Player Matchup

Geb
Geb
Degranet
Geb
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 55L
1,350 Elo+
Party 2
Nemesis
Nemesis
L9_Doom333
Nemesis
Level 11
God Stats
6W - 9L
1,396 SR
Queue Stats
23W - 30L
1,376 Elo+
Solo
Da Ji
Da Ji
NyekoNeppy
Da Ji
Level 3
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Overlord Kaglan
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Party 3
Fenrir
Fenrir
Riesenmieze
Fenrir
Level 24
God Stats
9W - 17L
1,415 SR
Queue Stats
32W - 43L
1,356 Elo+
Party 2
Team Averages
Level 16
1,420 SR
1,416 Elo+

VS

Team Averages
Level 26
1,372 SR
1,362 Elo+
Kukulkan
Kukulkan
AlexyJaime_VK
Kukulkan
Level 28
God Stats
6W - 8L
1,243 SR
Queue Stats
37W - 47L
1,346 Elo+
Party 1
Thanatos
Thanatos
Kieron-_-rwin
Thanatos
Level 28
God Stats
7W - 7L
1,116 SR
Queue Stats
99W - 89L
1,308 Elo+
Solo
Anhur
Anhur
Minisanchez11
Anhur
Level 27
God Stats
7W - 8L
1,502 SR
Queue Stats
61W - 73L
1,372 Elo+
Party 1
Fenrir
Fenrir
javii-05N
Fenrir
Level 14
God Stats
7W - 10L
1,500 SR
Queue Stats
13W - 15L
1,418 Elo+
Party 1
Zeus
Zeus
minigon69
Zeus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
9,787
466
8,981
18,292
14,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
L9_Doom333
Nemesis
15
5 / 6 / 1
10,005
476
9,804
14,193
7,074
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Da Ji
2
0 / 0 / 0
5,535
264
0
71
20
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Muzen Cab
Overlord Kaglan
Ah Muzen Cab
15
2 / 14 / 2
9,588
457
9,455
19,975
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
16
7 / 8 / 2
10,177
485
10,416
17,995
7,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlexyJaime_VK
Kukulkan
14
1 / 5 / 7
9,487
452
8,944
8,131
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Kieron-_-rwin
Thanatos
19
20 / 2 / 4
13,106
624
22,471
17,241
12,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
5 / 2 / 6
11,638
554
8,780
13,381
5,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
javii-05N
Fenrir
15
1 / 3 / 2
9,530
454
1,818
9,334
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zeus
14
4 / 7 / 5
9,927
473
11,702
13,431
3,193
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
19
Kills
31
31
Deaths
19
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AlexyJaime_VK
Kukulkan
1
5
7
0.9
L
5
3
6
2.67
W
Thanatos
Kieron-_-rwin
Thanatos
20
2
4
11
L
Nemesis
L9_Doom333
Nemesis
5
6
1
0.92
W
5
2
6
4
L
Da Ji
0
0
0
0
L
Ah Muzen Cab
Overlord Kaglan
Ah Muzen Cab
2
14
2
0.21
L
Fenrir
7
8
2
1
W
Fenrir
javii-05N
Fenrir
1
3
2
0.67
W
Zeus
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,656
Damage
53,715
70,526
Taken
61,518
34,281
Mitigated
27,652
10,753
Healing
20,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AlexyJaime_VK
Kukulkan
8,944
1,464
0
0
8,131
3,307
1,196
1,715
6,416
40,470
0
L
8,981
943
0
681
18,292
14,171
0
9,165
8,869
24,580
0
W
Thanatos
Kieron-_-rwin
Thanatos
22,471
9,773
0
16,451
17,241
12,624
1,682
1,214
16,027
0
79,342
L
Nemesis
L9_Doom333
Nemesis
9,804
4,375
0
2,390
14,193
7,074
242
1,368
12,803
0
62,704
W
8,780
4,040
0
3,017
13,381
5,185
5,168
2,569
10,812
0
81,794
L
Da Ji
0
0
0
0
71
20
0
0
71
0
456
L
Ah Muzen Cab
Overlord Kaglan
Ah Muzen Cab
9,455
2,794
0
3,661
19,975
5,856
2,220
3,384
16,591
0
55,731
L
Fenrir
10,416
2,486
0
4,021
17,995
7,160
0
6,299
11,546
0
49,240
W
Fenrir
javii-05N
Fenrir
1,818
691
0
417
9,334
3,343
1,247
1,598
7,736
0
27,577
W
Zeus
11,702
2,634
0
1,059
13,431
3,193
859
1,885
11,546
38,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,092
Gold Earned
53,688
303
Minions Killed
492
0
Camps Cleared
0
1,417,210
Distance Traveled
1,940,990
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,487
452
86
4
0
377,710
1
L
Geb
9,787
466
33
2
0
404,491
0
W
Thanatos
13,106
624
133
6
0
427,360
3
L
Nemesis
10,005
476
114
5
0
334,087
0
W
Anhur
11,638
554
149
7
0
414,396
3
L
Da Ji
5,535
264
0
0
0
12,798
0
L
Ah Muzen Cab
9,588
457
85
4
0
305,026
0
L
Fenrir
10,177
485
71
3
0
360,808
1
W
Fenrir
9,530
454
61
3
0
386,419
4
W
Zeus
9,927
473
63
3
0
335,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role