Player Matchup

Aphrodite
Aphrodite
Dragonek21
Aphrodite
Level 36
God Stats
0W - 2L
1,261 SR
Queue Stats
11W - 15L
1,319 Elo+
Party 1
Cthulhu
Cthulhu
Matolinio
Cthulhu
Level 15
God Stats
0W - 5L
1,117 SR
Queue Stats
9W - 12L
1,284 Elo+
Party 1
Zeus
Zeus
Vegrath
Zeus
Level 17
God Stats
0W - 4L
1,231 SR
Queue Stats
12W - 14L
1,369 Elo+
Party 1
Nemesis
Nemesis
poziwi23
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,757 Elo+
Solo
Neith
Neith
xPetraXx
Neith
Level 6
God Stats
0W - 2L
1,310 SR
Queue Stats
2W - 5L
1,315 Elo+
Party 1
Team Averages
Level 18
1,284 SR
1,409 Elo+

VS

Team Averages
Level 23
1,483 SR
1,599 Elo+
Zhong Kui
Zhong Kui
DAMNATI0N
Zhong Kui
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
304W - 251L
1,655 Elo+
Solo
Hachiman
Hachiman
Liamnn
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 87L
1,640 Elo+
Solo
Kukulkan
Kukulkan
Yawgmoth89
Kukulkan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
htsmiteht1
Yemoja
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 37L
1,570 Elo+
Solo
Anhur
Anhur
彩红彩红彩红
Anhur
Level 16
God Stats
3W - 3L
1,413 SR
Queue Stats
36W - 29L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dragonek21
Aphrodite
11
1 / 7 / 3
7,932
417
7,590
17,791
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Matolinio
Cthulhu
13
1 / 5 / 0
8,038
423
4,353
14,335
12,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Vegrath
Zeus
14
4 / 6 / 4
9,079
478
5,924
13,144
4,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
poziwi23
Nemesis
18
13 / 3 / 3
11,503
605
20,908
21,705
11,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
xPetraXx
Neith
11
0 / 8 / 6
7,114
374
7,345
15,361
4,654
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DAMNATI0N
Zhong Kui
20
6 / 1 / 7
13,387
705
18,665
15,268
13,506
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Liamnn
Hachiman
18
11 / 6 / 3
12,191
642
19,225
20,387
7,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Yawgmoth89
Kukulkan
15
3 / 5 / 6
10,147
534
9,414
7,573
2,796
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
htsmiteht1
Yemoja
16
5 / 2 / 13
11,199
589
8,879
11,086
10,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 6 / 5
11,565
609
8,601
14,017
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
19
Kills
29
29
Deaths
20
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DAMNATI0N
Zhong Kui
6
1
7
9.5
L
Aphrodite
Dragonek21
Aphrodite
1
7
3
0.36
W
Hachiman
Liamnn
Hachiman
11
6
3
2.08
L
Cthulhu
Matolinio
Cthulhu
1
5
0
0.2
L
Zeus
Vegrath
Zeus
4
6
4
1
W
Kukulkan
Yawgmoth89
Kukulkan
3
5
6
1.2
W
Yemoja
htsmiteht1
Yemoja
5
2
13
5.75
L
Nemesis
poziwi23
Nemesis
13
3
3
4.83
L
Neith
xPetraXx
Neith
0
8
6
0.38
W
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,120
Damage
64,784
82,336
Taken
68,331
41,973
Mitigated
41,831
24,576
Healing
24,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DAMNATI0N
Zhong Kui
18,665
3,026
0
7,785
15,268
13,506
3,422
3,881
10,775
97,974
0
L
Aphrodite
Dragonek21
Aphrodite
7,590
1,433
5,587
8,424
17,791
9,364
278
6,964
10,827
26,670
0
W
Hachiman
Liamnn
Hachiman
19,225
12,839
0
9,553
20,387
7,599
3,426
5,938
14,315
0
82,569
L
Cthulhu
Matolinio
Cthulhu
4,353
815
342
1,252
14,335
12,415
693
6,834
7,501
31,597
0
L
Zeus
Vegrath
Zeus
5,924
1,533
114
2,853
13,144
4,403
1,174
7,237
5,907
38,047
0
W
Kukulkan
Yawgmoth89
Kukulkan
9,414
1,492
0
166
7,573
2,796
540
2,280
5,159
47,314
0
W
Yemoja
htsmiteht1
Yemoja
8,879
1,782
2,423
587
11,086
10,996
366
2,449
8,523
25,844
0
L
Nemesis
poziwi23
Nemesis
20,908
12,698
0
3,526
21,705
11,137
0
7,905
13,800
0
97,962
L
Neith
xPetraXx
Neith
7,345
3,689
0
2,478
15,361
4,654
0
8,018
7,343
0
29,552
W
8,601
4,178
0
4,198
14,017
6,934
745
2,149
11,692
0
72,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,666
Gold Earned
58,489
372
Minions Killed
578
0
Camps Cleared
0
1,691,268
Distance Traveled
1,626,642
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,387
705
207
11
0
351,715
3
L
Aphrodite
7,932
417
25
1
0
341,928
1
W
Hachiman
12,191
642
122
6
0
316,587
4
L
Cthulhu
8,038
423
61
3
0
330,659
2
L
Zeus
9,079
478
102
5
0
299,670
1
W
Kukulkan
10,147
534
88
5
0
306,308
2
W
Yemoja
11,199
589
31
2
0
336,042
2
L
Nemesis
11,503
605
126
7
0
418,666
2
L
Neith
7,114
374
58
3
0
300,345
2
W
Anhur
11,565
609
130
7
0
315,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role