Player Matchup

Tyr
Tyr
Beenty99
Tyr
Level 40
God Stats
1W - 2L
1,490 SR
Queue Stats
136W - 166L
1,339 Elo+
Party 2
Chang'e
Chang'e
Celebes
Chang'e
Level 28
God Stats
11W - 17L
1,349 SR
Queue Stats
72W - 85L
1,380 Elo+
Party 2
Izanami
Izanami
Haggath
Izanami
Level 160
God Stats
5W - 7L
1,544 SR
Queue Stats
172W - 173L
1,440 Elo+
Party 2
Thor
Thor
SGMaxis
Thor
Level 44
God Stats
0W - 2L
1,315 SR
Queue Stats
50W - 69L
1,404 Elo+
Solo
Anubis
Anubis
WhiskyDonut
Anubis
Level 28
God Stats
15W - 15L
1,446 SR
Queue Stats
80W - 88L
1,386 Elo+
Party 2
Team Averages
Level 60
1,429 SR
1,390 Elo+

VS

Team Averages
Level 57
1,458 SR
1,501 Elo+
Sylvanus
Sylvanus
G36Beastboy
Sylvanus
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 68L
1,616 Elo+
Party 3
Gilgamesh
Gilgamesh
Rookieeee
Gilgamesh
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TheLordDarkBlood
Danzaburou
Level 129
God Stats
18W - 5L
1,718 SR
Queue Stats
65W - 48L
1,653 Elo+
Party 3
Raijin
Raijin
ToiletSaucy
Raijin
Level 45
God Stats
4W - 6L
1,242 SR
Queue Stats
483W - 497L
1,377 Elo+
Party 1
Nemesis
Nemesis
Youri-9_10
Nemesis
Level 22
God Stats
8W - 10L
1,329 SR
Queue Stats
38W - 52L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,744
474
4,192
9,298
4,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Celebes
Chang'e
7
0 / 4 / 0
4,478
448
2,448
5,588
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Haggath
Izanami
7
0 / 5 / 0
4,510
451
4,381
6,651
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
SGMaxis
Thor
8
0 / 1 / 1
4,993
499
1,787
5,804
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
11
2 / 1 / 0
5,948
595
2,594
4,100
1,708
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
G36Beastboy
Sylvanus
10
2 / 0 / 6
6,429
643
3,459
5,132
2,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Rookieeee
Gilgamesh
11
6 / 0 / 0
6,585
659
6,632
8,284
3,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
TheLordDarkBlood
Danzaburou
10
7 / 0 / 2
6,436
644
6,705
5,482
2,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
10
0 / 2 / 1
5,318
532
2,883
4,447
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Youri-9_10
Nemesis
9
1 / 0 / 0
5,162
516
712
4,884
1,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
16
16
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Chang'e
Celebes
Chang'e
0
4
0
0
W
Sylvanus
G36Beastboy
Sylvanus
2
0
6
5
L
Izanami
Haggath
Izanami
0
5
0
0
W
Gilgamesh
Rookieeee
Gilgamesh
6
0
0
6
L
Thor
SGMaxis
Thor
0
1
1
0.5
W
Danzaburou
TheLordDarkBlood
Danzaburou
7
0
2
8
W
Raijin
0
2
1
0.25
L
Anubis
2
1
0
2
W
Nemesis
Youri-9_10
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,402
Damage
20,391
31,441
Taken
28,229
11,097
Mitigated
10,273
9,360
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,192
604
0
2,725
9,298
4,718
0
0
9,298
0
20,701
L
Chang'e
Celebes
Chang'e
2,448
327
432
1,397
5,588
1,632
0
1,430
4,158
8,161
0
W
Sylvanus
G36Beastboy
Sylvanus
3,459
1,639
2,280
3,742
5,132
2,677
365
1,080
4,052
15,717
0
L
Izanami
Haggath
Izanami
4,381
3,307
0
375
6,651
1,434
0
2,029
4,622
0
28,467
W
Gilgamesh
Rookieeee
Gilgamesh
6,632
1,837
0
2,353
8,284
3,263
0
0
7,744
0
30,688
L
Thor
SGMaxis
Thor
1,787
243
0
2,327
5,804
1,605
0
614
5,118
0
23,643
W
Danzaburou
TheLordDarkBlood
Danzaburou
6,705
3,525
0
2,537
5,482
2,084
966
1,214
4,268
0
35,646
W
Raijin
2,883
0
0
1,208
4,447
922
0
2,067
2,380
23,311
0
L
Anubis
2,594
288
0
2,104
4,100
1,708
129
1,849
1,903
31,752
0
W
Nemesis
Youri-9_10
Nemesis
712
275
0
79
4,884
1,327
39
681
4,203
0
23,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,673
Gold Earned
29,930
243
Minions Killed
270
0
Camps Cleared
0
909,094
Distance Traveled
905,325
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,744
474
41
4
0
210,799
0
L
Chang'e
4,478
448
15
2
0
172,414
3
W
Sylvanus
6,429
643
29
3
0
171,338
2
L
Izanami
4,510
451
65
7
0
166,331
2
W
Gilgamesh
6,585
659
65
7
0
204,380
5
L
Thor
4,993
499
54
5
0
203,780
3
W
Danzaburou
6,436
644
65
7
0
172,696
4
W
Raijin
5,318
532
55
6
0
154,546
1
L
Anubis
5,948
595
68
7
0
155,770
0
W
Nemesis
5,162
516
56
6
0
202,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role