Player Matchup

Rama
Rama
Liamnn
Rama
Level 29
God Stats
0W - 3L
1,399 SR
Queue Stats
116W - 87L
1,639 Elo+
Solo
Nemesis
Nemesis
MiellaXayah
Nemesis
Level 7
God Stats
3W - 8L
1,847 SR
Queue Stats
14W - 14L
1,555 Elo+
Party 1
Nox
Nox
Spartencookie
Nox
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,522 Elo+
Party 1
Cerberus
Cerberus
Yasumori98
Cerberus
Level 7
God Stats
1W - 1L
1,770 SR
Queue Stats
17W - 22L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
reoneo30
Sun Wukong
Level 17
God Stats
5W - 5L
1,322 SR
Queue Stats
103W - 125L
1,488 Elo+
Solo
Team Averages
Level 16
1,568 SR
1,551 Elo+

VS

Team Averages
Level 22
1,544 SR
1,605 Elo+
Tsukuyomi
Tsukuyomi
BastiBST
Tsukuyomi
Level 29
God Stats
10W - 3L
1,684 SR
Queue Stats
89W - 84L
1,570 Elo+
Solo
Sobek
Sobek
DynamiQq
Sobek
Level 23
God Stats
2W - 3L
1,347 SR
Queue Stats
30W - 23L
1,675 Elo+
Solo
Tiamat
Tiamat
LGN8888
Tiamat
Level 9
God Stats
4W - 5L
1,590 SR
Queue Stats
22W - 23L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Noggger
Sun Wukong
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 61L
1,694 Elo+
Solo
Ullr
Ullr
TrapPhoenix
Ullr
Level 29
God Stats
5W - 4L
1,602 SR
Queue Stats
144W - 133L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Liamnn
Rama
7
2 / 5 / 1
5,203
520
4,997
8,130
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
MiellaXayah
Nemesis
8
2 / 5 / 1
5,068
507
2,976
8,030
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 3 / 0
4,778
478
1,565
4,125
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Yasumori98
Cerberus
8
1 / 3 / 3
5,117
512
2,468
8,985
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sun Wukong
reoneo30
Sun Wukong
9
0 / 3 / 0
4,654
465
2,768
7,153
2,776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BastiBST
Tsukuyomi
10
5 / 0 / 2
6,291
629
3,691
4,831
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
DynamiQq
Sobek
9
2 / 2 / 5
5,639
564
3,116
7,621
6,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
LGN8888
Tiamat
10
2 / 1 / 2
6,068
607
2,879
3,147
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Noggger
Sun Wukong
12
4 / 0 / 0
6,557
656
5,342
6,368
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
6 / 2 / 5
6,334
633
9,653
7,180
2,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
19
19
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BastiBST
Tsukuyomi
5
0
2
6
W
Sobek
DynamiQq
Sobek
2
2
5
2.25
W
Tiamat
LGN8888
Tiamat
2
1
2
3
L
Rama
Liamnn
Rama
2
5
1
0.5
L
Nemesis
MiellaXayah
Nemesis
2
5
1
0.5
W
Sun Wukong
Noggger
Sun Wukong
4
0
0
4
L
0
3
0
0
W
6
2
5
4.25
L
Cerberus
Yasumori98
Cerberus
1
3
3
0.83
L
Sun Wukong
reoneo30
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
24,681
36,423
Taken
29,147
11,756
Mitigated
14,842
8,221
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BastiBST
Tsukuyomi
3,691
1,225
0
2,463
4,831
1,371
0
0
4,831
0
29,798
W
Sobek
DynamiQq
Sobek
3,116
347
0
2,188
7,621
6,064
0
1,358
6,263
11,526
0
W
Tiamat
LGN8888
Tiamat
2,879
394
0
942
3,147
1,334
844
740
2,286
26,608
0
L
Rama
Liamnn
Rama
4,997
4,419
0
2,428
8,130
1,900
0
1,389
6,741
0
23,120
L
Nemesis
MiellaXayah
Nemesis
2,976
1,467
0
1,938
8,030
2,292
0
1,036
6,864
0
21,684
W
Sun Wukong
Noggger
Sun Wukong
5,342
844
0
3,114
6,368
3,797
59
0
6,368
0
36,346
L
1,565
61
0
0
4,125
1,245
0
1,411
2,562
16,219
0
W
9,653
3,166
0
1,260
7,180
2,276
168
1,740
5,366
0
31,405
L
Cerberus
Yasumori98
Cerberus
2,468
634
0
3,498
8,985
3,543
0
1,519
7,466
12,100
0
L
Sun Wukong
reoneo30
Sun Wukong
2,768
356
0
357
7,153
2,776
0
350
6,268
0
20,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,820
Gold Earned
30,889
210
Minions Killed
270
0
Camps Cleared
0
881,567
Distance Traveled
988,974
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,291
629
65
7
0
225,674
1
W
Sobek
5,639
564
16
2
0
184,053
6
W
Tiamat
6,068
607
63
6
0
192,039
4
L
Rama
5,203
520
46
5
0
149,058
3
L
Nemesis
5,068
507
49
5
0
189,657
0
W
Sun Wukong
6,557
656
74
7
0
207,741
1
L
Nox
4,778
478
52
5
0
181,936
0
W
Ullr
6,334
633
52
5
0
179,467
1
L
Cerberus
5,117
512
20
2
0
179,548
0
L
Sun Wukong
4,654
465
43
4
0
181,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role