Player Matchup

Artemis
Artemis
EberGustavo
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
EdsonWolf
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
K1LL5H0T_789111
Sun Wukong
Level 30
God Stats
33W - 20L
1,631 SR
Queue Stats
40W - 34L
1,407 Elo+
Solo
Sobek
Sobek
Matheus H5058
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Polly034553
Neith
Level 24
God Stats
3W - 12L
1,275 SR
Queue Stats
35W - 59L
1,291 Elo+
Solo
Team Averages
Level 12
1,481 SR
1,440 Elo+

VS

Team Averages
Level 17
1,405 SR
1,355 Elo+
Anubis
Anubis
Gabohx
Anubis
Level 28
God Stats
2W - 0L
1,711 SR
Queue Stats
7W - 1L
1,638 Elo+
Solo
Tsukuyomi
Tsukuyomi
HurkyEmperor244
Tsukuyomi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Joaquicha
Fenrir
Level 19
God Stats
2W - 2L
1,300 SR
Queue Stats
21W - 31L
1,225 Elo+
Solo
Nemesis
Nemesis
calaverasurf666
Nemesis
Level 12
God Stats
19W - 22L
1,273 SR
Queue Stats
30W - 34L
1,221 Elo+
Party 1
Hel
Hel
matupc
Hel
Level 24
God Stats
6W - 5L
1,239 SR
Queue Stats
24W - 33L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EberGustavo
Artemis
15
2 / 22 / 4
10,668
381
12,452
24,400
6,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
EdsonWolf
Tsukuyomi
13
8 / 6 / 2
11,021
394
6,250
10,782
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
K1LL5H0T_789111
Sun Wukong
20
11 / 6 / 3
13,944
498
15,982
26,826
13,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 12 / 6
8,390
300
2,456
15,396
10,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 3 / 7
11,515
411
8,181
10,010
2,312
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gabohx
Anubis
20
23 / 3 / 7
17,386
621
28,238
22,616
11,536
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
HurkyEmperor244
Tsukuyomi
16
1 / 13 / 6
12,116
433
3,209
21,478
17,857
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Joaquicha
Fenrir
15
1 / 8 / 4
10,982
392
4,697
18,663
8,397
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
8 / 6 / 11
13,717
490
12,467
19,354
8,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
matupc
Hel
19
15 / 4 / 11
14,792
528
17,272
19,759
7,542
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
25
Kills
48
49
Deaths
34
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
EberGustavo
Artemis
2
22
4
0.18
L
Tsukuyomi
EdsonWolf
Tsukuyomi
8
6
2
1.5
W
Anubis
Gabohx
Anubis
23
3
7
8.83
W
Tsukuyomi
HurkyEmperor244
Tsukuyomi
1
13
6
0.31
W
Fenrir
Joaquicha
Fenrir
1
8
4
0.38
L
Sun Wukong
K1LL5H0T_789111
Sun Wukong
11
6
3
2.08
L
0
12
6
0.25
L
4
3
7
2.5
W
8
6
11
2.25
W
Hel
matupc
Hel
15
4
11
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
65,883
87,414
Taken
101,870
36,960
Mitigated
53,413
7,531
Healing
38,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
EberGustavo
Artemis
12,452
6,149
0
10
24,400
6,480
721
17,692
6,708
0
49,148
L
Tsukuyomi
EdsonWolf
Tsukuyomi
6,250
1,377
0
1,143
10,782
3,768
2,132
2,699
8,083
0
42,738
W
Anubis
Gabohx
Anubis
28,238
2,872
0
13,134
22,616
11,536
7,938
694
21,622
123,711
0
W
Tsukuyomi
HurkyEmperor244
Tsukuyomi
3,209
664
0
852
21,478
17,857
960
1,120
20,298
0
52,890
W
Fenrir
Joaquicha
Fenrir
4,697
696
747
3,929
18,663
8,397
1,893
3,683
14,680
0
34,908
L
Sun Wukong
K1LL5H0T_789111
Sun Wukong
15,982
1,830
0
4,348
26,826
13,522
495
14,745
12,081
0
77,894
L
2,456
714
0
1,217
15,396
10,878
368
5,610
9,786
7,690
0
L
8,181
2,292
0
813
10,010
2,312
447
4,764
5,246
0
29,779
W
12,467
5,323
1,398
2,699
19,354
8,081
868
2,579
16,715
0
96,808
W
Hel
matupc
Hel
17,272
3,698
6,278
9,590
19,759
7,542
1,109
1,569
18,160
60,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,538
Gold Earned
68,993
335
Minions Killed
557
0
Camps Cleared
0
1,832,929
Distance Traveled
2,340,198
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,668
381
69
2
0
300,038
1
L
Tsukuyomi
11,021
394
81
3
0
291,705
0
W
Anubis
17,386
621
207
7
0
401,368
1
W
Tsukuyomi
12,116
433
96
3
0
448,206
2
W
Fenrir
10,982
392
47
2
0
454,480
1
L
Sun Wukong
13,944
498
137
5
0
482,634
0
L
Sobek
8,390
300
6
0
0
294,054
0
L
Neith
11,515
411
42
2
0
464,498
0
W
Nemesis
13,717
490
117
4
0
525,296
0
W
Hel
14,792
528
90
3
0
510,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role