Player Matchup

Tiamat
Tiamat
Albert2500
Tiamat
Level 29
God Stats
0W - 3L
1,526 SR
Queue Stats
30W - 48L
1,341 Elo+
Solo
Artemis
Artemis
BabyStranger000
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Odin
Odin
LolStranger666
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Venning
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Solo
Nemesis
Nemesis
intiminator1997
Nemesis
Level 20
God Stats
1W - 1L
1,631 SR
Queue Stats
13W - 18L
1,289 Elo+
Solo
Team Averages
Level 12
1,531 SR
1,381 Elo+

VS

Team Averages
Level 24
1,312 SR
1,256 Elo+
Hel
Hel
DorisTheTortoise
Hel
Level 5
God Stats
2W - 2L
1,509 SR
Queue Stats
23W - 23L
1,385 Elo+
Solo
Osiris
Osiris
Jllygreencrip17
Osiris
Level 29
God Stats
5W - 11L
1,271 SR
Queue Stats
85W - 150L
1,166 Elo+
Party 1
Chiron
Chiron
KhronicRob
Chiron
Level 28
God Stats
11W - 8L
1,405 SR
Queue Stats
188W - 197L
1,443 Elo+
Solo
Sylvanus
Sylvanus
TrippyRenegade
Sylvanus
Level 43
God Stats
44W - 63L
1,196 SR
Queue Stats
62W - 112L
1,146 Elo+
Party 1
Artemis
Artemis
XxToInDaPinkxX
Artemis
Level 14
God Stats
26W - 42L
1,180 SR
Queue Stats
36W - 63L
1,138 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Albert2500
Tiamat
7
0 / 1 / 1
4,538
413
2,619
4,423
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 7 / 1
3,856
351
1,227
4,729
1,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 9 / 1
4,366
397
935
7,640
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Venning
Cthulhu
10
0 / 4 / 0
5,488
499
3,555
7,586
5,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
3 / 2 / 0
5,151
468
3,464
6,811
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 10
5,807
528
3,888
5,135
1,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
7 / 1 / 4
6,365
579
4,929
5,956
2,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
KhronicRob
Chiron
12
5 / 0 / 1
7,481
680
4,786
5,424
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
10
2 / 2 / 9
6,388
581
2,910
7,349
2,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 0 / 4
6,769
615
3,997
2,921
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
23
23
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Albert2500
Tiamat
0
1
1
0.5
L
0
7
1
0.07
W
3
1
10
8
W
7
1
4
9
W
Chiron
KhronicRob
Chiron
5
0
1
5.5
L
0
9
1
0.06
W
Sylvanus
2
2
9
3.25
L
Cthulhu
Venning
Cthulhu
0
4
0
0
W
6
0
4
8
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,800
Damage
20,510
31,189
Taken
26,785
13,461
Mitigated
9,314
2,747
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Albert2500
Tiamat
2,619
423
0
378
4,423
1,392
252
597
3,826
18,019
0
L
1,227
657
0
210
4,729
1,021
0
1,481
3,248
0
4,445
W
3,888
754
1,629
2,447
5,135
1,344
1,065
1,077
3,730
23,779
0
W
4,929
1,350
0
0
5,956
2,927
487
1,276
4,453
0
23,589
W
Chiron
KhronicRob
Chiron
4,786
2,621
292
4,264
5,424
1,597
338
611
4,739
0
45,451
L
935
760
0
150
7,640
3,517
139
2,207
5,433
0
7,168
W
Sylvanus
2,910
1,144
1,000
1,179
7,349
2,360
358
1,389
5,740
21,158
0
L
Cthulhu
Venning
Cthulhu
3,555
0
0
849
7,586
5,559
0
1,380
6,206
28,567
0
W
3,997
2,127
0
112
2,921
1,086
1,161
1,087
1,774
0
24,737
L
3,464
1,146
0
1,160
6,811
1,972
0
1,133
5,678
0
16,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,399
Gold Earned
32,810
137
Minions Killed
284
0
Camps Cleared
0
967,238
Distance Traveled
949,230
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,538
413
28
3
0
198,453
3
L
Artemis
3,856
351
7
1
0
137,260
1
W
Hel
5,807
528
42
4
0
187,661
0
W
Osiris
6,365
579
50
5
0
201,484
0
W
Chiron
7,481
680
97
9
0
188,090
2
L
Odin
4,366
397
15
1
0
222,203
0
W
Sylvanus
6,388
581
44
4
0
189,834
0
L
Cthulhu
5,488
499
56
5
0
165,271
0
W
Artemis
6,769
615
51
5
0
182,161
0
L
Nemesis
5,151
468
31
3
0
244,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role