Player Matchup

Artemis
Artemis
 
Artemis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
RatoneroDeArea
Fenrir
Level 19
God Stats
4W - 3L
1,764 SR
Queue Stats
18W - 10L
1,605 Elo+
Party 3
Geb
Geb
TheSoaringCactus
Geb
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
575W - 467L
1,577 Elo+
Party 2
King Arthur
King Arthur
mooonshine1992
King Arthur
Level 35
God Stats
55W - 32L
1,683 SR
Queue Stats
433W - 263L
1,596 Elo+
Party 2
Scylla
Scylla
pZyle
Scylla
Level 99
God Stats
0W - 1L
1,468 SR
Queue Stats
109W - 90L
1,473 Elo+
Party 3
Team Averages
Level 80
1,583 SR
1,550 Elo+

VS

Team Averages
Level 76
1,595 SR
1,564 Elo+
Ne Zha
Ne Zha
LucasHolmberg67
Ne Zha
Level 137
God Stats
8W - 6L
1,570 SR
Queue Stats
543W - 366L
1,607 Elo+
Party 1
Sylvanus
Sylvanus
SchneeKirsche1
Sylvanus
Level 43
God Stats
41W - 33L
1,505 SR
Queue Stats
114W - 123L
1,424 Elo+
Party 4
Cernunnos
Cernunnos
SchneePfirsich
Cernunnos
Level 43
God Stats
17W - 15L
1,504 SR
Queue Stats
115W - 127L
1,424 Elo+
Party 4
Fenrir
Fenrir
SeppoSpex01
Fenrir
Level 109
God Stats
5W - 2L
1,685 SR
Queue Stats
341W - 226L
1,715 Elo+
Party 1
Nu Wa
Nu Wa
Wasiljeff_2001
Nu Wa
Level 46
God Stats
31W - 10L
1,708 SR
Queue Stats
269W - 153L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 1 / 0
6,801
567
5,976
6,546
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 1
5,132
428
3,433
7,425
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 4
5,800
483
5,068
9,807
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
mooonshine1992
King Arthur
9
0 / 5 / 0
5,233
436
3,647
10,383
4,056
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
pZyle
Scylla
10
1 / 5 / 0
5,944
495
1,169
5,357
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,040
587
7,614
7,988
3,048
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
10
0 / 2 / 1
6,173
514
2,946
5,946
2,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
SchneePfirsich
Cernunnos
10
2 / 2 / 2
6,070
506
4,779
9,168
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
12
7 / 0 / 3
7,597
633
6,361
7,577
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 6
7,548
629
5,815
3,614
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
17
17
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
1
0
4
W
3
0
5
5.5
L
0
3
1
0.17
W
Sylvanus
0
2
1
0.25
W
Cernunnos
SchneePfirsich
Cernunnos
2
2
2
1.5
W
Fenrir
7
0
3
8.5
L
1
3
4
1
W
5
2
6
4
L
King Arthur
mooonshine1992
King Arthur
0
5
0
0
L
Scylla
pZyle
Scylla
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,293
Damage
27,515
39,518
Taken
34,293
13,172
Mitigated
12,036
9,088
Healing
13,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,976
3,087
0
3,070
6,546
1,939
0
2,423
4,035
0
40,864
W
7,614
1,961
0
4,204
7,988
3,048
0
306
7,682
0
39,866
L
3,433
1,012
0
1,227
7,425
2,117
0
1,284
6,065
0
25,694
W
Sylvanus
2,946
819
1,055
1,557
5,946
2,824
0
1,685
4,261
19,387
0
W
Cernunnos
SchneePfirsich
Cernunnos
4,779
2,128
222
1,931
9,168
2,412
0
1,323
7,845
0
34,821
W
Fenrir
6,361
2,506
0
3,846
7,577
2,716
0
1,180
6,371
0
40,693
L
5,068
992
0
2,524
9,807
3,709
0
2,095
7,612
23,085
0
W
5,815
1,380
0
527
3,614
1,036
20
1,601
1,897
31,344
0
L
King Arthur
mooonshine1992
King Arthur
3,647
354
0
1,615
10,383
4,056
0
1,228
9,069
0
24,735
L
Scylla
pZyle
Scylla
1,169
295
0
652
5,357
1,351
0
1,217
3,976
28,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,910
Gold Earned
34,428
295
Minions Killed
319
0
Camps Cleared
0
1,052,599
Distance Traveled
1,166,342
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,801
567
89
7
0
200,039
3
W
Ne Zha
7,040
587
70
6
0
238,415
3
L
Fenrir
5,132
428
48
4
0
229,737
3
W
Sylvanus
6,173
514
29
2
0
211,374
5
W
Cernunnos
6,070
506
60
5
0
224,960
3
W
Fenrir
7,597
633
88
7
0
279,297
3
L
Geb
5,800
483
28
2
0
223,118
4
W
Nu Wa
7,548
629
72
6
0
212,296
4
L
King Arthur
5,233
436
61
5
0
205,259
3
L
Scylla
5,944
495
69
6
0
194,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role