
L
King Arthur
Elscream-B3
King Arthur
3,417
986
0
90
15,995
9,098
248
5,804
10,153
0
27,286
L
Ganesha
HeartVoided
Ganesha
7,335
563
0
3,785
22,690
19,258
0
10,644
11,778
36,688
0
W
Cthulhu
HisokaNflow
Cthulhu
16,959
1,144
132
8,115
21,486
21,454
1,128
6,903
14,302
65,186
0
W
Fenrir
Infernea
Fenrir
6,928
1,851
0
3,025
16,622
7,507
992
4,755
11,707
0
87,896
W
18,176
1,430
0
2,726
14,104
4,740
615
3,855
9,949
76,312
0
L
24,995
17,744
21
5,373
21,685
9,519
0
7,611
13,926
0
82,956
L
8,888
3,890
123
4,602
14,867
5,672
2,730
4,473
10,292
0
54,249
L
Merlin
Trash-this
Merlin
9,603
368
0
3,405
13,844
5,092
304
6,627
7,015
66,300
0
W
Gilgamesh
coolmiser
Gilgamesh
10,880
3,076
0
5,319
20,705
12,330
2,866
3,205
17,460
0
79,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,953
Gold Earned
53,936
568
Minions Killed
405
0
Camps Cleared
0
2,065,106
Distance Traveled
1,970,030
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,529
545
99
4
0
378,816
0
L
King Arthur
9,328
406
49
2
0
410,593
0
L
Ganesha
10,258
446
32
1
0
400,970
0
W
Cthulhu
12,083
525
70
3
0
420,828
0
W
Fenrir
12,099
526
134
6
0
461,701
0
W
Janus
13,590
591
140
6
0
404,331
0
L
Cupid
13,623
592
109
5
0
384,031
0
L
Neith
10,482
456
88
4
0
377,187
1
L
Merlin
10,245
445
127
6
0
397,249
4
W
Gilgamesh
12,652
550
125
5
0
399,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role