Player Matchup

Agni
Agni
Charlovskii
Agni
Level 15
God Stats
14W - 9L
1,762 SR
Queue Stats
26W - 28L
1,585 Elo+
Solo
Olorun
Olorun
Enchdrecus
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 114L
1,509 Elo+
Solo
Fenrir
Fenrir
Liztenj
Fenrir
Level 19
God Stats
7W - 8L
1,607 SR
Queue Stats
41W - 37L
1,719 Elo+
Solo
Sylvanus
Sylvanus
Vigvisirr
Sylvanus
Level 7
God Stats
3W - 1L
2,037 SR
Queue Stats
5W - 1L
1,897 Elo+
Solo
Fafnir
Fafnir
X4GLOCK5X
Fafnir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 168L
1,597 Elo+
Solo
Team Averages
Level 15
1,681 SR
1,661 Elo+

VS

Team Averages
Level 16
1,559 SR
1,617 Elo+
Anhur
Anhur
 
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dayath
Fafnir
Level 7
God Stats
18W - 16L
1,697 SR
Queue Stats
58W - 44L
1,677 Elo+
Solo
Bakasura
Bakasura
LowkeyBodied
Bakasura
Level 13
God Stats
2W - 1L
1,325 SR
Queue Stats
21W - 12L
1,644 Elo+
Solo
Persephone
Persephone
RaisingNight
Persephone
Level 15
God Stats
3W - 0L
1,738 SR
Queue Stats
15W - 10L
1,637 Elo+
Solo
Athena
Athena
XIBulwarklX
Athena
Level 17
God Stats
19W - 18L
1,537 SR
Queue Stats
35W - 23L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,001
471
7,395
13,079
6,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Enchdrecus
Olorun
12
0 / 4 / 2
7,516
442
3,953
7,645
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Liztenj
Fenrir
14
2 / 4 / 1
8,342
491
4,401
11,777
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Vigvisirr
Sylvanus
12
1 / 5 / 1
7,264
427
6,047
15,839
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fafnir
X4GLOCK5X
Fafnir
17
5 / 2 / 0
10,029
590
10,165
16,821
12,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 1 / 2
9,789
576
2,693
8,304
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Dayath
Fafnir
14
1 / 4 / 2
9,060
533
5,583
12,139
7,555
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
LowkeyBodied
Bakasura
17
7 / 3 / 6
10,110
595
10,203
14,532
5,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
RaisingNight
Persephone
17
7 / 3 / 6
10,505
618
15,645
8,915
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
16
4 / 0 / 13
10,576
622
10,346
11,601
9,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
10
Kills
21
21
Deaths
11
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
2
3
L
2
6
1
0.42
W
Fafnir
Dayath
Fafnir
1
4
2
0.5
L
Olorun
Enchdrecus
Olorun
0
4
2
0.25
L
Fenrir
Liztenj
Fenrir
2
4
1
0.63
W
Bakasura
LowkeyBodied
Bakasura
7
3
6
3.33
W
Persephone
RaisingNight
Persephone
7
3
6
3.33
L
Sylvanus
Vigvisirr
Sylvanus
1
5
1
0.3
L
Fafnir
X4GLOCK5X
Fafnir
5
2
0
2.5
W
Athena
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
44,470
65,161
Taken
55,491
34,608
Mitigated
28,294
21,065
Healing
15,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,693
1,140
0
4,048
8,304
2,398
3,782
2,691
5,613
0
65,700
L
7,395
471
0
1,852
13,079
6,463
196
10,292
2,290
41,263
0
W
Fafnir
Dayath
Fafnir
5,583
886
0
3,602
12,139
7,555
0
8,296
3,843
43,212
0
L
Olorun
Enchdrecus
Olorun
3,953
2,180
211
930
7,645
2,457
1,720
2,451
4,833
37,399
0
L
Fenrir
Liztenj
Fenrir
4,401
1,095
0
2,923
11,777
4,833
0
4,887
6,277
0
54,721
W
Bakasura
LowkeyBodied
Bakasura
10,203
7,253
0
4,750
14,532
5,859
12
5,654
8,878
0
67,474
W
Persephone
RaisingNight
Persephone
15,645
927
0
1,878
8,915
3,386
192
5,098
3,814
71,138
0
L
Sylvanus
Vigvisirr
Sylvanus
6,047
950
232
4,512
15,839
8,572
590
7,635
7,513
23,395
5,473
L
Fafnir
X4GLOCK5X
Fafnir
10,165
2,985
0
10,405
16,821
12,283
78
5,569
10,656
64,791
0
W
Athena
10,346
3,103
0
1,476
11,601
9,096
36
5,574
6,027
34,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,152
Gold Earned
50,040
391
Minions Killed
540
0
Camps Cleared
0
1,467,589
Distance Traveled
1,627,330
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,789
576
128
8
0
288,349
3
L
Agni
8,001
471
58
3
0
292,684
2
W
Fafnir
9,060
533
85
5
0
255,642
1
L
Olorun
7,516
442
71
4
0
290,217
1
L
Fenrir
8,342
491
99
6
0
334,407
6
W
Bakasura
10,110
595
152
9
0
383,029
2
W
Persephone
10,505
618
120
7
0
328,100
3
L
Sylvanus
7,264
427
50
3
0
273,586
0
L
Fafnir
10,029
590
113
7
0
276,695
3
W
Athena
10,576
622
55
3
0
372,210
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role