Player Matchup

Cthulhu
Cthulhu
SaftigerAusfluss
Cthulhu
Level 16
God Stats
2W - 1L
1,860 SR
Queue Stats
40W - 24L
1,652 Elo+
Party 1
Hou Yi
Hou Yi
Tack_tick00
Hou Yi
Level 12
God Stats
12W - 6L
1,717 SR
Queue Stats
16W - 9L
1,654 Elo+
Party 1
Loki
Loki
bakasura000
Loki
Level 16
God Stats
3W - 5L
1,475 SR
Queue Stats
124W - 92L
1,581 Elo+
Solo
Hel
Hel
genio_furioso142
Hel
Level 11
God Stats
1W - 2L
1,696 SR
Queue Stats
11W - 13L
1,514 Elo+
Solo
Nemesis
Nemesis
vanitas_white
Nemesis
Level 7
God Stats
9W - 15L
1,500 SR
Queue Stats
393W - 461L
1,413 Elo+
Solo
Team Averages
Level 12
1,650 SR
1,563 Elo+

VS

Team Averages
Level 24
1,473 SR
1,527 Elo+
Nike
Nike
Hawkinger
Nike
Level 23
God Stats
1W - 1L
1,317 SR
Queue Stats
300W - 341L
1,409 Elo+
Solo
Athena
Athena
HeaIMeDoc
Athena
Level 19
God Stats
2W - 3L
1,243 SR
Queue Stats
9W - 7L
1,577 Elo+
Party 2
Sol
Sol
Headscream
Sol
Level 7
God Stats
13W - 7L
1,597 SR
Queue Stats
208W - 162L
1,650 Elo+
Solo
Medusa
Medusa
SergeantKage
Medusa
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 82L
1,452 Elo+
Party 2
Bakasura
Bakasura
i__Q_Q
Bakasura
Level 29
God Stats
4W - 3L
1,710 SR
Queue Stats
142W - 141L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,045
505
3,181
7,833
4,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
8
0 / 5 / 2
4,848
485
2,297
6,749
1,836
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 0
5,709
571
4,836
5,844
1,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 1
4,761
476
4,052
6,530
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
7
0 / 4 / 0
4,412
441
2,794
8,006
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
8
0 / 0 / 2
4,630
463
1,659
5,072
1,780
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Athena
HeaIMeDoc
Athena
11
4 / 0 / 7
6,771
677
5,184
4,886
2,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 1 / 3
6,338
634
5,967
7,705
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
10
4 / 2 / 2
5,962
596
5,846
6,044
1,923
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
i__Q_Q
Bakasura
12
5 / 0 / 2
6,562
656
4,639
6,871
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
18
18
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nike
0
0
2
1
W
Athena
HeaIMeDoc
Athena
4
0
7
7.5
W
5
1
3
6.5
L
2
4
0
0.5
W
Medusa
4
2
2
2.5
L
Hou Yi
0
5
2
0.2
L
1
2
0
0.5
L
0
3
1
0.17
W
Bakasura
i__Q_Q
Bakasura
5
0
2
6
L
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,160
Damage
23,295
34,962
Taken
30,578
11,345
Mitigated
11,106
9,492
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
1,659
123
0
1,865
5,072
1,780
731
0
5,072
0
16,126
W
Athena
HeaIMeDoc
Athena
5,184
1,650
0
872
4,886
2,407
0
598
4,288
28,579
0
W
5,967
2,868
0
3,839
7,705
2,618
722
3,361
3,930
32,438
0
L
3,181
418
31
1,940
7,833
4,053
0
2,759
5,074
19,213
0
W
Medusa
5,846
2,129
0
749
6,044
1,923
0
2,350
3,694
0
30,829
L
Hou Yi
2,297
786
0
1,135
6,749
1,836
0
2,015
4,664
0
19,066
L
4,836
842
0
875
5,844
1,556
0
1,123
4,646
0
31,505
L
4,052
895
212
3,141
6,530
1,976
90
3,884
2,582
19,705
0
W
Bakasura
i__Q_Q
Bakasura
4,639
3,295
0
2,519
6,871
2,378
331
506
6,361
0
40,380
L
Nemesis
2,794
1,361
0
2,158
8,006
1,924
0
1,370
5,760
0
16,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,775
Gold Earned
30,263
211
Minions Killed
307
0
Camps Cleared
0
874,459
Distance Traveled
981,238
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,630
463
33
3
0
177,033
0
W
Athena
6,771
677
46
5
0
211,160
2
W
Sol
6,338
634
62
6
0
177,714
3
L
Cthulhu
5,045
505
38
4
0
169,287
2
W
Medusa
5,962
596
62
6
0
185,414
3
L
Hou Yi
4,848
485
38
4
0
163,643
0
L
Loki
5,709
571
63
6
0
169,262
1
L
Hel
4,761
476
37
4
0
184,660
2
W
Bakasura
6,562
656
104
10
0
229,917
4
L
Nemesis
4,412
441
35
4
0
187,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role