Player Matchup

Sol
Sol
BugsFknBunny
Sol
Level 15
God Stats
27W - 19L
1,655 SR
Queue Stats
99W - 98L
1,473 Elo+
Party 1
Loki
Loki
Markentias
Loki
Level 21
God Stats
5W - 5L
1,657 SR
Queue Stats
195W - 199L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
dr-house13
Cthulhu
Level 7
God Stats
29W - 21L
1,574 SR
Queue Stats
83W - 88L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
efopf
Danzaburou
Level 16
God Stats
28W - 19L
1,549 SR
Queue Stats
388W - 375L
1,305 Elo+
Party 1
Kumbhakarna
Kumbhakarna
porgomcapierogow
Kumbhakarna
Level 21
God Stats
28W - 29L
1,434 SR
Queue Stats
42W - 43L
1,349 Elo+
Solo
Team Averages
Level 16
1,574 SR
1,397 Elo+

VS

Team Averages
Level 11
1,441 SR
1,361 Elo+
Merlin
Merlin
MichiMontanaHD
Merlin
Level 12
God Stats
48W - 54L
1,179 SR
Queue Stats
83W - 83L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Timokk19
Nu Wa
Level 26
God Stats
1W - 4L
1,526 SR
Queue Stats
9W - 14L
1,492 Elo+
Party 2
Nemesis
Nemesis
ghghfgjdf
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,342 Elo+
Party 3
Chernobog
Chernobog
kdnrn
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,188 Elo+
Party 2
Izanami
Izanami
kghddghk
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,314 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 0 / 0
5,606
801
3,168
4,281
1,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 0 / 4
4,507
644
1,170
4,463
932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
dr-house13
Cthulhu
8
0 / 0 / 0
4,426
632
815
2,851
1,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
efopf
Danzaburou
7
2 / 0 / 2
4,554
651
1,024
1,991
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Kumbhakarna
porgomcapierogow
Kumbhakarna
7
0 / 0 / 4
4,385
626
1,034
3,530
1,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,584
512
1,595
3,280
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
Timokk19
Nu Wa
7
0 / 0 / 0
4,314
616
3,524
2,130
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ghghfgjdf
Nemesis
2
0 / 1 / 0
3,212
459
153
1,494
240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
kdnrn
Chernobog
6
0 / 5 / 0
3,622
517
1,789
4,221
1,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
kghddghk
Izanami
4
0 / 2 / 0
3,542
506
114
1,830
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
9
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
W
1
0
4
3
L
0
2
0
0
L
Nu Wa
Timokk19
Nu Wa
0
0
0
0
W
Cthulhu
dr-house13
Cthulhu
0
0
0
0
W
Danzaburou
efopf
Danzaburou
2
0
2
3
L
Nemesis
ghghfgjdf
Nemesis
0
1
0
0
L
Chernobog
kdnrn
Chernobog
0
5
0
0
L
Izanami
kghddghk
Izanami
0
2
0
0
W
Kumbhakarna
porgomcapierogow
Kumbhakarna
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,211
Damage
7,175
17,116
Taken
12,955
6,163
Mitigated
3,158
5,815
Healing
2,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,168
1,440
0
1,257
4,281
1,311
1,214
1,272
2,859
23,429
1,942
W
1,170
227
0
2,292
4,463
932
0
1,210
3,149
0
15,124
L
1,595
367
0
637
3,280
753
0
1,181
2,099
9,466
0
L
Nu Wa
Timokk19
Nu Wa
3,524
1,297
0
987
2,130
512
303
823
1,097
15,886
0
W
Cthulhu
dr-house13
Cthulhu
815
0
0
307
2,851
1,411
175
1,558
1,135
18,125
0
W
Danzaburou
efopf
Danzaburou
1,024
176
0
869
1,991
553
1,348
120
1,805
0
16,955
L
Nemesis
ghghfgjdf
Nemesis
153
44
0
542
1,494
240
0
54
1,440
0
4,649
L
Chernobog
kdnrn
Chernobog
1,789
1,211
0
0
4,221
1,052
446
1,530
2,691
0
10,477
L
Izanami
kghddghk
Izanami
114
56
0
310
1,830
601
88
1,041
789
0
8,622
W
Kumbhakarna
porgomcapierogow
Kumbhakarna
1,034
129
0
1,090
3,530
1,956
316
391
3,049
9,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,478
Gold Earned
18,274
177
Minions Killed
108
0
Camps Cleared
0
705,601
Distance Traveled
539,950
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,606
801
57
8
0
154,124
0
W
Loki
4,507
644
32
5
0
158,666
2
L
Merlin
3,584
512
26
4
0
140,402
1
L
Nu Wa
4,314
616
36
5
0
128,039
1
W
Cthulhu
4,426
632
41
6
0
141,627
0
W
Danzaburou
4,554
651
31
4
0
123,211
0
L
Nemesis
3,212
459
16
2
0
81,379
0
L
Chernobog
3,622
517
14
2
0
131,675
3
L
Izanami
3,542
506
16
2
0
58,455
2
W
Kumbhakarna
4,385
626
16
2
0
127,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role