Player Matchup

Artemis
Artemis
Denzie09
Artemis
Level 10
God Stats
0W - 3L
1,275 SR
Queue Stats
35W - 30L
1,374 Elo+
Party 1
Gilgamesh
Gilgamesh
ShavedLake91
Gilgamesh
Level 6
God Stats
0W - 3L
1,124 SR
Queue Stats
24W - 25L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
TingedNote1
Heimdallr
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,773 Elo+
Party 2
Thoth
Thoth
coolnherd
Thoth
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 62L
1,384 Elo+
Party 1
Ra
Ra
pruthvirg
Ra
Level 6
God Stats
5W - 5L
1,299 SR
Queue Stats
179W - 177L
1,407 Elo+
Solo
Team Averages
Level 18
1,340 SR
1,471 Elo+

VS

Team Averages
Level 17
1,436 SR
1,314 Elo+
Mercury
Mercury
DoodieDiddler
Mercury
Level 16
God Stats
9W - 17L
1,250 SR
Queue Stats
24W - 44L
1,284 Elo+
Party 3
Merlin
Merlin
Edogg2148
Merlin
Level 27
God Stats
2W - 6L
1,640 SR
Queue Stats
204W - 216L
1,391 Elo+
Solo
Neith
Neith
KDGSenpaiSama69
Neith
Level 8
God Stats
4W - 3L
1,249 SR
Queue Stats
9W - 13L
1,274 Elo+
Solo
Cerberus
Cerberus
NinjaGamer412
Cerberus
Level 8
God Stats
10W - 9L
1,589 SR
Queue Stats
15W - 25L
1,253 Elo+
Party 3
Ra
Ra
aquamaster9
Ra
Level 24
God Stats
24W - 26L
1,454 SR
Queue Stats
33W - 46L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Denzie09
Artemis
18
3 / 9 / 5
11,786
982
12,841
20,784
6,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
ShavedLake91
Gilgamesh
18
1 / 8 / 9
11,532
961
7,869
25,715
11,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
TingedNote1
Heimdallr
18
6 / 5 / 5
13,042
1,087
11,938
19,309
6,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
coolnherd
Thoth
18
1 / 7 / 6
11,293
941
9,834
16,528
5,177
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 11 / 2
9,880
823
1,407
12,555
4,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
7 / 0 / 13
12,073
1,006
5,887
5,627
2,428
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Edogg2148
Merlin
20
14 / 2 / 15
13,913
1,159
34,548
9,948
4,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 5 / 20
12,336
1,028
10,564
11,867
5,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
NinjaGamer412
Cerberus
18
6 / 3 / 11
11,719
977
9,457
10,786
11,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
10 / 1 / 27
15,410
1,284
28,765
9,774
4,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
126
11
Kills
40
40
Deaths
11
27
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Artemis
Denzie09
Artemis
3
9
5
0.61
W
Mercury
7
0
13
13.5
W
Merlin
Edogg2148
Merlin
14
2
15
10.75
W
3
5
20
2.6
W
Cerberus
NinjaGamer412
Cerberus
6
3
11
3.83
L
Gilgamesh
ShavedLake91
Gilgamesh
1
8
9
0.69
L
Heimdallr
TingedNote1
Heimdallr
6
5
5
1.7
W
10
1
27
23.5
L
Thoth
coolnherd
Thoth
1
7
6
0.57
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,889
Damage
89,221
94,891
Taken
48,002
34,261
Mitigated
29,334
6,272
Healing
11,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Denzie09
Artemis
12,841
5,929
0
1,610
20,784
6,936
0
16,898
3,656
0
33,785
W
Mercury
5,887
3,346
0
0
5,627
2,428
0
1,155
4,472
0
11,351
W
Merlin
Edogg2148
Merlin
34,548
878
695
1,819
9,948
4,928
0
2,148
7,800
61,607
0
W
10,564
2,851
0
1,648
11,867
5,477
0
2,871
8,992
0
26,703
W
Cerberus
NinjaGamer412
Cerberus
9,457
250
0
1,841
10,786
11,521
0
2,519
8,267
16,154
0
L
Gilgamesh
ShavedLake91
Gilgamesh
7,869
1,448
0
793
25,715
11,712
0
19,683
5,594
0
28,257
L
Heimdallr
TingedNote1
Heimdallr
11,938
2,766
525
673
19,309
6,128
0
14,175
4,770
0
45,902
W
28,765
1,388
2,402
2,683
9,774
4,980
0
2,548
7,226
66,192
0
L
Thoth
coolnherd
Thoth
9,834
343
237
2,279
16,528
5,177
0
12,022
4,284
26,415
0
L
1,407
886
0
155
12,555
4,308
0
8,426
3,817
8,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,533
Gold Earned
65,451
201
Minions Killed
248
10
Camps Cleared
4
998,820
Distance Traveled
1,042,630
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,786
982
51
4
2
203,965
0
W
Mercury
12,073
1,006
13
1
0
216,318
0
W
Merlin
13,913
1,159
67
6
0
212,799
1
W
Neith
12,336
1,028
40
3
0
186,939
0
W
Cerberus
11,719
977
27
2
3
178,881
0
L
Gilgamesh
11,532
961
27
2
4
230,147
0
L
Heimdallr
13,042
1,087
73
6
4
222,029
0
W
Ra
15,410
1,284
101
8
1
247,693
0
L
Thoth
11,293
941
37
3
0
201,095
0
L
Ra
9,880
823
13
1
0
141,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role