Player Matchup

Gilgamesh
Gilgamesh
Adriano__123
Gilgamesh
Level 69
God Stats
5W - 4L
1,858 SR
Queue Stats
266W - 298L
1,410 Elo+
Solo
Heimdallr
Heimdallr
ElEze62
Heimdallr
Level 95
God Stats
27W - 29L
1,773 SR
Queue Stats
734W - 843L
1,422 Elo+
Solo
Merlin
Merlin
Ga campos44
Merlin
Level 99
God Stats
13W - 13L
1,560 SR
Queue Stats
472W - 443L
1,501 Elo+
Party 1
Pele
Pele
JFallester
Pele
Level 106
God Stats
11W - 7L
1,476 SR
Queue Stats
454W - 445L
1,500 Elo+
Party 1
Artio
Artio
Psyhunt
Artio
Level 101
God Stats
2W - 3L
1,677 SR
Queue Stats
56W - 53L
1,574 Elo+
Solo
Team Averages
Level 94
1,669 SR
1,481 Elo+

VS

Team Averages
Level 104
1,478 SR
1,459 Elo+
Hades
Hades
 
Hades
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AxelRocha
Ne Zha
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CaioFaleiros
Yemoja
Level 62
God Stats
9W - 13L
1,610 SR
Queue Stats
272W - 265L
1,500 Elo+
Solo
Olorun
Olorun
MaiNoSeBr
Olorun
Level 119
God Stats
3W - 5L
1,216 SR
Queue Stats
763W - 732L
1,409 Elo+
Party 2
Nike
Nike
YxKaTShuPaxy
Nike
Level 82
God Stats
19W - 12L
1,565 SR
Queue Stats
492W - 509L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Adriano__123
Gilgamesh
12
1 / 2 / 0
7,140
476
5,429
9,105
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
ElEze62
Heimdallr
13
0 / 3 / 1
7,584
506
4,818
9,327
3,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
11
0 / 4 / 1
6,816
454
11,583
7,535
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 2 / 0
7,013
468
3,004
10,043
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Psyhunt
Artio
9
1 / 5 / 1
6,696
446
3,734
14,951
10,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
3 / 0 / 7
7,795
520
9,174
11,652
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
AxelRocha
Ne Zha
14
6 / 0 / 5
8,074
538
7,266
8,244
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
12
2 / 1 / 3
7,623
508
3,342
9,972
6,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
MaiNoSeBr
Olorun
16
5 / 1 / 3
9,277
618
9,610
9,172
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 0 / 1
7,686
512
4,755
7,420
5,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
16
16
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
0
7
6.5
L
Gilgamesh
Adriano__123
Gilgamesh
1
2
0
0.5
W
Ne Zha
AxelRocha
Ne Zha
6
0
5
8.5
W
Yemoja
2
1
3
3.5
L
Heimdallr
ElEze62
Heimdallr
0
3
1
0.17
L
Merlin
0
4
1
0.13
L
0
2
0
0
W
Olorun
MaiNoSeBr
Olorun
5
1
3
6.5
L
Artio
Psyhunt
Artio
1
5
1
0.3
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,568
Damage
34,147
50,961
Taken
46,460
26,385
Mitigated
23,635
11,902
Healing
23,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
9,174
866
1,323
4,887
11,652
5,384
0
7,091
4,561
54,211
0
L
Gilgamesh
Adriano__123
Gilgamesh
5,429
985
0
2,334
9,105
5,668
854
2,562
6,123
0
33,313
W
Ne Zha
AxelRocha
Ne Zha
7,266
1,147
0
4,016
8,244
3,015
0
1,196
7,048
0
44,642
W
Yemoja
3,342
494
1,486
2,889
9,972
6,617
0
5,026
4,946
24,635
0
L
Heimdallr
ElEze62
Heimdallr
4,818
2,238
0
2,534
9,327
3,070
0
6,381
2,946
0
50,816
L
Merlin
11,583
594
0
1,987
7,535
2,335
0
3,009
4,526
55,369
0
L
3,004
464
0
1,573
10,043
4,541
0
2,180
7,863
0
52,101
W
Olorun
MaiNoSeBr
Olorun
9,610
5,452
287
6,363
9,172
3,235
112
1,582
7,590
71,740
0
L
Artio
Psyhunt
Artio
3,734
139
344
3,130
14,951
10,771
0
8,420
6,471
12,010
0
W
4,755
596
0
2,733
7,420
5,384
260
422
6,998
5,650
43,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,249
Gold Earned
40,455
390
Minions Killed
486
0
Camps Cleared
0
1,333,340
Distance Traveled
1,413,800
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,795
520
121
8
0
282,957
7
L
Gilgamesh
7,140
476
68
5
0
301,041
6
W
Ne Zha
8,074
538
98
7
0
324,020
6
W
Yemoja
7,623
508
43
3
0
247,934
5
L
Heimdallr
7,584
506
105
7
0
236,763
7
L
Merlin
6,816
454
93
6
0
259,294
3
L
Pele
7,013
468
100
7
0
278,796
2
W
Olorun
9,277
618
125
8
0
303,017
4
L
Artio
6,696
446
24
2
0
257,446
5
W
Nike
7,686
512
99
7
0
255,872
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role