Player Matchup

Aphrodite
Aphrodite
Masters
LuvBeautt-
Aphrodite
Masters
Level 87
God Stats
60W - 28L
1,800 SR
Queue Stats
174W - 123L
2,681 MMR
Party 3
Heimdallr
Heimdallr
Masters
Mister-the-oneHD
Heimdallr
Masters
Level 159
God Stats
17W - 10L
1,729 SR
Queue Stats
439W - 434L
2,835 MMR
Solo
Erlang Shen
Erlang Shen
Masters
XxTrunkssYtoz339
Erlang Shen
Masters
Level 148
God Stats
10W - 4L
1,739 SR
Queue Stats
147W - 96L
2,813 MMR
Party 2
Sol
Sol
Grandmaster
carIitxs
Sol
Grandmaster
Level 160
God Stats
34W - 33L
1,596 SR
Queue Stats
564W - 486L
2,992 MMR
Party 2
Hel
Hel
Masters
fluffypanda77
Hel
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 124
1,673 SR
2,564 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 149
1,729 SR
2,529 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Masters
Anniх
Janus
Masters
Level 107
God Stats
6W - 3L
1,783 SR
Queue Stats
170W - 149L
2,718 MMR
Solo
Achilles
Achilles
Masters
Dilano2005
Achilles
Masters
Level 160
God Stats
9W - 8L
1,898 SR
Queue Stats
757W - 626L
2,841 MMR
Solo
Fenrir
Fenrir
Masters
freesty1er
Fenrir
Masters
Level 158
God Stats
23W - 27L
1,587 SR
Queue Stats
263W - 239L
2,650 MMR
Solo
Nemesis
Nemesis
Masters
i6z Nexus
Nemesis
Masters
Level 159
God Stats
15W - 4L
1,876 SR
Queue Stats
155W - 98L
2,936 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LuvBeautt-
Aphrodite
13
0 / 1 / 4
7,744
516
2,968
4,844
1,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
15
4 / 0 / 4
9,411
627
7,369
9,191
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
XxTrunkssYtoz339
Erlang Shen
15
5 / 1 / 8
9,117
608
8,435
9,832
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 0 / 3
8,945
596
6,190
5,300
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 2
8,947
596
11,010
11,504
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bans
GilgameshAthenaSetTsukuyomiTiamat

VS

Bans
LokiKhepriSobekGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 2 / 1
7,240
483
4,826
9,250
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Anniх
Janus
12
1 / 1 / 0
7,240
483
3,419
6,357
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Dilano2005
Achilles
14
2 / 3 / 0
7,968
531
7,475
12,309
10,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
freesty1er
Fenrir
10
1 / 5 / 0
6,928
462
2,584
11,387
4,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
i6z Nexus
Nemesis
9
0 / 4 / 0
6,006
400
1,335
8,689
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
15
Kills
4
4
Deaths
15
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
1
0.25
L
Janus
Anniх
Janus
1
1
0
1
L
Achilles
Dilano2005
Achilles
2
3
0
0.67
W
Aphrodite
LuvBeautt-
Aphrodite
0
1
4
2
W
Heimdallr
4
0
4
6
W
Erlang Shen
XxTrunkssYtoz339
Erlang Shen
5
1
8
9
W
1
0
3
2.5
W
5
2
2
3
L
Fenrir
freesty1er
Fenrir
1
5
0
0.2
L
Nemesis
i6z Nexus
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,972
Damage
19,639
40,671
Taken
47,992
16,529
Mitigated
22,234
22,932
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,826
2,205
0
2,700
9,250
2,539
0
970
8,280
0
47,408
L
Janus
Anniх
Janus
3,419
264
0
1,137
6,357
1,884
0
4,117
2,240
52,700
0
L
Achilles
Dilano2005
Achilles
7,475
2,387
0
4,874
12,309
10,409
0
8,385
3,924
0
50,136
W
Aphrodite
LuvBeautt-
Aphrodite
2,968
492
2,602
2,789
4,844
1,991
0
403
4,441
25,257
0
W
Heimdallr
7,369
3,385
0
4,808
9,191
3,195
2,640
0
9,191
0
60,470
W
Erlang Shen
XxTrunkssYtoz339
Erlang Shen
8,435
4,095
0
1,287
9,832
4,687
0
1,397
8,435
0
58,255
W
6,190
1,482
0
2,505
5,300
1,748
594
1,183
4,117
77,190
0
W
11,010
1,158
1,220
7,721
11,504
4,908
0
436
11,068
62,100
0
L
Fenrir
freesty1er
Fenrir
2,584
568
0
2,491
11,387
4,860
0
3,997
7,390
0
23,871
L
Nemesis
i6z Nexus
Nemesis
1,335
673
0
594
8,689
2,542
0
2,699
5,985
0
28,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
35,382
554
Minions Killed
426
0
Camps Cleared
0
1,531,534
Distance Traveled
1,473,676
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,240
483
91
6
0
266,440
5
L
Janus
7,240
483
120
8
0
310,260
3
L
Achilles
7,968
531
101
7
0
299,531
4
W
Aphrodite
7,744
516
51
3
0
298,027
2
W
Heimdallr
9,411
627
116
8
0
278,483
4
W
Erlang Shen
9,117
608
99
7
0
345,791
4
W
Sol
8,945
596
163
11
0
291,206
3
W
Hel
8,947
596
125
8
0
318,027
4
L
Fenrir
6,928
462
40
3
0
309,098
3
L
Nemesis
6,006
400
74
5
0
288,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role