Player Matchup

Bakasura
Bakasura
HestErBest974
Bakasura
Level 28
God Stats
10W - 9L
1,549 SR
Queue Stats
53W - 43L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
RoughNeckUSA
Zhong Kui
Level 28
God Stats
38W - 26L
1,630 SR
Queue Stats
140W - 139L
1,482 Elo+
Solo
Yemoja
Yemoja
Spaydimon
Yemoja
Level 12
God Stats
8W - 14L
1,361 SR
Queue Stats
44W - 50L
1,417 Elo+
Solo
Fenrir
Fenrir
TrulyMac
Fenrir
Level 18
God Stats
2W - 2L
1,235 SR
Queue Stats
7W - 9L
1,420 Elo+
Solo
Susano
Susano
pappiking_alex
Susano
Level 17
God Stats
4W - 4L
1,239 SR
Queue Stats
20W - 17L
1,573 Elo+
Solo
Team Averages
Level 21
1,403 SR
1,480 Elo+

VS

Team Averages
Level 13
1,466 SR
1,447 Elo+
Chaac
Chaac
BebeJ_Fire8
Chaac
Level 14
God Stats
31W - 36L
1,194 SR
Queue Stats
394W - 448L
1,313 Elo+
Solo
Fenrir
Fenrir
Mac-Daddy-Diddle
Fenrir
Level 23
God Stats
2W - 1L
1,687 SR
Queue Stats
26W - 34L
1,363 Elo+
Solo
Ymir
Ymir
Zeus12053
Ymir
Level 2
God Stats
5W - 2L
1,500 SR
Queue Stats
87W - 90L
1,417 Elo+
Party 1
Apollo
Apollo
boomF1ghtas
Apollo
Level 22
God Stats
2W - 2L
1,448 SR
Queue Stats
25W - 14L
1,474 Elo+
Solo
Kukulkan
Kukulkan
nakedgamergirl
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HestErBest974
Bakasura
15
4 / 10 / 4
9,567
478
12,443
21,230
7,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
RoughNeckUSA
Zhong Kui
16
9 / 8 / 5
11,627
581
13,411
17,106
10,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
Spaydimon
Yemoja
13
0 / 7 / 11
9,917
496
6,671
15,364
6,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
TrulyMac
Fenrir
13
2 / 9 / 3
8,103
405
5,936
16,659
6,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
4 / 5 / 2
8,770
439
4,983
14,442
5,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
10,474
524
10,994
16,692
16,743
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 7 / 1
10,938
547
8,747
18,088
7,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
16
9 / 3 / 16
11,861
593
12,097
17,788
17,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
18
8 / 2 / 6
11,878
594
13,485
12,057
5,151
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Kukulkan
19
13 / 3 / 13
12,777
639
24,781
7,868
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
19
Kills
39
39
Deaths
20
25
Assists
39
Player
Kills
Deaths
Assists
KDA
W
3
5
3
0.9
L
Bakasura
HestErBest974
Bakasura
4
10
4
0.6
W
6
7
1
0.93
L
Zhong Kui
RoughNeckUSA
Zhong Kui
9
8
5
1.44
L
Yemoja
Spaydimon
Yemoja
0
7
11
0.79
L
Fenrir
TrulyMac
Fenrir
2
9
3
0.39
W
Ymir
9
3
16
5.67
W
Apollo
8
2
6
5.5
W
Kukulkan
13
3
13
6.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,444
Damage
70,104
84,801
Taken
72,493
36,345
Mitigated
50,696
9,747
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,994
3,678
0
3,890
16,692
16,743
796
2,684
12,467
0
48,753
L
Bakasura
HestErBest974
Bakasura
12,443
8,634
0
1,071
21,230
7,443
0
7,536
13,694
0
47,938
W
8,747
2,389
0
6,398
18,088
7,460
1,850
3,029
14,432
0
73,051
L
Zhong Kui
RoughNeckUSA
Zhong Kui
13,411
1,662
0
5,115
17,106
10,377
672
8,143
8,963
39,086
0
L
Yemoja
Spaydimon
Yemoja
6,671
855
1,240
834
15,364
6,160
509
7,295
8,069
30,244
0
L
Fenrir
TrulyMac
Fenrir
5,936
1,679
0
648
16,659
6,817
0
8,309
8,350
0
22,134
W
Ymir
12,097
2,193
0
2,694
17,788
17,738
90
6,129
11,405
45,353
0
W
Apollo
13,485
8,606
0
3,576
12,057
5,151
6,878
4,801
7,256
0
68,334
W
Kukulkan
24,781
1,219
0
1,356
7,868
3,604
3,265
3,439
4,429
95,604
0
L
4,983
1,093
0
839
14,442
5,548
805
5,595
8,847
0
32,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,984
Gold Earned
57,928
296
Minions Killed
533
0
Camps Cleared
0
1,760,201
Distance Traveled
1,822,663
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,474
524
85
4
0
345,285
0
L
Bakasura
9,567
478
104
5
0
378,946
0
W
Fenrir
10,938
547
125
6
0
372,754
2
L
Zhong Kui
11,627
581
60
3
0
349,532
1
L
Yemoja
9,917
496
41
2
0
312,889
2
L
Fenrir
8,103
405
33
2
0
375,748
6
W
Ymir
11,861
593
50
3
0
365,115
1
W
Apollo
11,878
594
141
7
0
366,579
4
W
Kukulkan
12,777
639
132
7
0
372,930
0
L
Susano
8,770
439
58
3
0
343,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role