Player Matchup

Bastet
Bastet
BasThicc
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,436 Elo+
Solo
Yemoja
Yemoja
BullH
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,650 Elo+
Party 3
Hera
Hera
HyperSword
Hera
Level 28
God Stats
2W - 1L
1,775 SR
Queue Stats
226W - 214L
1,488 Elo+
Party 1
Medusa
Medusa
RyKK Smoke
Medusa
Level 18
God Stats
4W - 9L
1,327 SR
Queue Stats
19W - 24L
1,356 Elo+
Party 3
Gilgamesh
Gilgamesh
jay513
Gilgamesh
Level 21
God Stats
15W - 13L
1,631 SR
Queue Stats
320W - 310L
1,422 Elo+
Party 1
Team Averages
Level 17
1,547 SR
1,471 Elo+

VS

Team Averages
Level 23
1,525 SR
1,557 Elo+
Terra
Terra
Ankadur
Terra
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 38L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
BestLeaguePlayer
Gilgamesh
Level 11
God Stats
26W - 17L
1,500 SR
Queue Stats
377W - 284L
1,721 Elo+
Solo
Hel
Hel
NymeriaNan
Hel
Level 26
God Stats
1W - 1L
1,520 SR
Queue Stats
2W - 4L
1,623 Elo+
Party 2
Izanami
Izanami
breonniefordd
Izanami
Level 25
God Stats
3W - 9L
1,598 SR
Queue Stats
46W - 63L
1,623 Elo+
Party 2
Erlang Shen
Erlang Shen
neobandhawk
Erlang Shen
Level 27
God Stats
9W - 8L
1,507 SR
Queue Stats
86W - 94L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BasThicc
Bastet
7
1 / 4 / 1
4,203
600
2,625
6,174
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
BullH
Yemoja
3
0 / 4 / 1
3,316
474
428
2,637
611
7
2 / 3 / 1
4,644
663
1,980
2,969
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
RyKK Smoke
Medusa
4
0 / 1 / 1
3,479
497
1,270
3,134
626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
jay513
Gilgamesh
8
3 / 3 / 0
4,823
689
2,674
4,529
1,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ankadur
Terra
6
2 / 0 / 2
4,572
653
1,272
3,536
1,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
10
7 / 0 / 1
5,698
814
4,168
3,921
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 2
4,375
625
2,325
3,944
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
7
2 / 1 / 2
4,618
660
3,013
2,953
937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
neobandhawk
Erlang Shen
7
1 / 3 / 1
4,150
593
1,278
3,281
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
14
15
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
Ankadur
Terra
2
0
2
3
L
Bastet
BasThicc
Bastet
1
4
1
0.38
W
Gilgamesh
7
0
1
7.5
L
Yemoja
BullH
Yemoja
0
4
1
0.13
L
2
3
1
0.83
W
2
2
2
1.5
L
Medusa
RyKK Smoke
Medusa
0
1
1
0.5
W
Izanami
2
1
2
3
L
Gilgamesh
jay513
Gilgamesh
3
3
0
1
W
Erlang Shen
neobandhawk
Erlang Shen
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,977
Damage
12,056
19,443
Taken
17,635
5,297
Mitigated
6,448
1,489
Healing
5,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Ankadur
Terra
1,272
273
578
1,188
3,536
1,557
432
106
3,430
6,654
0
L
Bastet
BasThicc
Bastet
2,625
772
0
630
6,174
1,563
0
1,017
5,057
0
17,781
W
Gilgamesh
4,168
1,580
0
516
3,921
1,526
0
676
3,193
0
27,118
L
Yemoja
BullH
Yemoja
428
216
103
21
2,637
611
0
374
2,263
2,813
0
L
1,980
642
0
380
2,969
804
111
1,658
1,141
15,065
0
W
2,325
142
798
1,556
3,944
1,002
381
959
2,859
13,952
0
L
Medusa
RyKK Smoke
Medusa
1,270
637
0
0
3,134
626
0
278
2,856
0
8,380
W
Izanami
3,013
2,229
0
75
2,953
937
1,452
481
2,464
0
21,364
L
Gilgamesh
jay513
Gilgamesh
2,674
777
0
355
4,529
1,693
290
0
4,529
0
15,991
W
Erlang Shen
neobandhawk
Erlang Shen
1,278
892
0
456
3,281
1,426
277
0
3,281
0
8,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,465
Gold Earned
23,413
119
Minions Killed
160
0
Camps Cleared
0
661,962
Distance Traveled
766,836
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
4,572
653
23
3
0
157,760
1
L
Bastet
4,203
600
31
4
0
152,243
3
W
Gilgamesh
5,698
814
59
8
0
174,994
2
L
Yemoja
3,316
474
4
1
0
92,462
0
L
Hera
4,644
663
35
5
0
144,615
2
W
Hel
4,375
625
17
2
0
160,375
2
L
Medusa
3,479
497
9
1
0
123,580
0
W
Izanami
4,618
660
42
6
0
144,274
2
L
Gilgamesh
4,823
689
40
6
0
149,062
2
W
Erlang Shen
4,150
593
19
3
0
129,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role