Player Matchup

Izanami
Izanami
KBGeesus
Izanami
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 41L
1,394 Elo+
Solo
Cabrakan
Cabrakan
PoohbarTheWise
Cabrakan
Level 27
God Stats
2W - 5L
1,617 SR
Queue Stats
66W - 77L
1,385 Elo+
Solo
Hera
Hera
parkmanjin
Hera
Level 21
God Stats
6W - 4L
1,639 SR
Queue Stats
6W - 9L
1,486 Elo+
Solo
Mercury
Mercury
poisonsquid
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
redbearonfire
Chaac
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 28L
1,515 Elo+
Party 2
Team Averages
Level 36
1,551 SR
1,456 Elo+

VS

Team Averages
Level 19
1,449 SR
1,407 Elo+
Ares
Ares
CalebWayne
Ares
Level 13
God Stats
8W - 6L
1,610 SR
Queue Stats
9W - 9L
1,580 Elo+
Party 1
Sylvanus
Sylvanus
IThrewTheGame
Sylvanus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,580 Elo+
Party 1
Izanami
Izanami
SoggyCoffee
Izanami
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 100L
1,392 Elo+
Party 3
Thanatos
Thanatos
SoggyKiwiDOG
Thanatos
Level 24
God Stats
5W - 6L
1,388 SR
Queue Stats
44W - 58L
1,355 Elo+
Party 3
Cthulhu
Cthulhu
XiaoPapu
Cthulhu
Level 25
God Stats
11W - 14L
1,248 SR
Queue Stats
113W - 138L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KBGeesus
Izanami
10
4 / 2 / 1
6,571
505
4,884
5,222
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
10
1 / 4 / 3
6,708
516
4,305
9,438
8,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 0
7,001
539
4,403
6,318
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
poisonsquid
Mercury
9
2 / 2 / 1
6,056
466
2,027
6,476
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 2
7,126
548
6,307
8,292
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
6,017
463
1,088
7,192
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
IThrewTheGame
Sylvanus
14
4 / 1 / 3
8,093
623
5,021
8,602
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
SoggyCoffee
Izanami
12
5 / 3 / 2
7,504
577
6,498
8,184
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
SoggyKiwiDOG
Thanatos
10
3 / 3 / 2
6,710
516
2,651
7,742
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
XiaoPapu
Cthulhu
11
0 / 2 / 0
6,309
485
4,135
11,680
4,475
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
10
Kills
13
13
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Sylvanus
IThrewTheGame
Sylvanus
4
1
3
5.5
L
Izanami
KBGeesus
Izanami
4
2
1
2.25
L
Cabrakan
1
4
3
0.63
W
Izanami
SoggyCoffee
Izanami
5
3
2
2
W
Thanatos
SoggyKiwiDOG
Thanatos
3
3
2
1.33
W
Cthulhu
XiaoPapu
Cthulhu
0
2
0
0
L
2
5
0
0.4
L
Mercury
poisonsquid
Mercury
2
2
1
1.25
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,926
Damage
19,393
35,746
Taken
43,400
18,213
Mitigated
17,262
9,596
Healing
16,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,088
76
291
804
7,192
3,886
194
1,214
5,978
5,688
0
W
Sylvanus
IThrewTheGame
Sylvanus
5,021
2,176
1,132
3,343
8,602
4,330
1,302
3,484
4,902
52,449
10,174
L
Izanami
KBGeesus
Izanami
4,884
2,831
0
1,116
5,222
1,813
894
254
4,968
0
33,333
L
Cabrakan
4,305
623
0
744
9,438
8,052
264
1,927
7,511
14,961
0
W
Izanami
SoggyCoffee
Izanami
6,498
4,084
542
1,667
8,184
2,324
520
2,361
5,821
0
45,883
W
Thanatos
SoggyKiwiDOG
Thanatos
2,651
953
0
5,369
7,742
2,247
0
1,417
6,311
0
29,200
W
Cthulhu
XiaoPapu
Cthulhu
4,135
537
58
3,727
11,680
4,475
117
0
10,888
28,275
0
L
4,403
1,202
0
536
6,318
1,803
0
3,571
2,747
37,384
0
L
Mercury
poisonsquid
Mercury
2,027
803
0
1,944
6,476
1,834
0
605
5,871
0
22,792
L
6,307
834
0
5,256
8,292
4,711
0
3,530
4,762
0
37,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,462
Gold Earned
34,633
299
Minions Killed
310
0
Camps Cleared
0
1,130,000
Distance Traveled
1,187,688
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,017
463
10
1
0
228,577
4
W
Sylvanus
8,093
623
104
8
0
208,554
4
L
Izanami
6,571
505
74
6
0
206,425
0
L
Cabrakan
6,708
516
13
1
0
220,834
0
W
Izanami
7,504
577
86
7
0
242,465
1
W
Thanatos
6,710
516
61
5
0
256,416
6
W
Cthulhu
6,309
485
49
4
0
251,676
2
L
Hera
7,001
539
92
7
0
238,078
0
L
Mercury
6,056
466
53
4
0
235,473
1
L
Chaac
7,126
548
67
5
0
229,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role