Player Matchup

Fenrir
Fenrir
JesusXChrist
Fenrir
Level 25
God Stats
4W - 1L
1,758 SR
Queue Stats
93W - 80L
1,585 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tetryon
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,658 Elo+
Solo
Gilgamesh
Gilgamesh
bidenforprison
Gilgamesh
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,756 Elo+
Solo
Jormungandr
Jormungandr
gabrielvalera25
Jormungandr
Level 6
God Stats
2W - 3L
1,489 SR
Queue Stats
29W - 31L
1,787 Elo+
Solo
Janus
Janus
xDragonofTheWest
Janus
Level 6
God Stats
2W - 9L
1,312 SR
Queue Stats
146W - 128L
1,730 Elo+
Solo
Team Averages
Level 15
1,512 SR
1,703 Elo+

VS

Team Averages
Level 14
1,446 SR
1,668 Elo+
Fenrir
Fenrir
AutonomousUbiety
Fenrir
Level 7
God Stats
0W - 3L
1,185 SR
Queue Stats
153W - 158L
1,631 Elo+
Solo
Geb
Geb
Kieohmm
Geb
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Marczel
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,859 Elo+
Solo
Danzaburou
Danzaburou
Mastertiss
Danzaburou
Level 27
God Stats
51W - 44L
1,547 SR
Queue Stats
53W - 51L
1,464 Elo+
Solo
Tyr
Tyr
yeetusfetus69420
Tyr
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
107W - 68L
1,887 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 0 / 0
4,283
714
2,315
3,710
1,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
Tetryon
Ah Muzen Cab
5
0 / 0 / 1
3,325
554
1,369
1,602
393
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
bidenforprison
Gilgamesh
7
0 / 2 / 0
3,807
635
905
4,329
1,401
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
gabrielvalera25
Jormungandr
5
0 / 2 / 1
3,270
545
1,896
4,432
1,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
5 / 0 / 0
5,226
871
3,507
2,540
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,533
589
657
5,087
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Geb
5
0 / 0 / 2
3,885
648
2,182
3,681
1,201
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Marczel
Olorun
5
0 / 2 / 0
3,336
556
389
1,885
537
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Mastertiss
Danzaburou
6
2 / 1 / 0
4,214
702
2,378
2,609
703
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 1 / 0
4,466
744
3,487
4,455
1,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
4
4
Deaths
8
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Fenrir
2
0
0
2
L
Geb
0
0
2
1
L
Olorun
Marczel
Olorun
0
2
0
0
L
Danzaburou
Mastertiss
Danzaburou
2
1
0
2
W
Ah Muzen Cab
Tetryon
Ah Muzen Cab
0
0
1
0.5
W
Gilgamesh
bidenforprison
Gilgamesh
0
2
0
0
W
Jormungandr
gabrielvalera25
Jormungandr
0
2
1
0.25
W
5
0
0
5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,992
Damage
9,093
16,613
Taken
17,717
5,138
Mitigated
5,476
4,566
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
657
214
0
1,069
5,087
1,543
0
2,439
2,518
0
9,457
W
Fenrir
2,315
913
0
714
3,710
1,112
0
724
2,986
0
15,058
L
Geb
2,182
414
0
1,554
3,681
1,201
0
1,264
2,417
8,244
0
L
Olorun
Marczel
Olorun
389
62
0
81
1,885
537
0
862
947
8,732
0
L
Danzaburou
Mastertiss
Danzaburou
2,378
1,156
0
1,425
2,609
703
0
632
1,977
0
16,122
W
Ah Muzen Cab
Tetryon
Ah Muzen Cab
1,369
864
0
727
1,602
393
0
633
969
0
7,223
W
Gilgamesh
bidenforprison
Gilgamesh
905
222
0
1,166
4,329
1,401
0
0
4,329
0
15,698
W
Jormungandr
gabrielvalera25
Jormungandr
1,896
613
0
1,205
4,432
1,685
0
879
3,553
7,858
0
W
3,507
817
0
754
2,540
547
0
335
2,205
30,716
0
L
3,487
740
0
2,133
4,455
1,492
0
0
4,455
0
20,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,911
Gold Earned
19,434
177
Minions Killed
145
0
Camps Cleared
0
599,718
Distance Traveled
531,142
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,533
589
33
6
0
88,826
0
W
Fenrir
4,283
714
40
7
0
130,510
2
L
Geb
3,885
648
15
3
0
139,292
0
L
Olorun
3,336
556
14
2
0
84,760
1
L
Danzaburou
4,214
702
39
7
0
96,317
1
W
Ah Muzen Cab
3,325
554
18
3
0
115,669
3
W
Gilgamesh
3,807
635
34
6
0
119,390
1
W
Jormungandr
3,270
545
18
3
0
110,056
1
W
Janus
5,226
871
67
11
0
124,093
1
L
Tyr
4,466
744
44
7
0
121,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role