Player Matchup

Terra
Terra
BananaDuck00
Terra
Level 48
God Stats
2W - 0L
1,393 SR
Queue Stats
25W - 27L
1,377 Elo+
Party 1
Anhur
Anhur
DrPhil2727
Anhur
Level 29
God Stats
3W - 7L
1,378 SR
Queue Stats
22W - 25L
1,353 Elo+
Party 1
Loki
Loki
XxKrYpT0x
Loki
Level 59
God Stats
1W - 1L
1,439 SR
Queue Stats
25W - 27L
1,378 Elo+
Party 1
Team Averages
Level 45
1,403 SR
1,369 Elo+

VS

Team Averages
Level 63
1,351 SR
1,209 Elo+
Tyr
Tyr
Angelolivera666
Tyr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,054 Elo+
Solo
Hel
Hel
BucNastyyyyy
Hel
Level 63
God Stats
1W - 10L
1,278 SR
Queue Stats
134W - 151L
1,385 Elo+
Solo
Skadi
Skadi
C6H12O6Sweet125
Skadi
Level 27
God Stats
4W - 3L
1,274 SR
Queue Stats
4W - 4L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 17
10,426
695
6,682
14,918
16,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
14
9 / 2 / 9
11,047
736
13,345
10,406
4,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
14
8 / 1 / 10
10,629
709
12,942
9,186
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
7,804
520
5,293
14,766
11,391
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 5 / 1
9,201
613
9,163
13,017
3,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 8 / 2
8,369
558
8,214
13,855
3,945
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
18
Kills
1
3
Deaths
18
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
1
0
17
9.5
L
1
5
1
0.3
L
0
8
2
0.13
W
Anhur
9
2
9
6.75
W
Loki
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,969
Damage
22,670
34,510
Taken
41,638
25,417
Mitigated
19,103
18,186
Healing
12,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,293
794
0
1,424
14,766
11,391
0
1,852
12,914
0
11,867
W
6,682
531
5,978
8,443
14,918
16,855
163
4,980
9,938
17,853
0
L
9,163
327
4,656
5,479
13,017
3,767
0
2,161
10,856
40,369
0
L
8,214
3,454
0
455
13,855
3,945
34
2,717
11,138
0
36,496
W
Anhur
13,345
8,170
417
2,124
10,406
4,374
794
2,362
8,044
0
37,395
W
Loki
12,942
2,497
0
1,224
9,186
4,188
80
1,917
7,269
0
45,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,102
Gold Earned
25,374
142
Minions Killed
123
0
Camps Cleared
0
787,260
Distance Traveled
751,365
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,804
520
9
1
0
290,204
6
W
Terra
10,426
695
29
2
0
226,988
4
L
Hel
9,201
613
54
4
0
242,705
3
L
Skadi
8,369
558
60
4
0
218,456
0
W
Anhur
11,047
736
52
3
0
259,248
0
W
Loki
10,629
709
61
4
0
301,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role