Player Matchup

Medusa
Medusa
Medjet
Medusa
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 12L
1,271 Elo+
Party 2
Nox
Nox
Sergeras
Nox
Level 21
God Stats
10W - 4L
1,682 SR
Queue Stats
70W - 68L
1,478 Elo+
Party 2
Zhong Kui
Zhong Kui
米夏只穿13号
Zhong Kui
Level 129
God Stats
5W - 2L
1,574 SR
Queue Stats
139W - 138L
1,490 Elo+
Party 1
Thoth
Thoth
阿烨不吃辣
Thoth
Level 17
God Stats
3W - 0L
1,905 SR
Queue Stats
35W - 28L
1,477 Elo+
Party 1
Thor
Thor
阿煜永远的爹
Thor
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 30L
1,475 Elo+
Party 1
Team Averages
Level 39
1,632 SR
1,438 Elo+

VS

Team Averages
Level 23
1,522 SR
1,564 Elo+
Pele
Pele
Korakutzu
Pele
Level 25
God Stats
6W - 4L
1,926 SR
Queue Stats
161W - 145L
1,499 Elo+
Party 3
Merlin
Merlin
MichiMontanaHD
Merlin
Level 12
God Stats
48W - 54L
1,305 SR
Queue Stats
83W - 83L
1,529 Elo+
Solo
Medusa
Medusa
Puggy147
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,841 Elo+
Party 3
Terra
Terra
Reshavi
Terra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,468 Elo+
Solo
Tiamat
Tiamat
Sharus101
Tiamat
Level 67
God Stats
12W - 9L
1,378 SR
Queue Stats
59W - 48L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Medjet
Medusa
12
3 / 1 / 12
7,873
562
5,031
5,471
1,651
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
9 / 0 / 7
7,969
569
9,025
4,010
1,244
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 2
8,341
596
4,165
5,457
4,617
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
1 / 6 / 4
7,399
529
3,513
7,890
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 5
7,711
551
3,001
7,486
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
4 / 1 / 0
8,136
581
6,779
9,089
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 1
5,664
405
1,601
5,696
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Puggy147
Medusa
7
0 / 8 / 1
5,060
361
1,104
6,967
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Reshavi
Terra
10
0 / 2 / 4
5,901
422
682
6,831
4,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Sharus101
Tiamat
14
4 / 3 / 3
7,967
569
7,180
8,016
4,276
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
8
8
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
4
1
0
4
W
Medusa
Medjet
Medusa
3
1
12
9
L
0
4
1
0.13
L
Medusa
Puggy147
Medusa
0
8
1
0.06
L
Terra
Reshavi
Terra
0
2
4
1
W
9
0
7
12.5
L
Tiamat
Sharus101
Tiamat
4
3
3
1.83
W
2
0
2
3
W
1
6
4
0.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,735
Damage
17,346
30,314
Taken
36,599
12,452
Mitigated
14,598
7,100
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
6,779
1,065
0
4,100
9,089
3,111
0
3,882
5,207
0
60,594
W
Medusa
Medjet
Medusa
5,031
2,517
0
0
5,471
1,651
1,030
1,256
4,093
0
25,375
L
1,601
259
0
333
5,696
1,532
0
1,567
4,129
31,289
0
L
Medusa
Puggy147
Medusa
1,104
1,000
0
0
6,967
1,482
0
3,317
3,610
0
10,545
L
Terra
Reshavi
Terra
682
133
808
2,022
6,831
4,197
0
3,566
3,165
4,487
0
W
9,025
463
477
1,178
4,010
1,244
251
705
3,169
26,416
0
L
Tiamat
Sharus101
Tiamat
7,180
303
0
1,704
8,016
4,276
108
3,874
3,785
42,690
0
W
4,165
202
0
3,145
5,457
4,617
2,128
402
5,039
40,319
0
W
3,513
172
0
1,210
7,890
2,434
0
4,289
3,235
32,403
0
W
3,001
1,178
0
1,090
7,486
2,506
0
2,055
5,315
0
41,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,293
Gold Earned
32,728
360
Minions Killed
317
0
Camps Cleared
0
1,236,888
Distance Traveled
1,231,627
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,136
581
146
10
0
305,685
1
W
Medusa
7,873
562
49
4
0
232,541
1
L
Merlin
5,664
405
51
4
0
243,155
1
L
Medusa
5,060
361
18
1
0
192,147
0
L
Terra
5,901
422
8
1
0
249,353
4
W
Nox
7,969
569
56
4
0
267,792
6
L
Tiamat
7,967
569
94
7
0
241,287
0
W
Zhong Kui
8,341
596
94
7
0
217,412
7
W
Thoth
7,399
529
76
5
0
220,911
1
W
Thor
7,711
551
85
6
0
298,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role