Player Matchup

Ares
Ares
ANTONI123556565
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Infamous-colcok
Bellona
Level 17
God Stats
0W - 2L
1,571 SR
Queue Stats
13W - 8L
1,500 Elo+
Solo
Medusa
Medusa
anthvarela
Medusa
Level 29
God Stats
14W - 7L
1,357 SR
Queue Stats
415W - 409L
1,415 Elo+
Solo
Thor
Thor
deusnafentedetud
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
iivchfh
Vulcan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,388 Elo+
Solo
Team Averages
Level 15
1,485 SR
1,461 Elo+

VS

Team Averages
Level 21
1,340 SR
1,260 Elo+
Xbalanque
Xbalanque
Ajbudd321
Xbalanque
Level 29
God Stats
17W - 20L
1,440 SR
Queue Stats
54W - 77L
1,320 Elo+
Solo
Hades
Hades
C4_Legend_C4FD
Hades
Level 29
God Stats
11W - 13L
1,441 SR
Queue Stats
14W - 35L
1,232 Elo+
Solo
Yemoja
Yemoja
ToughGlory19
Yemoja
Level 21
God Stats
2W - 3L
1,237 SR
Queue Stats
8W - 13L
1,332 Elo+
Solo
Danzaburou
Danzaburou
odcaus
Danzaburou
Level 3
God Stats
1W - 1L
1,269 SR
Queue Stats
1W - 1L
1,242 Elo+
Solo
Guan Yu
Guan Yu
scOreHoarder207
Guan Yu
Level 22
God Stats
22W - 16L
1,314 SR
Queue Stats
71W - 84L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 9 / 1
6,100
436
2,855
10,296
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 4 / 0
8,267
591
8,118
8,943
6,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
anthvarela
Medusa
14
5 / 3 / 0
7,968
569
9,208
9,742
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 3 / 0
4,427
316
41
2,326
489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
iivchfh
Vulcan
6
0 / 11 / 0
5,138
367
1,907
7,314
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ajbudd321
Xbalanque
11
3 / 3 / 3
7,168
512
2,897
8,949
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
13 / 5 / 3
9,348
668
10,240
13,525
6,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
3 / 0 / 2
7,755
554
2,920
5,447
4,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
odcaus
Danzaburou
12
2 / 2 / 0
7,466
533
2,882
5,802
2,097
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Boots

Boots

+6%
Movement Speed

12
3 / 1 / 5
7,735
553
3,309
10,164
6,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
11
Kills
24
30
Deaths
11
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Xbalanque
Ajbudd321
Xbalanque
3
3
3
1.5
W
13
5
3
2.9
L
5
4
0
1.25
W
Yemoja
3
0
2
4
L
Medusa
anthvarela
Medusa
5
3
0
1.67
L
0
3
0
0
L
Vulcan
iivchfh
Vulcan
0
11
0
0
W
Danzaburou
odcaus
Danzaburou
2
2
0
1
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,129
Damage
22,248
38,621
Taken
43,887
18,213
Mitigated
22,421
5,850
Healing
13,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,855
684
0
420
10,296
5,908
0
3,996
6,180
10,290
0
W
Xbalanque
Ajbudd321
Xbalanque
2,897
1,229
0
1,983
8,949
3,073
480
445
8,504
0
24,182
W
10,240
2,184
378
4,352
13,525
6,479
1,699
2,522
11,003
55,283
0
L
8,118
3,397
0
924
8,943
6,742
1,077
2,569
6,344
0
36,868
W
Yemoja
2,920
327
451
714
5,447
4,181
1,020
299
5,148
28,141
0
L
Medusa
anthvarela
Medusa
9,208
3,521
0
4,115
9,742
3,304
0
4,404
5,308
0
50,930
L
41
0
0
20
2,326
489
0
654
1,672
0
944
L
Vulcan
iivchfh
Vulcan
1,907
1,029
0
371
7,314
1,770
0
1,537
5,657
12,402
0
W
Danzaburou
odcaus
Danzaburou
2,882
625
0
1,307
5,802
2,097
682
0
5,802
0
30,541
W
3,309
288
275
3,570
10,164
6,591
325
1,358
8,668
0
30,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
39,472
184
Minions Killed
335
0
Camps Cleared
0
1,037,440
Distance Traveled
1,095,304
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,100
436
5
0
0
242,407
6
W
Xbalanque
7,168
512
46
3
0
201,256
0
W
Hades
9,348
668
102
7
0
228,730
1
L
Bellona
8,267
591
75
5
0
263,314
0
W
Yemoja
7,755
554
65
5
0
246,357
0
L
Medusa
7,968
569
74
5
0
244,917
2
L
Thor
4,427
316
1
0
0
115,577
2
L
Vulcan
5,138
367
29
2
0
171,225
2
W
Danzaburou
7,466
533
61
4
0
186,677
0
W
Guan Yu
7,735
553
61
4
0
232,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role