Player Matchup

Fenrir
Fenrir
EMPIRE Andraji
Fenrir
Level 16
God Stats
8W - 5L
1,632 SR
Queue Stats
8W - 7L
1,456 Elo+
Party 1
Neith
Neith
IlIlIlIl9900
Neith
Level 15
God Stats
20W - 19L
1,509 SR
Queue Stats
36W - 34L
1,420 Elo+
Party 1
Tiamat
Tiamat
Shabobo4074
Tiamat
Level 21
God Stats
12W - 11L
1,557 SR
Queue Stats
51W - 52L
1,407 Elo+
Party 1
Kali
Kali
SleepyUS
Kali
Level 32
God Stats
6W - 2L
1,500 SR
Queue Stats
124W - 107L
1,529 Elo+
Party 1
Mulan
Mulan
VolshadowzCB
Mulan
Level 29
God Stats
5W - 4L
1,533 SR
Queue Stats
21W - 22L
1,433 Elo+
Party 1
Team Averages
Level 23
1,546 SR
1,449 Elo+

VS

Team Averages
Level 11
1,432 SR
1,394 Elo+
Artemis
Artemis
Artemis1099
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
FC Views
Anhur
Level 18
God Stats
2W - 2L
1,771 SR
Queue Stats
13W - 18L
1,344 Elo+
Solo
Yemoja
Yemoja
ToughGlory19
Yemoja
Level 21
God Stats
2W - 3L
1,252 SR
Queue Stats
8W - 13L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
lobo986obstinado
Sun Wukong
Level 8
God Stats
6W - 8L
1,438 SR
Queue Stats
11W - 26L
1,460 Elo+
Solo
Loki
Loki
venus893fierce
Loki
Level 3
God Stats
6W - 8L
1,199 SR
Queue Stats
16W - 11L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 4
5,295
530
3,280
5,431
2,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 3
5,806
581
4,841
4,420
1,301
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
11
6 / 1 / 2
6,610
661
5,088
5,343
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
11
7 / 0 / 2
6,742
674
5,049
7,025
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 1 / 0
6,476
648
5,411
6,063
4,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Artemis1099
Artemis
5
0 / 6 / 0
3,955
396
1,045
5,474
1,364
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
FC Views
Anhur
7
2 / 6 / 0
5,035
504
2,890
7,224
1,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
8
0 / 1 / 1
5,040
504
1,424
4,385
2,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
lobo986obstinado
Sun Wukong
8
1 / 5 / 0
5,156
516
3,293
8,486
3,949
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 4 / 1
4,562
456
2,530
5,486
1,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
21
Kills
4
4
Deaths
22
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
Artemis1099
Artemis
0
6
0
0
W
1
1
4
3
L
Anhur
FC Views
Anhur
2
6
0
0.33
W
3
1
3
4.5
W
Tiamat
6
1
2
7
W
Kali
7
0
2
8
L
Yemoja
0
1
1
0.5
W
4
1
0
4
L
Sun Wukong
lobo986obstinado
Sun Wukong
1
5
0
0.2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
11,182
28,282
Taken
31,055
12,982
Mitigated
10,338
9,039
Healing
1,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Artemis1099
Artemis
1,045
646
0
0
5,474
1,364
0
2,761
2,337
0
5,348
W
3,280
600
0
626
5,431
2,039
0
844
4,587
0
8,541
L
Anhur
FC Views
Anhur
2,890
1,482
0
749
7,224
1,421
0
0
7,224
0
13,190
W
4,841
2,893
0
1,857
4,420
1,301
748
380
4,040
0
27,845
W
Tiamat
5,088
1,161
0
1,956
5,343
3,016
833
200
5,143
31,498
0
W
Kali
5,049
2,985
0
3,336
7,025
2,327
0
0
7,025
0
31,875
L
Yemoja
1,424
337
134
223
4,385
2,414
0
592
3,755
14,652
0
W
5,411
1,648
0
1,264
6,063
4,299
502
0
6,063
0
34,677
L
Sun Wukong
lobo986obstinado
Sun Wukong
3,293
1,286
0
107
8,486
3,949
0
0
8,126
0
18,187
L
2,530
631
0
662
5,486
1,190
0
1,221
4,165
0
13,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
23,748
247
Minions Killed
112
0
Camps Cleared
0
933,569
Distance Traveled
866,026
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,955
396
11
1
0
139,892
2
W
Fenrir
5,295
530
13
1
0
224,243
1
L
Anhur
5,035
504
24
2
0
193,526
0
W
Neith
5,806
581
43
4
0
153,189
3
W
Tiamat
6,610
661
67
7
0
183,219
1
W
Kali
6,742
674
56
6
0
206,088
4
L
Yemoja
5,040
504
25
3
0
211,411
0
W
Mulan
6,476
648
68
7
0
166,830
2
L
Sun Wukong
5,156
516
29
3
0
185,011
0
L
Loki
4,562
456
23
2
0
136,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role