Player Matchup

Cthulhu
Cthulhu
Phrancki3
Cthulhu
Level 8
God Stats
1W - 5L
1,105 SR
Queue Stats
2W - 6L
1,262 Elo+
Party 1
Mercury
Mercury
Voteless2
Mercury
Level 17
God Stats
4W - 10L
1,475 SR
Queue Stats
6W - 15L
1,320 Elo+
Solo
Scylla
Scylla
mayonnaise2568
Scylla
Level 86
God Stats
2W - 7L
1,314 SR
Queue Stats
166W - 171L
1,548 Elo+
Party 1
Team Averages
Level 37
1,298 SR
1,377 Elo+

VS

Team Averages
Level 23
1,622 SR
1,458 Elo+
Agni
Agni
GunYouDown1570
Agni
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 12L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
TimeKillsKings
Gilgamesh
Level 29
God Stats
39W - 25L
1,673 SR
Queue Stats
196W - 253L
1,431 Elo+
Solo
Anubis
Anubis
shadow09697
Anubis
Level 25
God Stats
1W - 5L
1,694 SR
Queue Stats
5W - 11L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Phrancki3
Cthulhu
11
0 / 8 / 4
8,657
577
4,492
17,903
10,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Voteless2
Mercury
11
5 / 4 / 5
10,296
686
3,933
10,227
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 5 / 3
11,622
775
15,085
10,115
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 9
11,964
798
12,023
9,972
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TimeKillsKings
Gilgamesh
15
5 / 2 / 10
12,962
864
11,243
13,024
8,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
13
5 / 8 / 7
10,227
682
7,619
10,265
4,870
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
14
Kills
17
17
Deaths
14
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
4
9
2.88
L
Cthulhu
Phrancki3
Cthulhu
0
8
4
0.25
W
Gilgamesh
TimeKillsKings
Gilgamesh
5
2
10
5
L
Mercury
Voteless2
Mercury
5
4
5
1.88
L
9
5
3
2.1
W
Anubis
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
30,885
38,245
Taken
33,261
17,409
Mitigated
16,606
6,007
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,023
1,680
0
1,027
9,972
3,253
710
5,377
4,432
55,803
0
L
Cthulhu
Phrancki3
Cthulhu
4,492
211
151
2,666
17,903
10,389
125
10,378
7,169
14,639
0
W
Gilgamesh
TimeKillsKings
Gilgamesh
11,243
3,584
1,004
1,323
13,024
8,483
1,379
6,978
5,806
0
35,134
L
Mercury
Voteless2
Mercury
3,933
1,691
0
2,804
10,227
3,908
1,012
3,365
6,582
0
20,056
L
15,085
2,025
0
386
10,115
3,112
0
5,105
4,718
54,065
0
W
Anubis
7,619
472
0
1,650
10,265
4,870
854
6,643
3,366
22,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
35,153
134
Minions Killed
149
0
Camps Cleared
0
635,519
Distance Traveled
826,043
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,964
798
84
6
0
272,056
0
L
Cthulhu
8,657
577
13
1
0
203,814
1
W
Gilgamesh
12,962
864
33
2
0
320,390
3
L
Mercury
10,296
686
29
2
0
193,780
0
L
Scylla
11,622
775
92
6
0
237,925
2
W
Anubis
10,227
682
32
2
0
233,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role