Player Matchup

Scylla
Scylla
Darthpepepe
Scylla
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PaleDolphin
Nu Wa
Level 104
God Stats
0W - 2L
1,525 SR
Queue Stats
19W - 18L
1,501 Elo+
Solo
Izanami
Izanami
arandrea
Izanami
Level 86
God Stats
9W - 13L
1,593 SR
Queue Stats
104W - 108L
1,465 Elo+
Party 2
Tyr
Tyr
lJaviershipl
Tyr
Level 89
God Stats
7W - 10L
1,501 SR
Queue Stats
207W - 189L
1,529 Elo+
Party 2
Osiris
Osiris
xBaesick
Osiris
Level 160
God Stats
0W - 1L
1,474 SR
Queue Stats
135W - 107L
1,565 Elo+
Solo
Team Averages
Level 104
1,519 SR
1,512 Elo+

VS

Team Averages
Level 121
1,500 SR
1,508 Elo+
The Morrigan
The Morrigan
Clemdoggy
The Morrigan
Level 108
God Stats
8W - 7L
1,386 SR
Queue Stats
24W - 17L
1,484 Elo+
Solo
Artemis
Artemis
Giggle
Artemis
Level 158
God Stats
2W - 0L
1,797 SR
Queue Stats
14W - 18L
1,482 Elo+
Party 1
Fenrir
Fenrir
Sergis2005
Fenrir
Level 69
God Stats
27W - 20L
1,413 SR
Queue Stats
177W - 159L
1,541 Elo+
Solo
Persephone
Persephone
TypicalJava
Persephone
Level 159
God Stats
9W - 4L
1,680 SR
Queue Stats
117W - 78L
1,646 Elo+
Party 1
Kuzenbo
Kuzenbo
Xeliozm
Kuzenbo
Level 112
God Stats
1W - 0L
1,225 SR
Queue Stats
9W - 19L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
1 / 4 / 5
10,656
969
7,300
11,562
4,229
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 7 / 7
10,490
954
14,042
12,904
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
arandrea
Izanami
16
1 / 6 / 8
10,375
943
8,653
14,441
5,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 8 / 2
10,139
922
6,096
19,020
14,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
xBaesick
Osiris
17
4 / 0 / 5
11,281
1,026
13,350
13,822
15,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Team 1 Tickets

132

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Clemdoggy
The Morrigan
17
4 / 2 / 13
10,887
990
11,113
7,702
3,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Giggle
Artemis
18
7 / 4 / 9
11,992
1,090
14,130
11,474
4,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Sergis2005
Fenrir
17
2 / 3 / 13
10,560
960
5,339
13,349
6,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
TypicalJava
Persephone
19
10 / 1 / 12
13,049
1,186
28,798
5,928
2,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Xeliozm
Kuzenbo
18
2 / 0 / 17
11,008
1,001
8,278
14,300
20,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
10
Kills
25
25
Deaths
10
27
Assists
64
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Clemdoggy
The Morrigan
4
2
13
5.25
L
Scylla
1
4
5
0.88
W
Artemis
Giggle
Artemis
7
4
9
2.88
L
1
7
7
0.64
W
Fenrir
Sergis2005
Fenrir
2
3
13
2.83
W
Persephone
TypicalJava
Persephone
10
1
12
16
W
Kuzenbo
Xeliozm
Kuzenbo
2
0
17
10.5
L
Izanami
arandrea
Izanami
1
6
8
0.83
L
3
8
2
0.5
L
Osiris
xBaesick
Osiris
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,441
Damage
67,658
71,749
Taken
52,753
44,080
Mitigated
37,352
3,067
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Clemdoggy
The Morrigan
11,113
1,472
0
388
7,702
3,135
0
2,822
4,712
30,131
1,010
L
Scylla
7,300
880
0
0
11,562
4,229
0
8,046
3,516
46,646
0
W
Artemis
Giggle
Artemis
14,130
9,222
0
2,503
11,474
4,685
0
4,415
6,904
0
41,616
L
14,042
4,601
0
740
12,904
5,040
0
9,741
3,163
37,797
0
W
Fenrir
Sergis2005
Fenrir
5,339
1,281
0
624
13,349
6,161
0
4,200
8,992
0
18,575
W
Persephone
TypicalJava
Persephone
28,798
1,157
180
2,408
5,928
2,404
0
2,206
3,664
67,775
0
W
Kuzenbo
Xeliozm
Kuzenbo
8,278
3,346
0
710
14,300
20,967
0
6,900
7,138
19,206
0
L
Izanami
arandrea
Izanami
8,653
5,374
0
529
14,441
5,549
0
9,870
4,571
0
33,993
L
6,096
526
0
1,798
19,020
14,172
0
11,581
7,439
0
14,728
L
Osiris
xBaesick
Osiris
13,350
2,849
0
0
13,822
15,090
0
8,469
5,353
0
27,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,941
Gold Earned
57,496
254
Minions Killed
257
9
Camps Cleared
9
1,107,688
Distance Traveled
1,134,961
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,887
990
51
5
2
198,733
0
L
Scylla
10,656
969
113
10
2
227,788
0
W
Artemis
11,992
1,090
71
6
2
200,397
1
L
Nu Wa
10,490
954
54
5
2
206,052
0
W
Fenrir
10,560
960
23
2
2
252,111
1
W
Persephone
13,049
1,186
101
9
3
242,074
0
W
Kuzenbo
11,008
1,001
11
1
0
241,646
1
L
Izanami
10,375
943
55
5
1
205,559
0
L
Tyr
10,139
922
18
2
2
211,988
2
L
Osiris
11,281
1,026
14
1
2
256,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role