Player Matchup

Arachne
Arachne
Alvaritoo_Fdez
Arachne
Level 49
God Stats
10W - 20L
1,500 SR
Queue Stats
113W - 131L
1,455 Elo+
Party 2
Chernobog
Chernobog
SachaTP
Chernobog
Level 106
God Stats
3W - 0L
1,723 SR
Queue Stats
250W - 178L
1,555 Elo+
Party 3
Hercules
Hercules
SoQyz
Hercules
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,581 Elo+
Party 3
Bacchus
Bacchus
Soto__21
Bacchus
Level 82
God Stats
6W - 14L
1,499 SR
Queue Stats
129W - 131L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
slawekluczak11
Nu Wa
Level 85
God Stats
3W - 7L
1,477 SR
Queue Stats
234W - 284L
1,354 Elo+
Solo
Team Averages
Level 72
1,540 SR
1,488 Elo+

VS

Team Averages
Level 90
1,420 SR
1,551 Elo+
Da Ji
Da Ji
KitKatyeetem
Da Ji
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 11L
1,784 Elo+
Party 1
Athena
Athena
Logicisstupid
Athena
Level 143
God Stats
1W - 5L
1,207 SR
Queue Stats
178W - 182L
1,519 Elo+
Party 1
Merlin
Merlin
PettyTexas12174
Merlin
Level 80
God Stats
3W - 11L
1,390 SR
Queue Stats
629W - 705L
1,388 Elo+
Solo
Izanami
Izanami
Spamuell7
Izanami
Level 88
God Stats
0W - 2L
1,490 SR
Queue Stats
215W - 187L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
o Zephyr
Sun Wukong
Level 126
God Stats
26W - 30L
1,514 SR
Queue Stats
342W - 324L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 6
9,155
610
9,013
10,019
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
SachaTP
Chernobog
13
2 / 2 / 5
8,018
535
5,566
9,593
3,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
SoQyz
Hercules
13
4 / 1 / 4
7,397
493
6,115
7,668
4,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Soto__21
Bacchus
12
3 / 2 / 12
7,873
525
9,241
12,132
11,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 2 / 5
7,192
479
10,714
10,038
3,994
Shoes

Shoes

+6%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,742
516
4,982
8,726
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 5 / 3
7,320
488
6,419
13,600
7,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 5 / 0
7,048
470
3,433
10,009
3,026
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Spamuell7
Izanami
12
0 / 2 / 2
7,108
474
6,222
10,550
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
o Zephyr
Sun Wukong
13
3 / 5 / 3
7,899
527
9,307
14,626
7,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
19
Kills
10
10
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
3
3
1
1.17
L
3
5
3
0.9
L
1
5
0
0.2
W
Chernobog
SachaTP
Chernobog
2
2
5
2.25
W
Hercules
SoQyz
Hercules
4
1
4
6
W
Bacchus
Soto__21
Bacchus
3
2
12
4.5
L
Izanami
Spamuell7
Izanami
0
2
2
0.5
L
Sun Wukong
o Zephyr
Sun Wukong
3
5
3
0.9
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,649
Damage
30,363
49,450
Taken
57,511
27,816
Mitigated
24,746
14,024
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,013
6,723
0
3,356
10,019
4,694
39
1,709
8,310
0
53,317
L
4,982
1,692
0
272
8,726
3,041
0
3,623
5,103
0
35,055
L
6,419
1,355
0
1,271
13,600
7,577
0
6,258
7,342
23,361
0
L
3,433
225
0
1,864
10,009
3,026
0
4,692
5,317
41,676
0
W
Chernobog
SachaTP
Chernobog
5,566
4,052
0
3,372
9,593
3,201
648
1,309
8,284
0
48,344
W
Hercules
SoQyz
Hercules
6,115
1,755
0
1,595
7,668
4,569
678
847
6,821
0
26,406
W
Bacchus
Soto__21
Bacchus
9,241
1,365
640
2,264
12,132
11,358
0
2,242
9,890
26,474
0
L
Izanami
Spamuell7
Izanami
6,222
3,982
0
2,550
10,550
3,131
0
3,284
7,266
0
44,957
L
Sun Wukong
o Zephyr
Sun Wukong
9,307
2,242
0
3,585
14,626
7,971
0
2,098
12,528
0
47,206
W
10,714
3,391
529
2,268
10,038
3,994
698
3,745
6,293
42,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,635
Gold Earned
37,117
327
Minions Killed
348
0
Camps Cleared
0
1,358,323
Distance Traveled
1,252,289
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,155
610
95
6
0
316,224
0
L
Da Ji
7,742
516
71
5
0
214,467
3
L
Athena
7,320
488
43
3
0
309,926
1
L
Merlin
7,048
470
77
5
0
232,873
0
W
Chernobog
8,018
535
87
6
0
235,226
2
W
Hercules
7,397
493
51
3
0
257,066
0
W
Bacchus
7,873
525
36
2
0
298,004
4
L
Izanami
7,108
474
80
5
0
263,297
0
L
Sun Wukong
7,899
527
77
5
0
231,726
4
W
Nu Wa
7,192
479
58
4
0
251,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role