Player Matchup

Horus
Horus
Degen100
Horus
Level 66
God Stats
26W - 28L
1,560 SR
Queue Stats
371W - 378L
1,589 Elo+
Party 4
Hou Yi
Hou Yi
EnOhAyAitch
Hou Yi
Level 69
God Stats
0W - 2L
1,265 SR
Queue Stats
298W - 292L
1,599 Elo+
Party 4
Ares
Ares
Rh0A
Ares
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,543 Elo+
Party 1
Mercury
Mercury
WonderWufleWolf
Mercury
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
spoegwolf
Zeus
Level 138
God Stats
2W - 2L
1,601 SR
Queue Stats
271W - 295L
1,471 Elo+
Party 1
Team Averages
Level 98
1,485 SR
1,541 Elo+

VS

Team Averages
Level 98
1,551 SR
1,497 Elo+
Bacchus
Bacchus
Simdemon
Bacchus
Level 86
God Stats
31W - 24L
1,543 SR
Queue Stats
163W - 193L
1,467 Elo+
Party 2
Neith
Neith
SkapTySmrad
Neith
Level 58
God Stats
3W - 1L
1,798 SR
Queue Stats
46W - 43L
1,530 Elo+
Party 2
Vulcan
Vulcan
SonJamseh
Vulcan
Level 112
God Stats
1W - 0L
1,414 SR
Queue Stats
55W - 40L
1,563 Elo+
Solo
Fenrir
Fenrir
TeTeGalvancikoh
Fenrir
Level 125
God Stats
7W - 6L
1,500 SR
Queue Stats
201W - 210L
1,492 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TeTeNic025
Cu Chulainn
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 120L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Degen100
Horus
14
1 / 3 / 2
8,177
481
5,926
13,769
10,735
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
12
1 / 7 / 1
7,285
429
2,704
11,152
3,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Rh0A
Ares
14
1 / 7 / 4
9,156
539
5,705
17,112
12,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 5 / 0
8,431
496
5,342
12,893
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
15
2 / 4 / 2
8,753
515
6,044
8,566
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Simdemon
Bacchus
13
5 / 1 / 8
9,190
541
5,975
8,545
8,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 3 / 6
9,643
567
13,872
11,008
4,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
SonJamseh
Vulcan
18
6 / 1 / 1
10,682
628
7,118
7,119
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 4
9,899
582
9,350
9,800
4,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
TeTeNic025
Cu Chulainn
15
1 / 2 / 4
9,260
545
6,779
10,158
6,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
8
Kills
26
26
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
Degen100
Horus
1
3
2
0.67
L
Hou Yi
1
7
1
0.21
L
Ares
Rh0A
Ares
1
7
4
0.43
W
Bacchus
Simdemon
Bacchus
5
1
8
9
W
7
3
6
3.33
W
Vulcan
SonJamseh
Vulcan
6
1
1
6.5
W
7
1
4
9
W
Cu Chulainn
TeTeNic025
Cu Chulainn
1
2
4
1.5
L
3
5
0
0.6
L
Zeus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,721
Damage
43,094
63,492
Taken
46,630
33,772
Mitigated
26,378
13,720
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Degen100
Horus
5,926
2,648
290
4,674
13,769
10,735
0
980
12,777
0
44,981
L
Hou Yi
2,704
1,527
0
2,140
11,152
3,807
399
836
10,316
0
37,574
L
Ares
Rh0A
Ares
5,705
74
0
1,882
17,112
12,003
70
6,403
10,637
31,436
0
W
Bacchus
Simdemon
Bacchus
5,975
830
405
1,698
8,545
8,757
189
3,443
4,942
21,691
0
W
13,872
8,176
0
4,060
11,008
4,058
4,048
4,354
6,586
0
62,962
W
Vulcan
SonJamseh
Vulcan
7,118
1,843
0
1,551
7,119
2,659
1,219
3,160
3,659
79,175
0
W
9,350
1,506
0
4,587
9,800
4,270
190
254
9,536
0
56,747
W
Cu Chulainn
TeTeNic025
Cu Chulainn
6,779
1,836
0
2,602
10,158
6,634
454
0
10,158
0
52,383
L
5,342
1,520
0
3,328
12,893
4,511
0
1,319
11,502
0
44,798
L
Zeus
6,044
604
0
1,406
8,566
2,716
0
3,295
5,167
49,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,802
Gold Earned
48,674
420
Minions Killed
521
0
Camps Cleared
0
1,518,171
Distance Traveled
1,668,506
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,177
481
103
6
0
315,734
1
L
Hou Yi
7,285
429
57
3
0
263,042
8
L
Ares
9,156
539
58
3
0
280,965
2
W
Bacchus
9,190
541
35
2
0
360,267
6
W
Neith
9,643
567
119
7
0
283,672
1
W
Vulcan
10,682
628
162
10
0
338,286
5
W
Fenrir
9,899
582
108
6
0
371,889
6
W
Cu Chulainn
9,260
545
97
6
0
314,392
2
L
Mercury
8,431
496
84
5
0
350,980
3
L
Zeus
8,753
515
118
7
0
307,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role