Player Matchup

Arachne
Arachne
Closapine
Arachne
Level 8
God Stats
11W - 9L
1,467 SR
Queue Stats
47W - 50L
1,247 Elo+
Party 2
Scylla
Scylla
Seergio13
Scylla
Level 23
God Stats
9W - 10L
1,456 SR
Queue Stats
40W - 34L
1,498 Elo+
Solo
Loki
Loki
TBHNaruto
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
antoniorl02
Neith
Level 23
God Stats
7W - 9L
1,313 SR
Queue Stats
146W - 153L
1,372 Elo+
Solo
King Arthur
King Arthur
simonrygaard
King Arthur
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,661 Elo+
Party 2
Team Averages
Level 15
1,447 SR
1,456 Elo+

VS

Team Averages
Level 13
1,498 SR
1,355 Elo+
Loki
Loki
Markentias
Loki
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
195W - 199L
1,353 Elo+
Party 1
Bellona
Bellona
Samaroko
Bellona
Level 6
God Stats
0W - 1L
1,565 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Serqet
Serqet
Sarchon
Serqet
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
165W - 192L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
dr-house13
Cthulhu
Level 7
God Stats
29W - 21L
1,423 SR
Queue Stats
83W - 88L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
efopf
Danzaburou
Level 15
God Stats
28W - 19L
1,500 SR
Queue Stats
388W - 375L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Closapine
Arachne
18
25 / 3 / 6
13,576
566
26,157
14,665
7,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Seergio13
Scylla
16
7 / 6 / 12
12,141
506
14,061
11,478
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Loki
17
8 / 6 / 13
11,899
496
14,084
15,762
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 2 / 6
13,547
564
18,188
17,382
8,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
simonrygaard
King Arthur
13
1 / 7 / 7
9,311
388
2,174
16,921
13,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 9 / 7
12,588
525
14,770
20,531
7,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Samaroko
Bellona
11
1 / 19 / 6
8,194
341
3,518
24,467
20,486
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Serqet
Sarchon
Serqet
15
4 / 8 / 5
9,640
402
5,482
14,838
7,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
dr-house13
Cthulhu
15
4 / 10 / 6
10,209
425
11,279
21,252
20,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
efopf
Danzaburou
17
4 / 5 / 6
11,360
473
9,310
15,179
6,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
51
50
Kills
21
24
Deaths
51
44
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
Closapine
Arachne
25
3
6
9.33
L
8
9
7
1.28
L
Bellona
Samaroko
Bellona
1
19
6
0.21
L
Serqet
Sarchon
Serqet
4
8
5
0.81
W
Scylla
Seergio13
Scylla
7
6
12
2.17
W
Loki
8
6
13
2.42
W
9
2
6
6
L
Cthulhu
dr-house13
Cthulhu
4
10
6
0.7
L
Danzaburou
efopf
Danzaburou
4
5
6
1.4
W
King Arthur
simonrygaard
King Arthur
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,664
Damage
44,359
76,208
Taken
96,267
37,700
Mitigated
63,696
21,696
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Closapine
Arachne
26,157
17,332
0
7,262
14,665
7,151
26
2,240
12,213
148
53,318
L
14,770
5,091
0
2,827
20,531
7,734
0
2,550
17,897
0
61,668
L
Bellona
Samaroko
Bellona
3,518
742
0
0
24,467
20,486
14
4,351
20,026
0
21,458
L
Serqet
Sarchon
Serqet
5,482
1,309
0
0
14,838
7,836
0
3,823
11,015
0
18,134
W
Scylla
Seergio13
Scylla
14,061
1,045
142
1,554
11,478
3,690
3,017
1,175
10,269
65,308
0
W
Loki
14,084
4,217
0
2,906
15,762
5,483
292
2,874
12,336
0
69,570
W
18,188
8,754
0
8,153
17,382
8,044
3,966
2,405
13,955
0
115,319
L
Cthulhu
dr-house13
Cthulhu
11,279
661
186
653
21,252
20,708
1,718
2,165
19,033
41,270
0
L
Danzaburou
efopf
Danzaburou
9,310
5,024
0
3,219
15,179
6,932
2,311
1,172
13,947
0
66,046
W
King Arthur
simonrygaard
King Arthur
2,174
368
0
1,679
16,921
13,332
108
1,653
15,072
0
23,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,474
Gold Earned
51,991
481
Minions Killed
353
0
Camps Cleared
0
2,226,124
Distance Traveled
1,940,211
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,576
566
60
3
0
483,536
1
L
Loki
12,588
525
98
4
0
405,077
1
L
Bellona
8,194
341
21
1
0
304,926
2
L
Serqet
9,640
402
31
1
0
418,486
0
W
Scylla
12,141
506
112
5
0
408,434
0
W
Loki
11,899
496
103
4
0
480,973
1
W
Neith
13,547
564
166
7
0
387,729
2
L
Cthulhu
10,209
425
70
3
0
405,631
0
L
Danzaburou
11,360
473
133
6
0
406,091
1
W
King Arthur
9,311
388
40
2
0
465,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role