Player Matchup

Freya
Freya
CKS_Ghoul23
Freya
Level 18
God Stats
1W - 0L
1,535 SR
Queue Stats
8W - 8L
1,559 Elo+
Solo
Scylla
Scylla
CRIS_IS_BETTER
Scylla
Level 29
God Stats
11W - 2L
1,810 SR
Queue Stats
117W - 121L
1,450 Elo+
Solo
Chaac
Chaac
Taikeno
Chaac
Level 28
God Stats
28W - 19L
1,542 SR
Queue Stats
250W - 245L
1,557 Elo+
Solo
Skadi
Skadi
chorizo-grande1
Skadi
Level 26
God Stats
87W - 69L
1,463 SR
Queue Stats
190W - 228L
1,411 Elo+
Solo
Arachne
Arachne
jexial
Arachne
Level 29
God Stats
29W - 24L
1,578 SR
Queue Stats
162W - 148L
1,448 Elo+
Solo
Team Averages
Level 26
1,585 SR
1,485 Elo+

VS

Team Averages
Level 21
1,599 SR
1,525 Elo+
King Arthur
King Arthur
AuthenticDREAM21
King Arthur
Level 28
God Stats
4W - 13L
1,523 SR
Queue Stats
59W - 73L
1,499 Elo+
Solo
Kukulkan
Kukulkan
Bonsai_DiscoGuy
Kukulkan
Level 29
God Stats
34W - 27L
1,582 SR
Queue Stats
554W - 551L
1,494 Elo+
Solo
Ares
Ares
IchibanYsho001
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,671 Elo+
Solo
Gilgamesh
Gilgamesh
WOLVER1NE-04
Gilgamesh
Level 26
God Stats
19W - 35L
1,611 SR
Queue Stats
232W - 279L
1,430 Elo+
Solo
Danzaburou
Danzaburou
xLieReborn
Danzaburou
Level 17
God Stats
8W - 8L
1,779 SR
Queue Stats
145W - 121L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 1
9,842
447
3,946
14,870
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
8 / 3 / 11
13,599
618
13,979
10,890
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Taikeno
Chaac
20
6 / 2 / 12
12,603
573
13,312
20,238
17,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 5 / 3
11,566
526
10,699
14,542
7,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
jexial
Arachne
20
12 / 2 / 3
13,525
615
16,811
17,295
8,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AuthenticDREAM21
King Arthur
17
9 / 7 / 0
11,363
517
20,359
22,051
15,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
18
7 / 6 / 0
11,591
527
8,936
12,599
5,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 11 / 1
7,608
346
661
15,429
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
WOLVER1NE-04
Gilgamesh
18
3 / 6 / 3
11,513
523
8,929
19,431
12,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
xLieReborn
Danzaburou
15
2 / 6 / 1
9,848
448
8,548
16,178
6,571
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
34
Kills
21
21
Deaths
36
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AuthenticDREAM21
King Arthur
9
7
0
1.29
L
Kukulkan
7
6
0
1.17
W
3
9
1
0.39
W
8
3
11
4.5
L
0
11
1
0.05
W
Chaac
Taikeno
Chaac
6
2
12
6
L
Gilgamesh
WOLVER1NE-04
Gilgamesh
3
6
3
0.75
W
5
5
3
1.3
W
Arachne
jexial
Arachne
12
2
3
6.75
L
Danzaburou
xLieReborn
Danzaburou
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,747
Damage
47,433
77,835
Taken
85,688
43,437
Mitigated
48,445
24,118
Healing
19,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AuthenticDREAM21
King Arthur
20,359
5,764
0
6,070
22,051
15,417
2
2,950
19,026
4
75,329
L
Kukulkan
8,936
476
219
3,399
12,599
5,257
318
3,407
9,065
84,058
0
W
3,946
1,854
0
1,923
14,870
5,187
2,084
1,574
13,182
35,622
0
W
13,979
2,064
0
3,702
10,890
4,405
426
2,445
8,279
94,298
0
L
661
46
0
907
15,429
8,821
221
4,844
10,419
8,905
0
W
Chaac
Taikeno
Chaac
13,312
2,339
0
10,526
20,238
17,356
0
3,764
16,360
0
85,488
L
Gilgamesh
WOLVER1NE-04
Gilgamesh
8,929
3,223
106
3,987
19,431
12,379
490
4,338
15,067
0
90,549
W
10,699
6,622
0
1,114
14,542
7,631
586
395
14,111
0
66,603
W
Arachne
jexial
Arachne
16,811
13,274
0
6,853
17,295
8,858
172
931
16,306
0
114,103
L
Danzaburou
xLieReborn
Danzaburou
8,548
2,117
0
4,626
16,178
6,571
488
1,960
14,186
0
64,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,135
Gold Earned
51,923
652
Minions Killed
558
0
Camps Cleared
0
2,063,486
Distance Traveled
1,738,993
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,363
517
113
5
0
383,715
3
L
Kukulkan
11,591
527
152
7
0
366,366
3
W
Freya
9,842
447
83
4
0
387,140
0
W
Scylla
13,599
618
168
8
0
388,579
3
L
Ares
7,608
346
12
1
0
246,741
6
W
Chaac
12,603
573
147
7
0
428,881
2
L
Gilgamesh
11,513
523
167
8
0
391,934
0
W
Skadi
11,566
526
108
5
0
394,352
0
W
Arachne
13,525
615
146
7
0
464,534
1
L
Danzaburou
9,848
448
114
5
0
350,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role