Player Matchup

Neith
Neith
BlueNova267
Neith
Level 10
God Stats
9W - 8L
1,500 SR
Queue Stats
299W - 325L
1,423 Elo+
Party 1
Merlin
Merlin
PoroTheSquirrel
Merlin
Level 24
God Stats
22W - 22L
1,487 SR
Queue Stats
55W - 43L
1,513 Elo+
Party 4
Ymir
Ymir
Racnos05
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,610 Elo+
Party 1
Loki
Loki
Vaske
Loki
Level 28
God Stats
1W - 2L
1,616 SR
Queue Stats
38W - 27L
1,558 Elo+
Party 4
Tyr
Tyr
arscuu
Tyr
Level 67
God Stats
1W - 5L
1,500 SR
Queue Stats
261W - 252L
1,428 Elo+
Party 1
Team Averages
Level 26
1,521 SR
1,506 Elo+

VS

Team Averages
Level 14
1,583 SR
1,488 Elo+
Ravana
Ravana
Echu
Ravana
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,461 Elo+
Party 2
Yemoja
Yemoja
Erelyas
Yemoja
Level 13
God Stats
21W - 13L
1,611 SR
Queue Stats
152W - 117L
1,474 Elo+
Party 3
Ah Puch
Ah Puch
Madimaa
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
Pouloss
Danzaburou
Level 7
God Stats
4W - 3L
1,617 SR
Queue Stats
75W - 62L
1,505 Elo+
Party 3
Mulan
Mulan
WilliamTheFly
Mulan
Level 8
God Stats
23W - 16L
1,686 SR
Queue Stats
32W - 24L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,672
510
3,549
9,709
2,731
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 3 / 4
9,099
535
11,553
9,621
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
1
0 / 0 / 0
4,764
280
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
Vaske
Loki
15
6 / 2 / 6
9,127
537
10,327
11,430
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
arscuu
Tyr
14
2 / 4 / 2
8,778
516
10,898
13,880
11,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Echu
Ravana
13
2 / 4 / 1
7,839
461
6,664
10,634
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Erelyas
Yemoja
14
2 / 1 / 7
9,241
544
2,766
6,139
4,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Madimaa
Ah Puch
16
1 / 5 / 0
9,308
548
5,233
11,083
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Pouloss
Danzaburou
15
7 / 3 / 3
10,118
595
9,737
14,934
5,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 1
8,915
524
8,125
12,640
10,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
15
Kills
16
16
Deaths
15
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Ravana
Echu
Ravana
2
4
1
0.63
W
Yemoja
Erelyas
Yemoja
2
1
7
5.5
W
Ah Puch
Madimaa
Ah Puch
1
5
0
0.2
L
6
3
4
2.67
W
Danzaburou
Pouloss
Danzaburou
7
3
3
2.83
L
Ymir
0
0
0
0
L
Loki
Vaske
Loki
6
2
6
4.5
W
4
2
1
2.25
L
Tyr
arscuu
Tyr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,327
Damage
32,525
44,640
Taken
55,430
21,381
Mitigated
29,013
11,308
Healing
22,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,549
1,153
0
2,068
9,709
2,731
1,968
1,424
8,285
0
47,997
W
Ravana
Echu
Ravana
6,664
1,288
0
3,166
10,634
3,941
0
1,563
8,959
0
39,159
W
Yemoja
Erelyas
Yemoja
2,766
636
2,870
1,284
6,139
4,481
706
2,546
3,319
18,853
0
W
Ah Puch
Madimaa
Ah Puch
5,233
314
0
2,574
11,083
4,302
0
1,858
9,013
66,638
0
L
11,553
700
96
2,647
9,621
3,087
0
2,343
7,188
37,295
0
W
Danzaburou
Pouloss
Danzaburou
9,737
5,476
0
6,283
14,934
5,699
578
3,745
10,959
0
66,670
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Loki
Vaske
Loki
10,327
3,432
0
2,231
11,430
4,099
0
3,603
7,800
0
47,078
W
8,125
1,080
0
6,316
12,640
10,590
192
935
11,627
0
47,701
L
Tyr
arscuu
Tyr
10,898
2,089
0
4,266
13,880
11,464
0
629
12,716
0
51,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,440
Gold Earned
45,421
378
Minions Killed
484
0
Camps Cleared
0
1,217,356
Distance Traveled
1,529,217
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,672
510
105
6
0
254,764
0
W
Ravana
7,839
461
83
5
0
357,104
0
W
Yemoja
9,241
544
40
2
0
311,665
3
W
Ah Puch
9,308
548
145
9
0
291,567
2
L
Merlin
9,099
535
80
5
0
303,253
3
W
Danzaburou
10,118
595
110
6
0
271,346
1
L
Ymir
4,764
280
0
0
0
10,590
0
L
Loki
9,127
537
88
5
0
337,739
5
W
Mulan
8,915
524
106
6
0
297,535
2
L
Tyr
8,778
516
105
6
0
311,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role