Player Matchup

Ravana
Ravana
InfamousPMplays
Ravana
Level 69
God Stats
2W - 4L
1,511 SR
Queue Stats
12W - 20L
1,411 Elo+
Solo
King Arthur
King Arthur
ManuCop5
King Arthur
Level 160
God Stats
2W - 5L
1,598 SR
Queue Stats
9W - 11L
1,603 Elo+
Solo
Thoth
Thoth
NotYaDaddy
Thoth
Level 160
God Stats
1W - 3L
1,638 SR
Queue Stats
80W - 77L
1,640 Elo+
Solo
Danzaburou
Danzaburou
Zapdospantsoff
Danzaburou
Level 133
God Stats
0W - 1L
1,524 SR
Queue Stats
10W - 5L
1,731 Elo+
Solo
Team Averages
Level 131
1,568 SR
1,596 Elo+

VS

Team Averages
Level 125
1,438 SR
1,548 Elo+
Apollo
Apollo
GILOSAN
Apollo
Level 160
God Stats
1W - 1L
1,072 SR
Queue Stats
26W - 36L
1,283 Elo+
Solo
Jormungandr
Jormungandr
TheFinalShroom
Jormungandr
Level 116
God Stats
55W - 48L
1,531 SR
Queue Stats
829W - 760L
1,632 Elo+
Party 1
Sol
Sol
WINGAMANjr
Sol
Level 69
God Stats
62W - 49L
1,663 SR
Queue Stats
811W - 776L
1,572 Elo+
Party 1
Mulan
Mulan
calakota21
Mulan
Level 155
God Stats
2W - 2L
1,486 SR
Queue Stats
73W - 53L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 0
13,884
661
6,243
11,406
9,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
ManuCop5
King Arthur
19
1 / 1 / 4
12,870
613
11,555
17,916
21,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thoth
20
5 / 3 / 1
14,644
697
25,039
11,807
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Zapdospantsoff
Danzaburou
18
0 / 8 / 3
12,773
608
9,408
17,928
7,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GILOSAN
Apollo
20
1 / 4 / 5
14,556
693
10,243
18,456
8,879
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
TheFinalShroom
Jormungandr
20
5 / 1 / 4
14,370
684
11,197
17,952
12,241
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 1 / 3
15,988
761
15,312
15,119
4,667
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
20
1 / 1 / 12
15,088
718
15,140
20,561
17,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
18
18
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Apollo
GILOSAN
Apollo
1
4
5
0.88
L
1
6
0
0.17
L
King Arthur
ManuCop5
King Arthur
1
1
4
3
L
Thoth
5
3
1
1.83
W
Jormungandr
TheFinalShroom
Jormungandr
5
1
4
7
W
11
1
3
12.5
L
Danzaburou
Zapdospantsoff
Danzaburou
0
8
3
0.19
W
Mulan
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,245
Damage
51,892
59,057
Taken
72,088
41,912
Mitigated
42,885
9,871
Healing
25,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
GILOSAN
Apollo
10,243
7,584
0
4,899
18,456
8,879
4,091
3,928
14,152
0
65,835
L
6,243
1,594
0
1,981
11,406
9,236
619
4,393
7,013
0
73,296
L
King Arthur
ManuCop5
King Arthur
11,555
958
0
5,136
17,916
21,027
0
9,040
8,876
0
45,260
L
Thoth
25,039
835
0
961
11,807
4,214
329
5,698
6,109
70,247
0
W
Jormungandr
TheFinalShroom
Jormungandr
11,197
2,106
516
1,553
17,952
12,241
263
6,380
11,026
57,649
0
W
15,312
4,674
1,547
6,654
15,119
4,667
1,660
6,640
8,170
75,622
0
L
Danzaburou
Zapdospantsoff
Danzaburou
9,408
3,442
0
1,793
17,928
7,435
258
8,005
9,923
0
51,231
W
Mulan
15,140
3,430
0
10,621
20,561
17,098
1,606
7,294
11,956
0
77,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,171
Gold Earned
60,002
413
Minions Killed
417
20
Camps Cleared
20
1,442,558
Distance Traveled
1,590,830
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,556
693
122
6
4
305,531
1
L
Ravana
13,884
661
124
6
14
319,099
1
L
King Arthur
12,870
613
81
4
3
381,053
3
L
Thoth
14,644
697
127
6
0
406,220
1
W
Jormungandr
14,370
684
95
5
2
431,486
1
W
Sol
15,988
761
96
5
5
396,518
4
L
Danzaburou
12,773
608
81
4
3
336,186
5
W
Mulan
15,088
718
104
5
9
457,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role