Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Agu_83
Baron Samedi
Level 29
God Stats
11W - 7L
1,585 SR
Queue Stats
66W - 95L
1,347 Elo+
Party 3
Anubis
Anubis
Diegoshellshock
Anubis
Level 42
God Stats
21W - 18L
1,569 SR
Queue Stats
46W - 72L
1,335 Elo+
Party 3
Medusa
Medusa
IReflexionI
Medusa
Level 40
God Stats
80W - 59L
1,588 SR
Queue Stats
225W - 198L
1,443 Elo+
Solo
Cerberus
Cerberus
nikotigre
Cerberus
Level 68
God Stats
7W - 10L
1,407 SR
Queue Stats
57W - 88L
1,369 Elo+
Party 3
Team Averages
Level 53
1,530 SR
1,399 Elo+

VS

Team Averages
Level 78
1,393 SR
1,339 Elo+
Rama
Rama
Javiporterazo13
Rama
Level 81
God Stats
3W - 7L
1,205 SR
Queue Stats
438W - 434L
1,353 Elo+
Party 2
Scylla
Scylla
Vastolord_Q8
Scylla
Level 137
God Stats
0W - 4L
1,349 SR
Queue Stats
97W - 146L
1,307 Elo+
Party 1
Hercules
Hercules
Y9HD-_
Hercules
Level 29
God Stats
9W - 11L
1,542 SR
Queue Stats
209W - 283L
1,221 Elo+
Party 1
Bacchus
Bacchus
Yonko_dragon16
Bacchus
Level 102
God Stats
0W - 5L
1,619 SR
Queue Stats
309W - 356L
1,378 Elo+
Party 1
Loki
Loki
xXDinVichXx
Loki
Level 41
God Stats
23W - 30L
1,252 SR
Queue Stats
576W - 551L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
5 / 1 / 0
7,758
554
3,855
8,858
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Agu_83
Baron Samedi
13
2 / 2 / 2
7,832
559
2,178
4,801
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 2
7,870
562
6,579
6,834
3,495
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
4 / 0 / 4
7,347
525
8,836
9,711
3,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
nikotigre
Cerberus
12
1 / 0 / 7
7,570
541
6,098
8,986
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,067
433
4,368
10,361
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
14
2 / 1 / 1
7,773
555
2,167
4,642
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Y9HD-_
Hercules
11
0 / 3 / 2
6,582
470
2,614
10,926
4,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 0
6,354
454
7,388
10,008
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 3 / 1
7,402
529
6,181
9,030
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
0
5
W
Baron Samedi
Agu_83
Baron Samedi
2
2
2
1.5
W
2
2
2
1.5
W
Medusa
4
0
4
6
L
0
3
0
0
L
Scylla
2
1
1
2.5
L
Hercules
Y9HD-_
Hercules
0
3
2
0.33
L
0
4
0
0
W
Cerberus
nikotigre
Cerberus
1
0
7
4.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,546
Damage
22,718
39,190
Taken
44,967
17,347
Mitigated
16,872
20,532
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,855
826
0
4,856
8,858
3,018
0
149
8,663
43,925
0
W
Baron Samedi
Agu_83
Baron Samedi
2,178
0
0
1,600
4,801
2,019
0
1,848
2,799
39,500
0
W
6,579
249
0
2,521
6,834
3,495
560
0
6,594
40,508
0
W
Medusa
8,836
3,393
0
5,482
9,711
3,188
680
4,962
4,749
0
56,671
L
4,368
3,545
0
4,039
10,361
2,500
0
2,645
7,676
0
43,290
L
Scylla
2,167
0
0
1,376
4,642
1,327
147
1,800
2,672
41,249
0
L
Hercules
Y9HD-_
Hercules
2,614
369
0
2,583
10,926
4,696
650
7,083
3,843
0
29,389
L
7,388
581
702
4,052
10,008
6,035
0
3,513
6,459
21,994
0
W
Cerberus
nikotigre
Cerberus
6,098
156
1,142
4,931
8,986
5,627
154
2,426
6,560
20,196
0
L
6,181
1,708
0
4,540
9,030
2,314
0
3,359
5,607
0
47,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,377
Gold Earned
34,178
388
Minions Killed
358
0
Camps Cleared
0
1,248,644
Distance Traveled
1,331,947
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,758
554
81
6
0
265,029
2
W
Baron Samedi
7,832
559
94
7
0
248,077
2
W
Anubis
7,870
562
74
5
0
227,222
4
W
Medusa
7,347
525
107
8
0
239,928
7
L
Rama
6,067
433
84
6
0
216,502
1
L
Scylla
7,773
555
88
6
0
262,351
3
L
Hercules
6,582
470
62
4
0
269,359
0
L
Bacchus
6,354
454
29
2
0
269,395
3
W
Cerberus
7,570
541
32
2
0
268,388
7
L
Loki
7,402
529
95
7
0
314,340
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role