Player Matchup

Pele
Pele
Gus_the_awesome
Pele
Level 36
God Stats
33W - 41L
1,427 SR
Queue Stats
103W - 118L
1,440 Elo+
Party 2
Zhong Kui
Zhong Kui
KamNs
Zhong Kui
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 93L
1,331 Elo+
Solo
Cernunnos
Cernunnos
Turbro123
Cernunnos
Level 49
God Stats
18W - 17L
1,479 SR
Queue Stats
172W - 189L
1,456 Elo+
Party 2
Bellona
Bellona
Yogbah
Bellona
Level 29
God Stats
9W - 5L
1,578 SR
Queue Stats
10W - 18L
1,282 Elo+
Party 2
Cthulhu
Cthulhu
harryt2
Cthulhu
Level 26
God Stats
41W - 46L
1,461 SR
Queue Stats
42W - 59L
1,373 Elo+
Party 2
Team Averages
Level 45
1,489 SR
1,376 Elo+

VS

Team Averages
Level 45
1,468 SR
1,307 Elo+
Yemoja
Yemoja
MajorGolem14
Yemoja
Level 8
God Stats
4W - 7L
1,346 SR
Queue Stats
30W - 34L
1,201 Elo+
Party 1
Thanatos
Thanatos
WTELTE
Thanatos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,364 Elo+
Party 1
Kukulkan
Kukulkan
arttron9286
Kukulkan
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
493W - 578L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
pwsmusic1
Sun Wukong
Level 64
God Stats
17W - 15L
1,492 SR
Queue Stats
71W - 82L
1,340 Elo+
Party 1
Danzaburou
Danzaburou
thebisc
Danzaburou
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 26L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 4
18,679
644
20,345
26,890
14,738
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
KamNs
Zhong Kui
19
4 / 2 / 6
13,170
454
15,415
16,991
13,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Turbro123
Cernunnos
20
4 / 2 / 10
14,440
498
21,744
20,756
9,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Yogbah
Bellona
20
4 / 7 / 7
14,014
483
18,678
24,528
26,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
harryt2
Cthulhu
20
2 / 2 / 5
13,599
469
11,582
19,904
24,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 2 / 3
10,382
358
11,442
18,048
15,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
WTELTE
Thanatos
18
5 / 11 / 3
12,583
434
14,487
28,277
12,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
arttron9286
Kukulkan
20
0 / 3 / 2
13,044
450
11,832
19,304
9,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
pwsmusic1
Sun Wukong
20
6 / 3 / 1
14,691
507
23,117
32,837
35,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
thebisc
Danzaburou
18
2 / 5 / 2
11,755
405
13,127
20,494
9,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
24
Kills
14
14
Deaths
24
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
W
Zhong Kui
KamNs
Zhong Kui
4
2
6
3.5
L
Yemoja
1
2
3
1.25
W
Cernunnos
Turbro123
Cernunnos
4
2
10
4.5
L
Thanatos
WTELTE
Thanatos
5
11
3
0.59
W
Bellona
Yogbah
Bellona
4
7
7
1.07
L
Kukulkan
arttron9286
Kukulkan
0
3
2
0.33
W
Cthulhu
harryt2
Cthulhu
2
2
5
2.25
L
Sun Wukong
pwsmusic1
Sun Wukong
6
3
1
2.17
L
Danzaburou
thebisc
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,764
Damage
74,005
109,069
Taken
118,960
89,312
Mitigated
81,755
38,503
Healing
42,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,345
4,324
0
11,472
26,890
14,738
8,380
2,566
24,196
76
176,600
W
Zhong Kui
KamNs
Zhong Kui
15,415
1,853
255
7,981
16,991
13,303
1,935
4,470
12,229
68,498
0
L
Yemoja
11,442
673
3,699
4,650
18,048
15,778
552
4,888
13,160
41,323
0
W
Cernunnos
Turbro123
Cernunnos
21,744
14,623
0
11,879
20,756
9,741
3,067
8,433
12,190
0
105,594
L
Thanatos
WTELTE
Thanatos
14,487
3,973
0
13,255
28,277
12,231
0
6,395
21,871
0
92,491
W
Bellona
Yogbah
Bellona
18,678
6,084
0
4,417
24,528
26,532
1,506
1,341
23,144
336
72,625
L
Kukulkan
arttron9286
Kukulkan
11,832
1,365
0
5,770
19,304
9,364
997
4,174
14,890
101,857
0
W
Cthulhu
harryt2
Cthulhu
11,582
543
0
2,499
19,904
24,998
1,063
5,694
14,036
62,424
0
L
Sun Wukong
pwsmusic1
Sun Wukong
23,117
3,534
0
8,309
32,837
35,218
23
5,644
27,113
0
107,900
L
Danzaburou
thebisc
Danzaburou
13,127
4,288
0
6,747
20,494
9,164
909
6,280
14,134
0
59,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,902
Gold Earned
62,455
814
Minions Killed
666
0
Camps Cleared
0
2,573,780
Distance Traveled
2,420,848
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
18,679
644
285
10
0
599,274
2
W
Zhong Kui
13,170
454
116
4
0
415,312
0
L
Yemoja
10,382
358
43
1
0
510,651
0
W
Cernunnos
14,440
498
188
6
0
505,031
6
L
Thanatos
12,583
434
128
4
0
484,072
7
W
Bellona
14,014
483
125
4
0
468,586
3
L
Kukulkan
13,044
450
197
7
0
438,842
0
W
Cthulhu
13,599
469
100
3
0
585,577
1
L
Sun Wukong
14,691
507
201
7
0
547,944
1
L
Danzaburou
11,755
405
97
3
0
439,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role