Player Matchup

Nox
Nox
El Papasote7525
Nox
Level 110
God Stats
1W - 1L
1,225 SR
Queue Stats
259W - 298L
1,478 Elo+
Party 2
Janus
Janus
MamaUrMia
Janus
Level 127
God Stats
2W - 1L
1,616 SR
Queue Stats
234W - 198L
1,526 Elo+
Party 2
Chaac
Chaac
RosaOK v2
Chaac
Level 105
God Stats
2W - 1L
1,262 SR
Queue Stats
53W - 57L
1,435 Elo+
Party 2
Sylvanus
Sylvanus
S1eepingForest
Sylvanus
Level 157
God Stats
61W - 41L
1,612 SR
Queue Stats
353W - 320L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
Tacosauce26
Ne Zha
Level 156
God Stats
6W - 3L
1,265 SR
Queue Stats
85W - 85L
1,552 Elo+
Party 2
Team Averages
Level 131
1,396 SR
1,505 Elo+

VS

Team Averages
Level 101
1,401 SR
1,575 Elo+
He Bo
He Bo
Chefbolardee
He Bo
Level 89
God Stats
3W - 3L
1,467 SR
Queue Stats
260W - 225L
1,631 Elo+
Party 1
Vamana
Vamana
DinosaursMilk
Vamana
Level 127
God Stats
0W - 2L
1,302 SR
Queue Stats
152W - 123L
1,543 Elo+
Solo
Horus
Horus
DrDobroski
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Endermyon
Hel
Level 128
God Stats
0W - 2L
1,315 SR
Queue Stats
53W - 43L
1,633 Elo+
Solo
Neith
Neith
proEL GABO
Neith
Level 57
God Stats
3W - 6L
1,422 SR
Queue Stats
112W - 122L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,138
549
5,025
4,392
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
MamaUrMia
Janus
11
2 / 0 / 3
6,100
469
6,420
4,732
2,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
RosaOK v2
Chaac
14
2 / 2 / 0
7,688
591
8,795
13,949
13,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
13
4 / 0 / 1
7,380
568
5,631
6,889
3,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
15
2 / 0 / 1
7,941
611
4,341
9,262
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,849
450
3,775
5,972
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
1 / 2 / 0
7,701
592
8,946
11,305
8,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
11
1 / 1 / 0
6,743
519
2,200
9,348
4,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 0 / 0
6,315
486
2,947
6,667
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
10
0 / 5 / 0
6,063
466
2,927
9,293
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
2
2
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
1
2
0
0.5
L
Horus
1
1
0
1
W
1
0
2
2
L
0
0
0
0
W
Janus
MamaUrMia
Janus
2
0
3
3.5
W
Chaac
RosaOK v2
Chaac
2
2
0
1
W
Sylvanus
4
0
1
4.5
W
Ne Zha
2
0
1
2.5
L
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,212
Damage
20,795
39,224
Taken
42,585
23,130
Mitigated
20,563
21,260
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,775
199
0
956
5,972
1,670
0
893
5,079
35,541
0
L
8,946
4,933
0
4,357
11,305
8,335
0
0
10,375
0
53,859
L
Horus
2,200
877
751
1,588
9,348
4,178
0
4,295
5,053
0
23,052
W
5,025
225
0
1,965
4,392
1,635
137
937
3,363
45,417
0
L
2,947
232
1,161
2,789
6,667
3,637
0
4,540
2,127
36,669
0
W
Janus
MamaUrMia
Janus
6,420
774
446
2,400
4,732
2,072
623
1,831
2,787
33,043
0
W
Chaac
RosaOK v2
Chaac
8,795
2,847
0
9,354
13,949
13,075
0
642
13,307
0
50,023
W
Sylvanus
5,631
894
1,228
3,849
6,889
3,028
1,900
1,253
5,616
39,543
0
W
Ne Zha
4,341
1,431
0
2,018
9,262
3,320
0
1,683
7,429
0
71,393
L
Neith
2,927
667
0
2,331
9,293
2,743
0
7,348
1,945
0
31,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,247
Gold Earned
32,671
485
Minions Killed
358
0
Camps Cleared
0
1,287,500
Distance Traveled
1,154,035
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,849
450
69
5
0
209,656
5
L
Vamana
7,701
592
106
8
0
229,140
2
L
Horus
6,743
519
31
2
0
285,885
5
W
Nox
7,138
549
113
9
0
257,257
2
L
Hel
6,315
486
85
7
0
223,462
4
W
Janus
6,100
469
44
3
0
240,775
2
W
Chaac
7,688
591
108
8
0
262,511
2
W
Sylvanus
7,380
568
87
7
0
222,090
3
W
Ne Zha
7,941
611
133
10
0
304,867
3
L
Neith
6,063
466
67
5
0
205,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role