Player Matchup

Aphrodite
Aphrodite
Feηty
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
JetKill
Heimdallr
Level 127
God Stats
1W - 3L
1,436 SR
Queue Stats
34W - 53L
1,457 Elo+
Solo
Fenrir
Fenrir
lBullet
Fenrir
Level 160
God Stats
50W - 15L
1,828 SR
Queue Stats
628W - 327L
1,687 Elo+
Party 1
Team Averages
Level 149
1,588 SR
1,548 Elo+

VS

Team Averages
Level 132
1,620 SR
1,485 Elo+
Merlin
Merlin
Skrollkillex
Merlin
Level 111
God Stats
9W - 11L
1,546 SR
Queue Stats
92W - 115L
1,339 Elo+
Solo
Ymir
Ymir
XTaeGeun
Ymir
Level 149
God Stats
13W - 9L
1,813 SR
Queue Stats
604W - 597L
1,558 Elo+
Solo
Bakasura
Bakasura
jodores
Bakasura
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
301W - 325L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Feηty
Aphrodite
16
6 / 0 / 18
12,038
803
15,273
12,294
5,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
JetKill
Heimdallr
14
4 / 5 / 16
11,394
760
11,157
14,119
5,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
lBullet
Fenrir
15
15 / 7 / 7
12,963
864
17,751
23,361
12,064
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 12 / 4
10,858
724
15,609
18,730
6,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
12
2 / 5 / 4
9,603
640
5,439
15,849
16,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
jodores
Bakasura
14
5 / 8 / 2
11,125
742
6,803
16,385
6,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
25
Kills
11
12
Deaths
25
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Feηty
Aphrodite
6
0
18
15
W
Heimdallr
JetKill
Heimdallr
4
5
16
2.4
L
Merlin
4
12
4
0.5
L
Ymir
2
5
4
0.8
L
Bakasura
jodores
Bakasura
5
8
2
0.75
W
Fenrir
lBullet
Fenrir
15
7
7
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,181
Damage
27,851
49,774
Taken
50,964
22,245
Mitigated
29,725
22,810
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Feηty
Aphrodite
15,273
1,385
7,381
10,219
12,294
5,117
618
6,839
5,317
55,376
0
W
Heimdallr
JetKill
Heimdallr
11,157
4,242
0
2,677
14,119
5,064
1,840
6,122
7,423
0
55,567
L
Merlin
15,609
410
0
1,870
18,730
6,827
0
6,716
12,014
55,152
0
L
Ymir
5,439
1,109
0
500
15,849
16,852
0
3,274
12,574
23,021
0
L
Bakasura
jodores
Bakasura
6,803
4,224
0
2,038
16,385
6,046
0
5,415
10,970
0
33,825
W
Fenrir
lBullet
Fenrir
17,751
7,206
0
2,533
23,361
12,064
846
8,164
14,862
0
42,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,395
Gold Earned
31,586
198
Minions Killed
172
0
Camps Cleared
0
774,702
Distance Traveled
894,252
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,038
803
76
5
0
268,528
1
W
Heimdallr
11,394
760
90
6
0
265,474
4
L
Merlin
10,858
724
79
5
0
240,875
0
L
Ymir
9,603
640
31
2
0
308,518
2
L
Bakasura
11,125
742
62
4
0
344,859
1
W
Fenrir
12,963
864
32
2
0
240,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role