Player Matchup

Ares
Ares
Alexling
Ares
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,503 Elo+
Party 1
Da Ji
Da Ji
Chaz
Da Ji
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,503 Elo+
Party 1
Merlin
Merlin
Eleanling
Merlin
Level 106
God Stats
5W - 1L
1,510 SR
Queue Stats
5W - 3L
1,350 Elo+
Party 1
Team Averages
Level 137
1,503 SR
1,452 Elo+

VS

Team Averages
Level 53
1,584 SR
1,529 Elo+
Discordia
Discordia
SheriBerry
Discordia
Level 28
God Stats
2W - 1L
1,752 SR
Queue Stats
90W - 68L
1,558 Elo+
Party 2
Gilgamesh
Gilgamesh
Supmain
Gilgamesh
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
pepote95
Jing Wei
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
5 / 1 / 6
7,946
795
4,608
7,341
7,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Chaz
Da Ji
11
4 / 2 / 7
7,651
765
8,452
6,106
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Eleanling
Merlin
11
3 / 2 / 9
7,516
752
6,183
3,919
1,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SheriBerry
Discordia
10
1 / 2 / 3
6,564
656
1,785
3,819
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Supmain
Gilgamesh
10
4 / 6 / 1
7,764
776
5,852
10,432
4,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
pepote95
Jing Wei
9
0 / 4 / 3
6,211
621
1,640
8,255
2,956
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
5
5
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
5
1
6
8
W
Da Ji
Chaz
Da Ji
4
2
7
3.75
W
Merlin
Eleanling
Merlin
3
2
9
3.75
L
Discordia
SheriBerry
Discordia
1
2
3
1.25
L
Gilgamesh
Supmain
Gilgamesh
4
6
1
0.75
L
Jing Wei
pepote95
Jing Wei
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,243
Damage
9,277
17,366
Taken
22,506
12,483
Mitigated
8,505
1,456
Healing
2,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,608
0
0
250
7,341
7,911
411
685
6,656
8,090
0
W
Da Ji
Chaz
Da Ji
8,452
2,818
0
620
6,106
3,213
734
703
5,403
0
23,259
W
Merlin
Eleanling
Merlin
6,183
203
0
586
3,919
1,359
504
453
3,466
31,739
0
L
Discordia
SheriBerry
Discordia
1,785
45
0
237
3,819
1,294
48
1,417
2,402
16,468
0
L
Gilgamesh
Supmain
Gilgamesh
5,852
551
0
962
10,432
4,255
0
4,612
5,820
0
28,244
L
Jing Wei
pepote95
Jing Wei
1,640
1,229
0
985
8,255
2,956
0
4,822
3,433
0
16,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,113
Gold Earned
20,539
98
Minions Killed
109
0
Camps Cleared
0
525,829
Distance Traveled
534,119
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,946
795
12
1
0
174,298
1
W
Da Ji
7,651
765
29
3
0
182,323
0
W
Merlin
7,516
752
57
6
0
169,208
0
L
Discordia
6,564
656
33
3
0
167,515
0
L
Gilgamesh
7,764
776
41
4
0
176,429
2
L
Jing Wei
6,211
621
35
4
0
190,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role