Player Matchup

Cerberus
Cerberus
Masters
Cawks
Cerberus
Masters
Level 101
God Stats
3W - 0L
1,877 SR
Queue Stats
132W - 66L
2,487 MMR
Party 1
Anhur
Anhur
Masters
Sasxu
Anhur
Masters
Level 146
God Stats
44W - 9L
1,824 SR
Queue Stats
214W - 39L
2,676 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
ShArK fAcE97
Baron Samedi
Masters
Level 148
God Stats
20W - 12L
1,938 SR
Queue Stats
305W - 211L
2,183 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 132
1,880 SR
2,449 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,778 SR
2,500 MMR
Sol
Sol
Masters
SiIence NA
Sol
Masters
Level 156
God Stats
64W - 21L
1,679 SR
Queue Stats
614W - 382L
2,356 MMR
Solo
Chaac
Chaac
Diamond I
TheWhabyLord
Chaac
Diamond I
Level 157
God Stats
39W - 9L
1,934 SR
Queue Stats
243W - 106L
2,543 MMR
Party 2
Hercules
Hercules
Masters
XxR34PeR 27xX
Hercules
Masters
Level 158
God Stats
31W - 21L
1,720 SR
Queue Stats
292W - 139L
2,603 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cawks
Cerberus
14
1 / 1 / 7
11,457
674
11,715
25,837
27,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Sasxu
Anhur
16
7 / 3 / 1
12,970
763
16,777
24,086
9,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
ShArK fAcE97
Baron Samedi
15
2 / 5 / 6
11,300
665
12,459
13,516
7,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatAphroditeGilgameshFenrirSobek

VS

Bans
ScyllaThothDiscordiaChang'eBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
11,549
679
20,712
15,087
3,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 6
10,958
645
13,881
17,969
13,229
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
XxR34PeR 27xX
Hercules
15
3 / 4 / 6
11,203
659
11,881
20,399
18,202
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
10
Kills
9
9
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Cawks
Cerberus
1
1
7
4.5
W
Anhur
Sasxu
Anhur
7
3
1
2.5
W
Baron Samedi
ShArK fAcE97
Baron Samedi
2
5
6
1
L
4
3
4
2
L
2
3
6
1.67
L
Hercules
XxR34PeR 27xX
Hercules
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,951
Damage
46,474
63,439
Taken
53,455
44,193
Mitigated
35,155
21,466
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Cawks
Cerberus
11,715
1,148
0
7,150
25,837
27,228
407
11,222
14,615
26,847
0
W
Anhur
Sasxu
Anhur
16,777
10,301
0
7,690
24,086
9,821
1,802
5,949
18,137
0
65,047
W
Baron Samedi
ShArK fAcE97
Baron Samedi
12,459
863
2,933
3,693
13,516
7,144
525
3,600
9,916
60,198
0
L
20,712
8,004
0
7,121
15,087
3,724
2,458
8,096
6,851
78,385
0
L
13,881
2,152
0
6,190
17,969
13,229
644
7,470
10,377
0
54,430
L
Hercules
XxR34PeR 27xX
Hercules
11,881
2,993
0
4,656
20,399
18,202
613
8,446
11,911
0
21,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,727
Gold Earned
33,710
196
Minions Killed
189
0
Camps Cleared
0
967,497
Distance Traveled
961,391
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,457
674
32
2
0
358,239
0
W
Anhur
12,970
763
75
4
0
314,002
1
W
Baron Samedi
11,300
665
89
5
0
295,256
2
L
Sol
11,549
679
94
6
0
311,244
4
L
Chaac
10,958
645
72
4
0
333,888
6
L
Hercules
11,203
659
23
1
0
316,259
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role