Player Matchup

Athena
Athena
BlackVoice
Athena
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 22L
1,680 Elo+
Party 1
Osiris
Osiris
Glqsstables
Osiris
Level 29
God Stats
10W - 2L
1,872 SR
Queue Stats
109W - 109L
1,569 Elo+
Solo
Neith
Neith
Lorvenne
Neith
Level 9
God Stats
45W - 17L
1,703 SR
Queue Stats
170W - 106L
1,686 Elo+
Party 1
Ao Kuang
Ao Kuang
RipperCyclotron
Ao Kuang
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 5L
1,747 Elo+
Party 1
Scylla
Scylla
TTV Retrovivity
Scylla
Level 25
God Stats
9W - 3L
1,814 SR
Queue Stats
136W - 125L
1,536 Elo+
Solo
Team Averages
Level 19
1,678 SR
1,644 Elo+

VS

Team Averages
Level 24
1,406 SR
1,530 Elo+
Ra
Ra
El-loco521
Ra
Level 27
God Stats
0W - 4L
1,118 SR
Queue Stats
27W - 28L
1,599 Elo+
Solo
Chaac
Chaac
Smoking Up Yo
Chaac
Level 26
God Stats
2W - 4L
1,493 SR
Queue Stats
20W - 25L
1,535 Elo+
Solo
Ymir
Ymir
UnluckyChief335
Ymir
Level 25
God Stats
4W - 9L
1,435 SR
Queue Stats
33W - 55L
1,550 Elo+
Solo
Hun Batz
Hun Batz
Yefonse
Hun Batz
Level 29
God Stats
3W - 6L
1,485 SR
Queue Stats
195W - 191L
1,512 Elo+
Solo
Apollo
Apollo
atYurrMomsHouse
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BlackVoice
Athena
15
2 / 0 / 6
9,143
538
5,913
11,039
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
16
9 / 5 / 5
10,006
589
17,378
18,535
12,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Lorvenne
Neith
14
0 / 4 / 2
8,505
500
2,869
5,948
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
16
11 / 3 / 6
10,267
604
15,419
18,694
7,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 8
8,584
505
4,039
6,853
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
8,137
479
5,965
8,378
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 3
8,600
506
8,852
14,729
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 5 / 3
7,595
447
5,318
12,265
8,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Yefonse
Hun Batz
13
2 / 4 / 5
8,078
475
5,221
11,920
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
5 / 7 / 3
8,225
484
9,050
13,530
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
23
Kills
16
16
Deaths
23
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
BlackVoice
Athena
2
0
6
5
L
2
4
4
1
W
Osiris
9
5
5
2.3
W
Neith
Lorvenne
Neith
0
4
2
0.25
W
Ao Kuang
11
3
6
4.67
L
3
3
3
1.5
W
1
4
8
1.25
L
4
5
3
1.1
L
Hun Batz
Yefonse
Hun Batz
2
4
5
1.13
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,618
Damage
34,406
61,069
Taken
60,822
31,767
Mitigated
29,487
24,847
Healing
16,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BlackVoice
Athena
5,913
2,677
0
4,935
11,039
7,475
125
1,687
9,352
51,434
0
L
5,965
437
595
2,156
8,378
2,962
0
4,716
3,560
42,677
0
W
Osiris
17,378
8,278
0
6,416
18,535
12,782
323
996
17,539
0
47,854
W
Neith
Lorvenne
Neith
2,869
785
0
1,419
5,948
1,837
1,447
980
4,968
0
47,214
W
Ao Kuang
15,419
3,602
0
10,534
18,694
7,453
0
4,959
13,735
59,288
0
L
8,852
857
0
7,167
14,729
8,642
216
1,900
12,821
0
44,626
W
4,039
201
0
1,543
6,853
2,220
388
2,661
4,192
51,322
0
L
5,318
1,204
270
718
12,265
8,419
320
7,893
4,346
26,482
0
L
Hun Batz
Yefonse
Hun Batz
5,221
2,040
0
3,018
11,920
4,925
0
4,319
7,443
0
42,799
L
9,050
5,976
0
2,489
13,530
4,539
1,508
6,237
7,281
0
36,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,505
Gold Earned
40,635
450
Minions Killed
357
0
Camps Cleared
0
1,605,869
Distance Traveled
1,471,182
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,143
538
83
5
0
375,457
2
L
Ra
8,137
479
89
5
0
289,398
2
W
Osiris
10,006
589
67
4
0
307,825
6
W
Neith
8,505
500
98
6
0
263,988
0
W
Ao Kuang
10,267
604
91
5
0
346,222
4
L
Chaac
8,600
506
71
4
0
278,329
0
W
Scylla
8,584
505
111
7
0
312,377
2
L
Ymir
7,595
447
38
2
0
319,815
0
L
Hun Batz
8,078
475
88
5
0
324,702
3
L
Apollo
8,225
484
71
4
0
258,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role