Player Matchup

Janus
Janus
Enhik3
Janus
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 15L
1,696 Elo+
Solo
Osiris
Osiris
Evras
Osiris
Level 29
God Stats
2W - 3L
1,583 SR
Queue Stats
30W - 20L
1,649 Elo+
Solo
Danzaburou
Danzaburou
HähnchenTom
Danzaburou
Level 27
God Stats
13W - 8L
1,761 SR
Queue Stats
57W - 44L
1,649 Elo+
Party 1
Khepri
Khepri
xSchnitzelBobx
Khepri
Level 25
God Stats
11W - 12L
1,512 SR
Queue Stats
56W - 46L
1,642 Elo+
Party 1
Arachne
Arachne
Рейла
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,614 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,650 Elo+

VS

Team Averages
Level 24
1,641 SR
1,725 Elo+
Tyr
Tyr
CarreaChapulos
Tyr
Level 28
God Stats
27W - 5L
1,886 SR
Queue Stats
87W - 27L
1,837 Elo+
Solo
Cupid
Cupid
Gunzablazin2k
Cupid
Level 17
God Stats
5W - 4L
1,787 SR
Queue Stats
31W - 36L
1,888 Elo+
Solo
Tsukuyomi
Tsukuyomi
SynthstromDeluge
Tsukuyomi
Level 15
God Stats
4W - 2L
1,525 SR
Queue Stats
38W - 31L
1,576 Elo+
Solo
Geb
Geb
lvenoml
Geb
Level 28
God Stats
11W - 8L
1,610 SR
Queue Stats
149W - 117L
1,731 Elo+
Solo
Janus
Janus
skengyute
Janus
Level 30
God Stats
4W - 2L
1,396 SR
Queue Stats
253W - 226L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Enhik3
Janus
12
1 / 0 / 0
6,854
623
4,200
4,277
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Evras
Osiris
12
0 / 2 / 1
6,638
603
3,088
5,564
5,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
HähnchenTom
Danzaburou
10
3 / 3 / 1
6,408
583
6,301
5,039
1,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 2 / 4
6,126
557
2,721
7,939
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
Рейла
Arachne
6
0 / 3 / 0
4,613
419
0
6,411
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,413
674
7,641
9,720
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 2
5,615
510
2,447
5,288
1,555
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
11
0 / 0 / 1
5,771
525
1,472
4,561
1,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Geb
8
0 / 2 / 4
5,450
495
3,577
7,947
6,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
skengyute
Janus
12
3 / 0 / 0
6,920
629
2,670
3,149
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
10
10
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Janus
Enhik3
Janus
1
0
0
1
L
Osiris
Evras
Osiris
0
2
1
0.25
W
2
2
2
1.5
L
Danzaburou
HähnchenTom
Danzaburou
3
3
1
1.17
W
Tsukuyomi
0
0
1
0.5
W
Geb
0
2
4
1
W
Janus
skengyute
Janus
3
0
0
3
L
1
2
4
1.5
L
Arachne
Рейла
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,310
Damage
17,807
29,230
Taken
30,665
13,715
Mitigated
13,963
5,995
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,641
1,037
0
4,889
9,720
3,487
34
3,025
6,695
0
53,321
L
Janus
Enhik3
Janus
4,200
553
0
1,110
4,277
1,152
0
980
3,199
48,994
0
L
Osiris
Evras
Osiris
3,088
1,218
0
960
5,564
5,003
562
343
5,221
1,192
34,330
W
2,447
1,523
188
1,818
5,288
1,555
621
1,372
3,916
0
24,448
L
Danzaburou
HähnchenTom
Danzaburou
6,301
3,868
0
1,252
5,039
1,634
268
1,324
3,715
0
38,129
W
Tsukuyomi
1,472
205
0
1,902
4,561
1,385
0
167
4,394
0
29,576
W
Geb
3,577
596
0
1,386
7,947
6,556
72
884
7,063
13,369
0
W
Janus
skengyute
Janus
2,670
409
0
627
3,149
980
168
1,560
1,589
40,073
0
L
2,721
458
0
1,927
7,939
3,829
0
1,841
6,098
11,308
0
L
Arachne
Рейла
Arachne
0
0
0
746
6,411
2,097
0
1,575
4,750
0
14,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,639
Gold Earned
31,169
317
Minions Killed
332
0
Camps Cleared
0
1,067,557
Distance Traveled
1,126,223
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,413
674
104
9
0
261,349
3
L
Janus
6,854
623
96
9
0
239,575
6
L
Osiris
6,638
603
90
8
0
193,442
3
W
Cupid
5,615
510
70
6
0
186,369
3
L
Danzaburou
6,408
583
83
8
0
195,188
2
W
Tsukuyomi
5,771
525
52
5
0
213,049
0
W
Geb
5,450
495
5
0
0
226,424
1
W
Janus
6,920
629
101
9
0
239,032
9
L
Khepri
6,126
557
17
2
0
241,213
6
L
Arachne
4,613
419
31
3
0
198,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role