Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Pana Marley
Kukulkan
Level 16
God Stats
1W - 1L
1,833 SR
Queue Stats
11W - 8L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
lKeinlChori
Cthulhu
Level 68
God Stats
3W - 1L
1,559 SR
Queue Stats
80W - 73L
1,506 Elo+
Party 1
Chaac
Chaac
lKeinlGuzy
Chaac
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
179W - 169L
1,614 Elo+
Party 1
Apollo
Apollo
lKeinlJuanch
Apollo
Level 129
God Stats
6W - 2L
1,694 SR
Queue Stats
284W - 325L
1,565 Elo+
Party 1
Team Averages
Level 90
1,617 SR
1,540 Elo+

VS

Team Averages
Level 54
1,526 SR
1,416 Elo+
Neith
Neith
ASMR ur dad
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,635 Elo+
Party 2
Arachne
Arachne
DamperVirus50
Arachne
Level 105
God Stats
21W - 9L
1,628 SR
Queue Stats
182W - 168L
1,515 Elo+
Party 2
Sobek
Sobek
DamperVirus51
Sobek
Level 67
God Stats
7W - 15L
1,459 SR
Queue Stats
61W - 76L
1,458 Elo+
Party 2
Chaac
Chaac
Glizzzy2778
Chaac
Level 48
God Stats
9W - 7L
1,542 SR
Queue Stats
50W - 61L
1,429 Elo+
Party 2
Ra
Ra
JohnisNaoum
Ra
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 146L
1,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 1 / 6
8,207
513
9,448
9,076
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Pana Marley
Kukulkan
13
3 / 2 / 8
7,927
495
12,250
5,211
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
lKeinlChori
Cthulhu
13
7 / 1 / 8
8,626
539
6,862
10,890
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
16
5 / 0 / 1
9,216
576
13,083
19,863
11,256
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
18
10 / 0 / 6
10,889
681
10,574
13,467
5,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,200
388
4,838
10,458
3,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
13
2 / 7 / 1
7,714
482
6,940
14,776
5,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 2
6,623
414
5,459
14,306
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 0
7,542
471
13,669
17,301
11,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 5 / 1
7,287
455
6,423
9,599
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
27
Kills
4
4
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
6
5
L
0
7
2
0.14
L
Arachne
2
7
1
0.36
L
0
5
2
0.2
L
0
3
0
0
L
2
5
1
0.5
W
Kukulkan
Pana Marley
Kukulkan
3
2
8
3.5
W
Cthulhu
lKeinlChori
Cthulhu
7
1
8
11
W
Chaac
5
0
1
5.5
W
Apollo
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,217
Damage
37,329
58,507
Taken
66,440
27,932
Mitigated
34,679
26,453
Healing
16,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,448
316
1,151
3,876
9,076
3,083
1,386
2,258
6,572
47,924
0
L
4,838
2,463
0
1,023
10,458
3,357
0
8,055
2,003
0
26,718
L
Arachne
6,940
5,738
0
1,217
14,776
5,699
0
3,756
10,760
0
50,292
L
5,459
154
282
3,766
14,306
10,157
0
8,200
5,512
23,994
0
L
13,669
4,248
0
6,832
17,301
11,692
0
1,614
15,619
0
54,356
L
6,423
349
366
3,150
9,599
3,774
0
5,189
3,986
41,565
0
W
Kukulkan
Pana Marley
Kukulkan
12,250
773
0
0
5,211
1,938
0
3,130
2,037
32,949
0
W
Cthulhu
lKeinlChori
Cthulhu
6,862
432
114
3,165
10,890
5,815
950
2,905
7,945
30,117
0
W
Chaac
13,083
3,865
0
11,946
19,863
11,256
1,578
615
19,172
0
59,303
W
Apollo
10,574
6,745
0
6,201
13,467
5,840
0
2,334
10,899
0
84,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,865
Gold Earned
35,366
470
Minions Killed
350
0
Camps Cleared
0
1,529,422
Distance Traveled
1,389,386
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,207
513
97
6
0
308,546
5
L
Neith
6,200
388
59
4
0
286,654
0
L
Arachne
7,714
482
88
6
0
288,896
4
L
Sobek
6,623
414
26
2
0
300,546
0
L
Chaac
7,542
471
105
7
0
267,402
0
L
Ra
7,287
455
72
5
0
245,888
1
W
Kukulkan
7,927
495
77
5
0
325,167
0
W
Cthulhu
8,626
539
51
3
0
312,480
1
W
Chaac
9,216
576
105
7
0
272,763
0
W
Apollo
10,889
681
140
9
0
310,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role