Player Matchup

Nemesis
Nemesis
V3rrGa_Tr0nn
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Yami47
Anhur
Level 30
God Stats
13W - 15L
1,718 SR
Queue Stats
374W - 382L
1,562 Elo+
Solo
Tiamat
Tiamat
best_healer_ever
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 57L
1,526 Elo+
Solo
Sol
Sol
iCallYouOffDuty
Sol
Level 117
God Stats
9W - 5L
1,642 SR
Queue Stats
485W - 437L
1,594 Elo+
Party 2
Ymir
Ymir
l3urgerk1ng
Ymir
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,584 Elo+
Solo
Team Averages
Level 36
1,572 SR
1,553 Elo+

VS

Team Averages
Level 23
1,615 SR
1,463 Elo+
Fenrir
Fenrir
EMPIRE Andraji
Fenrir
Level 17
God Stats
8W - 5L
1,658 SR
Queue Stats
8W - 7L
1,485 Elo+
Party 1
Neith
Neith
IlIlIlIl9900
Neith
Level 16
God Stats
20W - 19L
1,522 SR
Queue Stats
36W - 34L
1,432 Elo+
Party 1
Tiamat
Tiamat
Shabobo4074
Tiamat
Level 22
God Stats
12W - 11L
1,579 SR
Queue Stats
51W - 52L
1,418 Elo+
Party 1
Kali
Kali
SleepyUS
Kali
Level 32
God Stats
6W - 2L
1,694 SR
Queue Stats
124W - 107L
1,536 Elo+
Party 1
Mulan
Mulan
VolshadowzCB
Mulan
Level 29
God Stats
5W - 4L
1,623 SR
Queue Stats
21W - 22L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
V3rrGa_Tr0nn
Nemesis
13
8 / 0 / 0
7,776
555
5,259
7,806
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Yami47
Anhur
12
5 / 1 / 6
7,827
559
5,386
7,451
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 2 / 1
8,079
577
6,786
6,693
6,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 3 / 5
9,240
660
11,817
11,109
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 2 / 7
6,232
445
2,438
7,432
7,314
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,101
436
2,847
7,730
3,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 5 / 2
5,622
402
3,488
7,213
1,809
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
10
1 / 9 / 2
6,170
441
4,607
9,883
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
12
4 / 4 / 2
7,889
564
5,931
11,536
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 5 / 1
6,276
448
5,723
9,654
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
28
Kills
8
8
Deaths
28
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
0
5
2
0.2
L
Tiamat
1
9
2
0.22
L
Kali
4
4
2
1.25
W
Nemesis
V3rrGa_Tr0nn
Nemesis
8
0
0
8
L
1
5
1
0.3
W
Anhur
Yami47
Anhur
5
1
6
8
W
3
2
1
1.75
W
10
3
5
4.17
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,686
Damage
22,596
40,491
Taken
46,016
24,648
Mitigated
20,753
14,883
Healing
7,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,847
336
0
463
7,730
3,706
0
1,868
5,862
0
11,715
L
3,488
1,926
0
1,773
7,213
1,809
0
1,716
5,497
0
23,712
L
Tiamat
4,607
844
0
1,423
9,883
4,869
0
6,908
2,975
26,341
0
L
Kali
5,931
3,259
0
1,934
11,536
3,731
0
4,330
7,206
0
30,035
W
Nemesis
V3rrGa_Tr0nn
Nemesis
5,259
3,094
0
3,288
7,806
3,622
120
317
7,413
0
38,429
L
5,723
1,544
0
1,497
9,654
6,638
400
5,793
3,861
0
28,304
W
Anhur
Yami47
Anhur
5,386
3,015
0
2,867
7,451
2,484
434
0
7,451
0
38,954
W
6,786
921
0
1,946
6,693
6,724
743
0
6,274
44,162
0
W
11,817
5,833
0
5,436
11,109
4,504
84
3,399
7,422
60,765
3,813
W
2,438
368
123
1,223
7,432
7,314
243
559
6,845
19,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,154
Gold Earned
32,058
394
Minions Killed
219
0
Camps Cleared
0
1,217,801
Distance Traveled
1,156,604
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,101
436
22
2
0
255,633
4
L
Neith
5,622
402
38
3
0
204,884
4
L
Tiamat
6,170
441
48
3
0
216,928
2
L
Kali
7,889
564
48
3
0
261,244
2
W
Nemesis
7,776
555
72
5
0
301,877
1
L
Mulan
6,276
448
63
5
0
217,915
2
W
Anhur
7,827
559
72
5
0
232,683
1
W
Tiamat
8,079
577
99
7
0
224,858
2
W
Sol
9,240
660
119
9
0
237,400
3
W
Ymir
6,232
445
32
2
0
220,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role