Player Matchup

Ravana
Ravana
AfterChuma
Ravana
Level 46
God Stats
1W - 2L
1,279 SR
Queue Stats
56W - 36L
1,666 Elo+
Solo
Osiris
Osiris
DooDooMinh
Osiris
Level 105
God Stats
2W - 7L
1,423 SR
Queue Stats
103W - 126L
1,434 Elo+
Solo
Sobek
Sobek
Flores425
Sobek
Level 34
God Stats
0W - 3L
1,307 SR
Queue Stats
40W - 42L
1,518 Elo+
Solo
Janus
Janus
Lasituacion94
Janus
Level 78
God Stats
3W - 2L
1,721 SR
Queue Stats
52W - 44L
1,521 Elo+
Solo
Cupid
Cupid
Lovatic-Warrior
Cupid
Level 55
God Stats
63W - 57L
1,530 SR
Queue Stats
360W - 381L
1,453 Elo+
Solo
Team Averages
Level 64
1,452 SR
1,518 Elo+

VS

Team Averages
Level 60
1,552 SR
1,519 Elo+
Jormungandr
Jormungandr
Chunchunmaruuu
Jormungandr
Level 25
God Stats
30W - 19L
1,600 SR
Queue Stats
211W - 154L
1,509 Elo+
Party 1
Anhur
Anhur
NEKOxMODE
Anhur
Level 62
God Stats
40W - 26L
1,671 SR
Queue Stats
348W - 251L
1,540 Elo+
Party 1
Chang'e
Chang'e
Snik808
Chang'e
Level 40
God Stats
24W - 15L
1,631 SR
Queue Stats
76W - 77L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Zangetsyou
Gilgamesh
Level 66
God Stats
1W - 3L
1,309 SR
Queue Stats
315W - 349L
1,520 Elo+
Solo
Nemesis
Nemesis
Zoro5034
Nemesis
Level 109
God Stats
12W - 13L
1,550 SR
Queue Stats
988W - 976L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AfterChuma
Ravana
20
8 / 2 / 2
11,952
543
11,116
13,034
6,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
DooDooMinh
Osiris
18
5 / 6 / 3
11,479
522
14,787
20,554
17,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
Flores425
Sobek
14
1 / 6 / 2
8,583
390
4,730
19,521
20,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
1 / 4 / 4
10,566
480
7,906
7,057
2,178
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
0 / 6 / 1
9,828
447
4,005
13,213
3,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chunchunmaruuu
Jormungandr
16
2 / 3 / 7
11,321
515
4,149
13,933
11,183
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
NEKOxMODE
Anhur
20
11 / 1 / 2
14,301
650
20,971
13,933
5,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
Snik808
Chang'e
19
5 / 2 / 6
12,477
567
10,493
11,913
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gilgamesh
Zangetsyou
Gilgamesh
19
4 / 4 / 2
12,618
574
11,593
19,068
14,159
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Nemesis
Zoro5034
Nemesis
19
2 / 5 / 8
11,978
544
6,641
16,069
9,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
15
Kills
24
24
Deaths
15
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ravana
AfterChuma
Ravana
8
2
2
4.5
W
Jormungandr
Chunchunmaruuu
Jormungandr
2
3
7
1.83
L
Osiris
DooDooMinh
Osiris
5
6
3
1.08
L
Sobek
Flores425
Sobek
1
6
2
0.33
L
1
4
4
0.75
L
0
6
1
0.08
W
Anhur
NEKOxMODE
Anhur
11
1
2
12
W
Chang'e
Snik808
Chang'e
5
2
6
4
W
Gilgamesh
Zangetsyou
Gilgamesh
4
4
2
1.25
W
Nemesis
Zoro5034
Nemesis
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,544
Damage
53,847
73,379
Taken
74,916
50,527
Mitigated
45,462
18,574
Healing
24,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AfterChuma
Ravana
11,116
3,517
0
3,179
13,034
6,654
840
4,328
8,706
0
94,241
W
Jormungandr
Chunchunmaruuu
Jormungandr
4,149
760
0
379
13,933
11,183
196
4,948
8,985
27,783
0
L
Osiris
DooDooMinh
Osiris
14,787
5,486
0
4,958
20,554
17,871
64
3,270
17,284
0
69,890
L
Sobek
Flores425
Sobek
4,730
621
294
4,684
19,521
20,223
0
3,241
16,280
24,218
0
L
7,906
58
0
1,293
7,057
2,178
0
2,956
4,101
70,164
0
L
4,005
1,633
114
4,052
13,213
3,601
0
1,076
12,137
0
67,738
W
Anhur
NEKOxMODE
Anhur
20,971
14,749
0
8,496
13,933
5,785
3,586
4,255
9,678
0
131,616
W
Chang'e
Snik808
Chang'e
10,493
912
3,248
5,964
11,913
4,620
545
2,500
9,413
81,994
0
W
Gilgamesh
Zangetsyou
Gilgamesh
11,593
3,370
0
3,542
19,068
14,159
356
1,350
17,718
241
84,039
W
Nemesis
Zoro5034
Nemesis
6,641
3,136
0
3,234
16,069
9,715
0
912
15,157
0
86,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,408
Gold Earned
62,695
555
Minions Killed
708
0
Camps Cleared
0
1,968,662
Distance Traveled
1,944,248
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,952
543
149
7
0
457,240
4
W
Jormungandr
11,321
515
53
2
0
382,794
6
L
Osiris
11,479
522
119
5
0
360,774
9
L
Sobek
8,583
390
39
2
0
384,329
2
L
Janus
10,566
480
115
5
0
399,287
8
L
Cupid
9,828
447
133
6
0
367,032
9
W
Anhur
14,301
650
193
9
0
380,810
11
W
Chang'e
12,477
567
146
7
0
416,519
7
W
Gilgamesh
12,618
574
165
8
0
387,192
0
W
Nemesis
11,978
544
151
7
0
376,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role