Player Matchup

Chang'e
Chang'e
Gold I
Fontenar
Chang'e
Gold I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
LoginmanCZE
Fenrir
Gold V
Level 128
God Stats
4W - 1L
1,685 SR
Queue Stats
40W - 30L
1,461 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SupportBf
Kuzenbo
Gold III
Level 158
God Stats
1W - 3L
1,447 SR
Queue Stats
16W - 18L
1,494 MMR
Solo
Anhur
Anhur
Gold I
iWilko
Anhur
Gold I
Level 160
God Stats
13W - 13L
1,408 SR
Queue Stats
679W - 687L
1,488 MMR
Solo
Chaac
Chaac
Gold III
ГОРДОРИКС
Chaac
Gold III
Level 145
God Stats
3W - 1L
1,682 SR
Queue Stats
227W - 244L
1,459 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,544 SR
1,481 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,662 SR
1,479 MMR
Eset
Eset
Bronze III
Bleadeth
Eset
Bronze III
Level 159
God Stats
0W - 1L
1,937 SR
Queue Stats
3W - 3L
1,459 MMR
Solo
King Arthur
King Arthur
Gold III
BloodDragon692
King Arthur
Gold III
Level 160
God Stats
1W - 3L
1,481 SR
Queue Stats
46W - 50L
1,487 MMR
Solo
Thor
Thor
Bronze III
Coulth
Thor
Bronze III
Level 30
God Stats
0W - 1L
1,879 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Kobayashí
Bacchus
Gold V
Level 147
God Stats
57W - 43L
1,702 SR
Queue Stats
192W - 187L
1,449 MMR
Solo
Neith
Neith
Bronze III
Nickyfrost
Neith
Bronze III
Level 64
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fontenar
Chang'e
20
9 / 4 / 12
15,163
562
24,662
22,046
9,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fenrir
20
13 / 6 / 11
15,903
589
24,402
28,797
15,270
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kuzenbo
SupportBf
Kuzenbo
20
6 / 5 / 20
14,843
550
14,206
30,054
44,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
iWilko
Anhur
20
4 / 3 / 14
16,539
613
17,819
22,209
10,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 2 / 13
14,257
528
17,759
41,825
58,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
JanusHerculesAthenaSkadi

VS

Bans
TiamatYmirSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
9 / 11 / 7
12,906
478
30,703
25,256
10,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BloodDragon692
King Arthur
18
2 / 3 / 2
12,452
461
17,034
23,859
27,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thor
Coulth
Thor
18
2 / 7 / 9
12,161
450
17,080
27,857
11,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Kobayashí
Bacchus
18
5 / 7 / 8
13,001
482
15,939
28,718
36,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
17
2 / 9 / 4
11,566
428
11,631
20,615
8,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
50
37
Kills
20
20
Deaths
37
70
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Eset
9
11
7
1.14
L
King Arthur
BloodDragon692
King Arthur
2
3
2
1
L
Thor
Coulth
Thor
2
7
9
0.93
W
Chang'e
Fontenar
Chang'e
9
4
12
3.75
L
Bacchus
Kobayashí
Bacchus
5
7
8
1.29
W
Fenrir
13
6
11
3.08
L
Neith
2
9
4
0.44
W
Kuzenbo
SupportBf
Kuzenbo
6
5
20
3.2
W
Anhur
iWilko
Anhur
4
3
14
3.67
W
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,848
Damage
92,387
144,931
Taken
126,305
138,370
Mitigated
94,273
71,395
Healing
28,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
30,703
4,075
3,193
5,335
25,256
10,799
358
9,569
15,024
81,477
0
L
King Arthur
BloodDragon692
King Arthur
17,034
2,092
1,004
4,061
23,859
27,250
368
4,905
18,063
0
82,526
L
Thor
Coulth
Thor
17,080
2,477
0
8,466
27,857
11,281
368
8,063
19,476
0
93,874
W
Chang'e
Fontenar
Chang'e
24,662
2,203
10,803
11,533
22,046
9,036
3,294
11,059
10,581
105,631
0
L
Bacchus
Kobayashí
Bacchus
15,939
1,102
0
1,361
28,718
36,546
0
9,310
18,976
62,220
0
W
Fenrir
24,402
6,650
0
9,430
28,797
15,270
2,318
8,435
20,098
0
115,977
L
Neith
11,631
7,565
0
4,637
20,615
8,397
0
6,896
13,517
0
63,190
W
Kuzenbo
SupportBf
Kuzenbo
14,206
4,216
0
5,313
30,054
44,996
2,116
11,550
18,179
37,981
0
W
Anhur
iWilko
Anhur
17,819
11,789
0
10,759
22,209
10,366
8,214
7,083
14,922
0
131,125
W
17,759
1,994
0
23,557
41,825
58,702
2,416
7,928
33,659
907
78,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,705
Gold Earned
62,086
673
Minions Killed
595
0
Camps Cleared
0
2,426,154
Distance Traveled
2,227,643
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,906
478
125
5
0
437,394
11
L
King Arthur
12,452
461
148
5
0
451,089
5
L
Thor
12,161
450
128
5
0
462,153
3
W
Chang'e
15,163
562
177
7
0
456,926
7
L
Bacchus
13,001
482
77
3
0
472,586
1
W
Fenrir
15,903
589
142
5
0
529,983
2
L
Neith
11,566
428
117
4
0
404,421
2
W
Kuzenbo
14,843
550
42
2
0
513,229
10
W
Anhur
16,539
613
207
8
0
481,377
3
W
Chaac
14,257
528
105
4
0
444,639
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role