Player Matchup

Fenrir
Fenrir
Silver III
PENATRATOR01
Fenrir
Silver III
Level 158
God Stats
2W - 8L
1,500 SR
Queue Stats
314W - 341L
869 MMR
Solo
Zeus
Zeus
Bronze IV
PICK6ALLDAYONU
Zeus
Bronze IV
Level 40
God Stats
2W - 5L
1,521 SR
Queue Stats
3W - 18L
906 MMR
Solo
Athena
Athena
Silver III
PyraSamsas
Athena
Silver III
Level 125
God Stats
18W - 20L
1,403 SR
Queue Stats
474W - 511L
848 MMR
Solo
Jing Wei
Jing Wei
Silver III
Ryze novae
Jing Wei
Silver III
Level 87
God Stats
3W - 2L
1,791 SR
Queue Stats
552W - 538L
872 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
enfado-crecida
Gilgamesh
Silver IV
Level 125
God Stats
13W - 4L
1,676 SR
Queue Stats
190W - 188L
551 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,578 SR
809 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,393 SR
808 MMR
Olorun
Olorun
Silver II
Deezblank
Olorun
Silver II
Level 89
God Stats
2W - 4L
1,225 SR
Queue Stats
191W - 217L
800 MMR
Solo
Sylvanus
Sylvanus
Silver V
Donald Trump Q1
Sylvanus
Silver V
Level 152
God Stats
197W - 208L
1,355 SR
Queue Stats
730W - 764L
511 MMR
Solo
Guan Yu
Guan Yu
Silver III
Jay12-13
Guan Yu
Silver III
Level 109
God Stats
1W - 1L
1,186 SR
Queue Stats
210W - 220L
845 MMR
Party 1
Arachne
Arachne
Silver II
WarInHead
Arachne
Silver II
Level 84
God Stats
14W - 10L
1,590 SR
Queue Stats
50W - 58L
947 MMR
Solo
Vulcan
Vulcan
Silver II
da_bull_teazy215
Vulcan
Silver II
Level 115
God Stats
13W - 6L
1,610 SR
Queue Stats
305W - 316L
939 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 8 / 7
14,314
530
21,064
29,772
13,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 6 / 6
13,875
514
21,446
22,597
8,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
PyraSamsas
Athena
19
4 / 6 / 12
12,425
460
12,445
33,613
28,007
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Ryze novae
Jing Wei
20
1 / 4 / 5
13,567
502
9,224
21,739
8,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
enfado-crecida
Gilgamesh
20
7 / 5 / 15
13,931
516
23,056
24,170
15,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
YmirSetCthulhuDanzaburouChaac

VS

Bans
TiamatBellonaSobekTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Deezblank
Olorun
20
9 / 7 / 7
14,935
553
26,965
24,674
12,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
20
4 / 5 / 6
13,577
503
12,611
27,421
24,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
Jay12-13
Guan Yu
19
2 / 5 / 7
12,295
455
8,438
25,451
28,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
WarInHead
Arachne
20
10 / 9 / 7
15,196
563
19,904
26,176
14,281
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
4 / 5 / 8
13,362
495
26,970
15,444
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
64
31
Kills
29
29
Deaths
31
45
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Olorun
Deezblank
Olorun
9
7
7
1.79
W
Sylvanus
4
5
6
1.4
W
Guan Yu
Jay12-13
Guan Yu
2
5
7
1.1
L
Fenrir
11
8
7
1.81
L
8
6
6
1.83
L
Athena
PyraSamsas
Athena
4
6
12
1.67
L
Jing Wei
Ryze novae
Jing Wei
1
4
5
0.88
W
Arachne
WarInHead
Arachne
10
9
7
1.5
W
4
5
8
1.6
L
Gilgamesh
enfado-crecida
Gilgamesh
7
5
15
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,235
Damage
94,888
131,891
Taken
119,166
74,313
Mitigated
86,375
41,827
Healing
47,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Deezblank
Olorun
26,965
17,080
1,434
8,507
24,674
12,861
6,650
13,169
11,505
80,128
4,109
W
Sylvanus
12,611
3,053
8,191
9,812
27,421
24,475
1,673
7,095
20,326
82,255
14,346
W
Guan Yu
Jay12-13
Guan Yu
8,438
2,003
3,208
8,275
25,451
28,000
1,234
6,358
19,093
0
54,658
L
Fenrir
21,064
6,389
0
9,399
29,772
13,181
180
13,439
16,183
0
108,529
L
21,446
1,771
0
7,632
22,597
8,367
730
15,341
7,226
105,587
0
L
Athena
PyraSamsas
Athena
12,445
3,660
469
10,115
33,613
28,007
0
15,724
17,649
61,274
0
L
Jing Wei
Ryze novae
Jing Wei
9,224
6,296
0
9,908
21,739
8,790
1,125
10,599
11,080
0
104,638
W
Arachne
WarInHead
Arachne
19,904
12,566
0
4,723
26,176
14,281
547
5,913
20,263
0
104,409
W
26,970
10,003
553
2,738
15,444
6,758
2,043
3,701
11,743
96,202
0
L
Gilgamesh
enfado-crecida
Gilgamesh
23,056
5,380
0
4,304
24,170
15,968
616
9,489
14,231
9,588
77,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,112
Gold Earned
69,365
683
Minions Killed
631
0
Camps Cleared
0
2,376,857
Distance Traveled
2,370,818
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,935
553
133
5
0
424,519
0
W
Sylvanus
13,577
503
138
5
0
421,260
1
W
Guan Yu
12,295
455
71
3
0
502,895
0
L
Fenrir
14,314
530
138
5
0
465,466
3
L
Zeus
13,875
514
157
6
0
415,756
0
L
Athena
12,425
460
81
3
0
513,488
3
L
Jing Wei
13,567
502
156
6
0
526,359
3
W
Arachne
15,196
563
150
6
0
503,644
7
W
Vulcan
13,362
495
139
5
0
518,500
4
L
Gilgamesh
13,931
516
151
6
0
455,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role